As of January 27, 2015, series 8 is no longer in beta and has been officially released!
=========== SDR - Sneaking Detection Recalibrated ============
This mod completely rewrites how sneaking/detection works.
A brief list of the main features* are as follows:
- Takes into account the light falling on the detector as well as the player
- No skills are modified in any way
- All penalties / bonuses are calculated separately for each detector-player relationship
- Having a lit torch can cancel out any current or cast invisibility spell effects on the player.
- New spells to deafen/blind targets as well as muffle your character's noise, with custom spell icons.
- New spells for NPCs to cast blindness/deafness on the player.
- Extended sneak attack bonuses up through Master Sneak.
- Everything you have equipped impacts your sound penalties, not just boots.
- Equipped gear takes into account, clothing, light armor, heavy armor, and weapon (if drawn).
- Equipped gear penalties apply to player and NPCs.
- Sneak Skill-up bonuses for undetected assassinations
- New hearing/vision traits for all races and creatures. Takes into account peripheral and binocular vision angles.
- Sneaking NPCs can become transparent if not invisible.
- Chameleon refraction effects replaced with transparency.
- Designed for Oblivion and Nehrim.
- NPCs will actually cast Detect Life and Night-Eye spells and powers if they have them and are spooked.
- SM Combat Hide mod by Strategy Master is adapted and built in (with permission).
- New Perks, such as sneaking while sprinting and bypassing pressure plates and tripwires.
- Patches / Compatibility for Real Sleep Extended, Basic Primary Needs, Bare Necessities, Oblivion X.P., Druid Mod Remade, Thieves Arsenal, and Reneer's Guard Overhaul.
- Dynamically changing Night-Eye effect that changes in color and peripheral constraints depending on the lighting conditions.
- Fully customizable to taste via .ini file settings.
- A full blown website with tons of support documentation, version history, mod-conflict info, performance tips, and much much more: http://saebel.net/sdr.php
SDR has passed 400 endorsemants and over 12,000 unique downloads on the Oblivion Nexus! Thanks for the love y'all.
=========== Forum Thread Rules ============
- If you are asking about how SDR works, please read the http://www.saebel.net/SDR/sdrPlayersHandbook.php first before asking here.
- You can request new features, but there is no guarantee that I will implement them.
- If there is a problem, it is most likely one of three things:
- The SDR OBSE plug-in is not installed correctly
- Another mod is conflicting with one or more settings (usually disabling/changing an .ini setting in either of the mods will solve the problem)
- There really is a problem with SDR (you must have tested SDR on its own with no other mods installed to claim this)
- Read the documentation thoroughly first. It will most likely answer your question, or provide a method to solve your problem.
- If there is a conflict with another mod or some other weird behavior, you may only need to change a setting in the .ini. See documentation.
- Search this thread or previous ones to see if the issue has already been reported and solved.
- A brief description of the issue
- Which versions of SDR and OBSE you are using.
- A detailed description of the issue
- Your load order
- Links to videos or images that might show more detail on the problem (if applicable/possible)
=========== Download / Misc. Details ============
Current version: v.8.2.2 build 0, as of January 27, 2015
Download links, installation instructions, and load order recommendations here:
http://www.saebel.net/SDR/sdrInstall.php
About Performance Improvements
I have a relatively high end rig (twin Nividia GTX 780s) and strong processor with lots of memory. But even with all that, Oblivion can be slow due to it's inherent limitations. I, like many, love loading up Oblivion with as many goodies as possible, and that impacts performance. So making SDR as efficient as possible without losing its feature set has been the highest priority.
In that, with series 8, I think I have succeeded. My load order includes OCR+Better Cities+UL+LOD+REVWD+Children of Cyrodiil+TIE+MOO. Despite all of that content, it rarely drops below 20 fps, even if I'm in the center of an Open City town and there is heavy traffic. Out in the wilds, FPS is usually 20-40 FPS, sometimes higher, which reflects more on the environment changes than it does SDR. In the Imperial City I get around 20-30 FPS in the market district when it's busy, same with the Arboretum. The other districts tend to run 45 FPS +, sometimes up in the 60s. Interior cells are no problem at all now, usually running anywhere from 45 to 75 FPS.
So if performance has been an issue for you in the past, try the new SDR and let me know how it goes for you.
Modder's Resource Pack
If you are a modder and want to develop a mod that utilizes SDR's OBSE plug-in's new features or interacts with SDR, check out the new http://www.saebel.net/SDR/sdrModdersResourcePackage.php
In The Works
There isn't much else to do. Other than bug fixes and mod-compatibility patches, there is nothing left on the to-do list for the mod itself.
At some point in the future I hope to put together a multi-media demo package that shows SDR in action. This will includes screenshots as well as a video "highlight" covering all the cool new stuff. Not sure when I'll get around to it though.
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That's it! Enjoy! Happy Sneaking!
-saebel
Previous Thread
http://www.gamesas.com/topic/1510763-rel-sdr-sneaking-detection-recalibrated-series-8/