=========== SDR - Sneaking Detection Recalibrated ============
This mod completely rewrites how sneaking/detection works.
It is currently going under heavy revisions, and this thread is for discussing the development process, beta-testing, and any other bugs, issues, and feature requests while it is being worked on.
For details on the current version, please see the opening post on the http://www.gamesas.com/topic/1515499-rel-sdr-sneaking-detection-recalibrated-series-8-3/.
Note that the current version is very buggy (my apologies), but an older more stable version is available for download, although it may cause performance issues if you have mods installed that increase population density.
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A note regarding the Dynamic Night-Eye feature:
One of the current challenges I have had is coming up with a good replacement shader for the Night Eye visual effect. I've been experimenting a lot and I finally have something that's ready for review. You can find out all about it here: http://www.saebel.net/SDR/sdrNightEyeShaders.php
The page not only goes into detail about the set up, but it also includes links to download tools and resources so that you can preview the shader itself or mess around and create your own. This page is going to be part of the overall product/solution, so feedback will be most welcome.