http://i251.photobucket.com/albums/gg282/MrKWMonk/MAP-O-MODS.jpg is a good guide, you've probably seen it already.
Deus Ex Machinia is now between and a little north of Tusar and Ald Vendras and covers roughly the same area as Sea of Destiny. You indeed might be able to move it west but TR will eventually cover that part of map too. Whilst it's not TR http://i251.photobucket.com/albums/gg282/MrKWMonk/Map-lorishwithnotes.jpg of Silgrad Tower can give you a very rough idea of where future TR maps fit into the world map. They've got some maps on the TR website which might help or you could ask how far over they're building :shrug: NE or NW might be the safest option.
Good luck!
:)
-KwM
Yeah. I have had that downloaded for years now (used to have it as my wallpaper). Sea of Destiny is actually just off the SW coast of the island and wouldn't conflict with TR (right now) at all.
Map o Mods (with TR) => http://img819.imageshack.us/img819/5642/mapswithtrbyvality.jpg
Map IG wit others mods (isles) => http://img571.imageshack.us/img571/5777/mapnonlorestuff.jpg
Oh... new maps...I'm did a little work on a map type thing for myself but don't have the time for more projects right now. (I'll be saving these though ) Thanks.
I wouldn't pay too much attention to Tamriel Rebuilt (TR) in this case. When TR was still years away from actually releasing anything (back in 2003 or so), there have been hot tempered discussions about how to deal with this situation. If I remember correctly, the consensus was to have and keep two scenarios: one for players who want to use TR and one for players who want to use other mods. As far as I'm concerned, that consensus is still valid: when TR will finally be completed (in 2018 or so), it will conflict with many mods that by that time will have been released for over a decade (Havish, Booty Island, Beyond Ysgramor, Stanegau Island, Dulsya Island, The Glory Road, or Wizard's Islands just to name a few).
Let's face it: TR will be one of the last Morrowind mods when it's complete, so it's no use to try and make everything compatible with it. Players will have to decide: either TR or other mods. And there's nothing wrong with that: it's easy enough to keep two Morrowind installations on your hard-drive at the same time. Just http://www.gamesas.com/index.php?/topic/832760-how-to-run-multiple-copies-of-morrowind/ for some guidance on this topic.
Briefly spoken: if you want to make Sea of Destiny compatible with TR, do it. But don't make it your main objective.
Just my 2 cents.
B
Yeah, I can't plan around TR since almost every Island mod is going to be invalidated by it when complete. I'd avoid the released ones but that's not a problem with this mod.
The thing I remember about sea of destiny was not having a levitation spell and getting stuck in a cave. Also I don't remember very many quests, but that could have changed later on as I played it when it was first released.
I'll keep an eye out for that kind of stuff. Right now I'm battling TESfaith with moving the island part. It will only move all the objects/references but it's not moving the landscape changes. Never had that happen before. Might have to go in and manually change it.