http://www.truancyfactory.com/images/misc/newCaveTile02a.jpg
http://www.truancyfactory.com/images/misc/newCaveTileInGame.jpg
My understanding (limited as it is) is that this has something to do with the normals. The the verts all line up, the textures are mapped pretty much seamlessly (easier to tell from the floor), the vertex coloring is pretty close to a perfect match but I'm still getting this really harsh shadow/edge along the seam between the tiles. Can anyone explain why these seams occur and how to fix them in noob-friendly language?
I'm using Blender to create the tiles.