So something I was wondering while watching the trailer was whether or not most cells are "seamlessly" integrated into the main world in Fallout 4. As in, rather than having to activate a door and sit through a loading screen for a minute, doors into buildings can be instantly opened and you'll immediately be able to access, say, an abandoned building in the wasteland (similar to other open world games such as Red Dead Redemption and Grand Theft Auto V). I realize it's quite a bit to ask for (especially considering how the Gamebryo Creation engine (if that's what they're using) is entirely based around cells), but I think it'd be a huge improvement over the past games.
I know areas such as The Strip and Hoover Dam had to be split up in New Vegas due to RAM limitations, but now that the next-gen consoles have 8GB that shouldn't be a limiting factor. I truly hope to see as little loading screens as possible (some loading screens are unavoidable, of course).
Naturally the house in the trailer might've been integrated in the environment just for the trailer as you obviously don't want loading screens in the trailer, but I did (possibly) notice some actual interiors that were visible from the outside while Dog(meat?) was running through the streets. One can hope, I guess.
Did anyone else spot anything that might point to a (non-)seamless environment in the trailer?
EDIT: Gamebryo --> Creation