$30 for all dlc produced
via bethesda.net (can't post link)
$30 for all dlc produced
via bethesda.net (can't post link)
http://bethesda.net/?-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22 the link. New users need to have at least 10 posts under their belt to post links, I think. (you ninja'd my own thread )
I think I'll probably get the Season Pass. After Skyrim's DLC, Bethesda's earned my confidence and I'm pretty sure I'll enjoy whatever they add to Fallout 4. Plus, if there's already a guaranteed $40 worth of content, it's a good value to begin with.
Haha. Pre-order the pre-order for unkown DLC/expansions! Brilliant.
Getting it.
Bethesda has a proven track record.
Plus once the modding community gets going, they are going to being using assets from the DLC for a lot of mods.
That requires you to have all the official DLC to run the mod.
Was anyone here really not going to get all of the Fallout 4 DLC anyways?
Getting my 10 dollar discount on something I was guaranteed to buy in the first place
Not getting it, don't want to be left holding a bag of poop if the DLC is buggy and won't be patched.
I'm getting it. Even if its a let down like hearthfire, it will be used in mods. Besides, beths dlc tends to at least be interesting, or include new features.
I'll probably get it after the game is released.
This was already purchased in my mind before they announced it. Guess I'm a devoted fan 8p
*raises hand*
At least not as a matter of presupposition.
One of mediocrity?
Bethesda can't even reach their 85 metacritic 'gold standard' with their DLC, the same arbitrary standard Obsidian failed to meet which eventuated in them losing their bonuses.
People are forgetting just how execrable some of Fallout 3's DLC was, Broken Steel and Mothership Zeta being the salient offenders and Operation Anchorage being more redolent of a shooter than an RPG (maybe that was to prepare us for what's to come?).
Yup, I'll be getting it. $30 for all DLC produced is a great deal. I expect to be getting hundreds of hours out of the game, so if the DLC adds even a few to that total, it'll be worth it.
i really give a XXX about what a website tell me about a game, if i go right now i look up to the reviews about game MGS is getting alot of really devoted fan love when the game become super bore and repetitive after some hours, so yeahhh.
i will pick up the season pass, Bethesda have give me the best DLC, some are better that other but they are good over all
I'd like to at least play the actual game first before coming to any determination on buying DLC.
yeahhhhh me too i hope this DLC arent like Falllout NV, that the DLC were part of the story.
I will play the game for a week or two, than I shall decide.
I hope the DLC relate to the conflicts and the people in the main game though. The DLC should build off the created content.. I wouldn't mind a DLC that touches on some aspects of the main story, but I really want a story that doesn't ignore the main game..
The DLC wasn't necessarily part of the main story from NV. Some references are made to existing factions in the Mojave with some of the characters (primarily from Ulysses's dialogue), but that's about as far as it goes. The NV DLCs were involved in its own story that were all connected and led up to the confrontation with Ulysses in Lonesome Road. I would say the only DLC from Fallout that actually involved the main story of the game was Broken Steel.
It sounds like a great deal but I think I will wait until I play the game for a little while. I still have some reservations about the dialogue wheel and I want to see how that goes. That being said, I have already pre-ordered Fallout 4.
New Vegas's DLC was definitely it's own standalone thing from the base game (and usually each other), but I think my thing with it is that they were all clearly planned during development, and are part of an interconnecting storyline. I won't complain, since I honestly thought the story DLC for New Vegas was better than the base game itself, but I do prefer a model like Bethesda's where they mostly want to figure out DLC as they go along. Preorder and retailer-specific bonuses are lame, though, and I don't want to see that in a Bethesda game. Timed exclusives like what they did for Skyrim are only begrudgingly tolerable, but we haven't heard about anything like that for Fallout 4 yet.
With mods coming to all platforms, though, I think that will help Bethesda focus on making more meaningful DLCs. They can't very well put out a bunch of $2 weapon and armor packs if we can just pop over to the modding workshop or whatever and download a bunch for free.
Yeah, I remembered how good they were...they weren't good at all :L
I'm going to wait for the first dlc trailer to hit before I even entertain the idea of a season pass.
Bethesda dlc is pretty good. Great in some instances, but a season pass is pointless. If saving money was an issue, I'd wait for a steam sale when it would be cheaper and I'd know what I'm getting. Hell, if money was an issue I wouldn't be pre-ordering anything at all. I'd go to a friends house to try it out first after reading a wide swath of reviews - both positive and negative, and then be content in knowing I could always just go to a friends house to play it for free.
Pre-ordering a base game makes sense to an extent, as then you can pre-load (any other kind of "reward" - cosmetic or otherwise - is fluff they built specifically to try and goat costumers into pre-ordering - like people have to rush or they might run out of fancy cosmetic digital hats or something) the massive gb monster that games are these days and not have to wait on a slow internet or server issues that you know will happen with how popular FO4 is. But you can't pre-load dlc. So you don't save any time and you don't save any more money than you could with waiting for a sale. Why get a season pass then? Especially with a Bethesda game, where modding is so prevalent.
This.
But Beth still has a solid reputation as a software dev for me. So I'm leaning toward this ever so slightly. But I must admit I'm somewhat concerned. R* destroyed my unshakable faith with GTA V by locking away the best features of the content they cannibalized from SP behind a paywall in GTAO. The only way to afford such DLC to date is buying their rip off shark cards or grind yourself to ad nauseum. And to date, all "new" DLC R* has put out to date are superficial recycling of existing DLC. No new features to draw ppl back to playing on their ghost servers.
So I really hope this is not going to be the case with Beth. If they're going this route, then I hope each DLC will and meaningful functionality and game mechanics. More immersive stuff like:
Of all of these, I hope they consider adding at least a bike feature. Obviously, driving a truck/car down pothole ridden city roads would be difficult to navigate. Especially in the denser areas where deco buildings and buildings with actual interiors clutter the landscape. So motorized vehicles would work best on what's left of the highway road network. They should at least allow the PC to travel some 90% of the map length before being forced to go on foot the rest of the way. And this would make traveling more strategic, as the vehicle would need to follow a route which had gas stations along the way.
Then there is the issue of gas resources. Despite the devastation to infrastructure, there are still many gas stations with significant storage of underground fuel. if these had been destroyed in the fallout, they would've exploded and burned their gas stations to the ground. But as of modern day FO3 and NV, many gas station infrastructure appears to be still intact on the surface. Which would imply their underground gas bladders might also be intact underground. Also if leakage and seepage losses were minimal over 200 years, then such underground tanks/bladders would be a reasonable gas/fuel source. Building a settlement on or near such a resource would be a huge advantage in the fallout world.
I'll probably get the pass the day the game comes out. Only because unlike R*, Beth has yet to succeed in disillusioning me to date.