Season Pass pricing announced

Post » Wed Dec 02, 2015 1:42 am

$30 for all dlc produced

via bethesda.net (can't post link)

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LADONA
 
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Post » Tue Dec 01, 2015 6:41 pm

http://bethesda.net/?-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22 the link. New users need to have at least 10 posts under their belt to post links, I think. (you ninja'd my own thread :P)

I think I'll probably get the Season Pass. After Skyrim's DLC, Bethesda's earned my confidence and I'm pretty sure I'll enjoy whatever they add to Fallout 4. Plus, if there's already a guaranteed $40 worth of content, it's a good value to begin with.

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Sammygirl500
 
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Post » Tue Dec 01, 2015 9:55 pm

Gettin' it!

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Brandon Wilson
 
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Post » Tue Dec 01, 2015 6:41 pm

Consider the quality of both FO3 and,Skyrim DLC Im going to get it, Beth are one of the few devs who focus on worthwhile dlc.
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Talitha Kukk
 
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Post » Tue Dec 01, 2015 6:59 pm

I too, will likely get it. Just not until after the game is released I didn't realize you could actually buy the season pass right now. Haha I thought they just announced it will be available later.
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He got the
 
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Post » Tue Dec 01, 2015 3:30 pm

Haha. Pre-order the pre-order for unkown DLC/expansions! Brilliant.

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Taylah Illies
 
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Post » Tue Dec 01, 2015 12:55 pm

Getting it.

Bethesda has a proven track record.

Plus once the modding community gets going, they are going to being using assets from the DLC for a lot of mods.

That requires you to have all the official DLC to run the mod.

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candice keenan
 
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Post » Wed Dec 02, 2015 12:11 am

Was anyone here really not going to get all of the Fallout 4 DLC anyways?

Getting my 10 dollar discount on something I was guaranteed to buy in the first place :P

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Angela
 
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Post » Tue Dec 01, 2015 5:43 pm

Not getting it, don't want to be left holding a bag of poop if the DLC is buggy and won't be patched.

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cassy
 
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Post » Tue Dec 01, 2015 5:56 pm

I'm getting it. Even if its a let down like hearthfire, it will be used in mods. Besides, beths dlc tends to at least be interesting, or include new features.

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Esther Fernandez
 
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Post » Tue Dec 01, 2015 3:00 pm

I'll probably get it after the game is released.

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Dorian Cozens
 
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Post » Wed Dec 02, 2015 12:38 am

This was already purchased in my mind before they announced it. Guess I'm a devoted fan 8p

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CArla HOlbert
 
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Post » Tue Dec 01, 2015 9:13 pm

*raises hand*

At least not as a matter of presupposition.

One of mediocrity?

Bethesda can't even reach their 85 metacritic 'gold standard' with their DLC, the same arbitrary standard Obsidian failed to meet which eventuated in them losing their bonuses.

People are forgetting just how execrable some of Fallout 3's DLC was, Broken Steel and Mothership Zeta being the salient offenders and Operation Anchorage being more redolent of a shooter than an RPG (maybe that was to prepare us for what's to come?).

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Dale Johnson
 
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Post » Tue Dec 01, 2015 7:47 pm


And then we remember how good the Skyrim ones where, which are more recent.
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Riky Carrasco
 
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Post » Tue Dec 01, 2015 5:36 pm

Yup, I'll be getting it. $30 for all DLC produced is a great deal. I expect to be getting hundreds of hours out of the game, so if the DLC adds even a few to that total, it'll be worth it.

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Chantelle Walker
 
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Post » Tue Dec 01, 2015 8:50 pm

i really give a XXX about what a website tell me about a game, if i go right now i look up to the reviews about game MGS is getting alot of really devoted fan love when the game become super bore and repetitive after some hours, so yeahhh.

i will pick up the season pass, Bethesda have give me the best DLC, some are better that other but they are good over all

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Noely Ulloa
 
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Post » Tue Dec 01, 2015 8:58 pm

I'd like to at least play the actual game first before coming to any determination on buying DLC.

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TRIsha FEnnesse
 
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Post » Tue Dec 01, 2015 1:03 pm

yeahhhhh me too i hope this DLC arent like Falllout NV, that the DLC were part of the story.

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Franko AlVarado
 
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Post » Tue Dec 01, 2015 9:46 pm

I will play the game for a week or two, than I shall decide.

I hope the DLC relate to the conflicts and the people in the main game though. The DLC should build off the created content.. I wouldn't mind a DLC that touches on some aspects of the main story, but I really want a story that doesn't ignore the main game..

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Kevin S
 
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Post » Wed Dec 02, 2015 2:14 am

The DLC wasn't necessarily part of the main story from NV. Some references are made to existing factions in the Mojave with some of the characters (primarily from Ulysses's dialogue), but that's about as far as it goes. The NV DLCs were involved in its own story that were all connected and led up to the confrontation with Ulysses in Lonesome Road. I would say the only DLC from Fallout that actually involved the main story of the game was Broken Steel.

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Bryanna Vacchiano
 
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Post » Tue Dec 01, 2015 8:27 pm

It sounds like a great deal but I think I will wait until I play the game for a little while. I still have some reservations about the dialogue wheel and I want to see how that goes. That being said, I have already pre-ordered Fallout 4.

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Mandi Norton
 
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Post » Wed Dec 02, 2015 4:56 am

New Vegas's DLC was definitely it's own standalone thing from the base game (and usually each other), but I think my thing with it is that they were all clearly planned during development, and are part of an interconnecting storyline. I won't complain, since I honestly thought the story DLC for New Vegas was better than the base game itself, but I do prefer a model like Bethesda's where they mostly want to figure out DLC as they go along. Preorder and retailer-specific bonuses are lame, though, and I don't want to see that in a Bethesda game. Timed exclusives like what they did for Skyrim are only begrudgingly tolerable, but we haven't heard about anything like that for Fallout 4 yet.

With mods coming to all platforms, though, I think that will help Bethesda focus on making more meaningful DLCs. They can't very well put out a bunch of $2 weapon and armor packs if we can just pop over to the modding workshop or whatever and download a bunch for free.

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Davorah Katz
 
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Post » Wed Dec 02, 2015 1:27 am

Yeah, I remembered how good they were...they weren't good at all :L

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Jaylene Brower
 
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Post » Tue Dec 01, 2015 11:47 pm

I'm going to wait for the first dlc trailer to hit before I even entertain the idea of a season pass.

Bethesda dlc is pretty good. Great in some instances, but a season pass is pointless. If saving money was an issue, I'd wait for a steam sale when it would be cheaper and I'd know what I'm getting. Hell, if money was an issue I wouldn't be pre-ordering anything at all. I'd go to a friends house to try it out first after reading a wide swath of reviews - both positive and negative, and then be content in knowing I could always just go to a friends house to play it for free.

Pre-ordering a base game makes sense to an extent, as then you can pre-load (any other kind of "reward" - cosmetic or otherwise - is fluff they built specifically to try and goat costumers into pre-ordering - like people have to rush or they might run out of fancy cosmetic digital hats or something) the massive gb monster that games are these days and not have to wait on a slow internet or server issues that you know will happen with how popular FO4 is. But you can't pre-load dlc. So you don't save any time and you don't save any more money than you could with waiting for a sale. Why get a season pass then? Especially with a Bethesda game, where modding is so prevalent.

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Steph
 
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Post » Wed Dec 02, 2015 4:48 am

This.

But Beth still has a solid reputation as a software dev for me. So I'm leaning toward this ever so slightly. But I must admit I'm somewhat concerned. R* destroyed my unshakable faith with GTA V by locking away the best features of the content they cannibalized from SP behind a paywall in GTAO. The only way to afford such DLC to date is buying their rip off shark cards or grind yourself to ad nauseum. And to date, all "new" DLC R* has put out to date are superficial recycling of existing DLC. No new features to draw ppl back to playing on their ghost servers.

So I really hope this is not going to be the case with Beth. If they're going this route, then I hope each DLC will and meaningful functionality and game mechanics. More immersive stuff like:

  • a gas dependent motorbike/car/truck/mobile home? DLC for those of us who don't care to fast travel, but want a slightly more efficient means of traveling the wasteland.
  • The ability to play as Enclave and see the world through an Enclave perspective
  • aquatic themed DLC that adds specialized gear like a rad reinforced dive suit, or rebreathers that you can mod into your PA or regular armor.
  • a sub like vessel which would allow you to venture to dangerous pressure depths (assuming they add a crushing pressure depth feature to the game). This would expand the ability to explore the glowing sea area with minimum rad exposure (unless you're already a ghoul)
  • ability to fish? in natural and man made water bodies for mutant fish. Mutated shellfish, seafood and lake fish would add another food source to the game. Nice addition to game lore since Boston is within close proximity of the coast and ocean.
  • Adding a China based DLC world map to discover what became of China or other nations like Canada
  • Even more practical functionality. Like being able to harvest and recycle waste gases produced by settlement garbage waste (in a large community landfill waste pit) and generate fuel. For example, using a high science and intelligence skills to trap methane gas from a garbage landfill and convert this into combustion fuel (this is actually being done in several landfills around the country in real life here in the US btw). In turn, this fuel could be used for a variety of things like electricity for settlements, for cooking purposes as flamer fuel, making explosives, automobile/vehicle fuel etc. at strategic places in the Commonwealth

Of all of these, I hope they consider adding at least a bike feature. Obviously, driving a truck/car down pothole ridden city roads would be difficult to navigate. Especially in the denser areas where deco buildings and buildings with actual interiors clutter the landscape. So motorized vehicles would work best on what's left of the highway road network. They should at least allow the PC to travel some 90% of the map length before being forced to go on foot the rest of the way. And this would make traveling more strategic, as the vehicle would need to follow a route which had gas stations along the way.

Then there is the issue of gas resources. Despite the devastation to infrastructure, there are still many gas stations with significant storage of underground fuel. if these had been destroyed in the fallout, they would've exploded and burned their gas stations to the ground. But as of modern day FO3 and NV, many gas station infrastructure appears to be still intact on the surface. Which would imply their underground gas bladders might also be intact underground. Also if leakage and seepage losses were minimal over 200 years, then such underground tanks/bladders would be a reasonable gas/fuel source. Building a settlement on or near such a resource would be a huge advantage in the fallout world.

I'll probably get the pass the day the game comes out. Only because unlike R*, Beth has yet to succeed in disillusioning me to date.

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Taylor Bakos
 
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