seasons?

Post » Tue Sep 07, 2010 1:39 pm

so for my mod i wanted to make seasons..... like winter summer and spring (but use thier ingame names whatever they are)

would this be possible with a script?

what i'm amming for is after about 32 in game days of summer the region would switch to winter, and then so on and so on.

also with a script like this wouldn't it be possible to make objects appear when the seasons switch? say it's been 32 days and winter starts, and then some christmas trees appear? would it be possible?

thanks.

and sorry if this goes in the CS forum
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meg knight
 
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Post » Mon Sep 06, 2010 10:47 pm

Well, you would have to make a lot of scripted objects... Not even mentioning, that ground texture can't be changed by scripts, as far as I know. :whistling: I think it is possible, to create such scripts, but well, the amount of objects involved is enourmous.
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Elena Alina
 
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Post » Tue Sep 07, 2010 1:43 am

i just want the weather to change, items and such would be an added feature
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Ruben Bernal
 
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Post » Mon Sep 06, 2010 11:01 pm

You might want to check out the mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2424 by TheLys.
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meghan lock
 
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Post » Tue Sep 07, 2010 8:55 am

seen it, not what i'm looking for sorry :P i just wanna change the weather, other wise distant land will be a pain in the ass.
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naome duncan
 
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Post » Tue Sep 07, 2010 7:58 am

you can have scripted weather such as what you want. ALthough i don't know the full extent to making it completely random, but you could script weather changes to happen to include snow like on solstheim i guess, and edeting of rain and such to make rainier/overcast days.
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P PoLlo
 
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Post » Tue Sep 07, 2010 2:24 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7651 does the season changes, you do need MGE for it to work though.

For scripting objects appearing and disappearing, maybe http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5780 is worth taking a look at, since it uses different objects for different holidays.
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x a million...
 
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Post » Tue Sep 07, 2010 4:48 am

bump, also i dont want to have to use mge.
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Bedford White
 
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Post » Tue Sep 07, 2010 2:03 pm

You could use a global script that that checks the global "month" variable and have it call the function "ModRegion, "InsertRegionIDHere", 10, 10, 10, 10, 10, 10, 10, 10, 10, 10" once per month where the numbers are the chance of the following weather conditions showing out of 100 in order:

clear, cloudy, foggy, overcast, rain ,thunder, ash, blight, snow, blizzard

The numbers must total 100.

As for the activators, you could use a simple script attached to each one such as

If ( GetMonth == X )
enable
else
disable
endif

You will need to declare the month variable as a short, the months are represented by numbers, there are 11 without the MCP, 12 with.
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Lovingly
 
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