Seasons!?

Post » Mon Apr 04, 2011 5:42 am

http://www.uesp.net/wiki/Lore:Calendar

Oh they have seasons....

And they have a sun, their creation myths for it differ but it's there. Two Moons as well.
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Leah
 
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Post » Sun Apr 03, 2011 5:02 pm

Well ya know they’ve already done what there gonna do but for what its worth Im for it.
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Cheryl Rice
 
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Post » Mon Apr 04, 2011 6:05 am

Hm, I didn't know that. But how "real" were they?

What I'm speaking about is "real" seasons. And by that I mean real snow as already exist, falling leaves, changing colours of leaves, more wildlife, melting/freezing water, etc.

i just mean that the concept is not alien to the series. they have always been in the calendar but haven't been seen since daggerfall. which was a little ahead of its time in everything except graphics.
its there it just needs to be implemented
It would be cool, but I'll be the guy to bring science into this...

Skyrim is not on Earth. On Earth, seasons are caused by the tilt of Earth on its axis, namely which side of Earth is closest to the sun because of its tilt. According to http://www.uesp.net/wiki/Lore:Nirn, there is no physical sun in the plane of Mundus, therefor no reason for seasons at all. Sure seasons would be neat, but what exactly would be the reason for them?

your logic is flawed. dont just wiki your way to truthiness, there are seasons. there always have been seasons, they just were not in the last 2 games in an immersive way.
KEY WORD IMMERSION
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Taylrea Teodor
 
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Post » Sun Apr 03, 2011 10:31 pm

It would be cool, but I'll be the guy to bring science into this...

Skyrim is not on Earth. On Earth, seasons are caused by the tilt of Earth on its axis, namely which side of Earth is closest to the sun because of its tilt. According to http://www.uesp.net/wiki/Lore:Nirn, there is no physical sun in the plane of Mundus, therefor no reason for seasons at all. Sure seasons would be neat, but what exactly would be the reason for them?


As senju said, there are seasons. Just look at the calender for instance...
There is a sun also; a hole basically (lol :P)... releasing energy. It acts as a sun at least.

I don't think you can compare TES to Earth in terms of science. TES is a lot like Earth and at the same time not like it.
There is no magic in IRL, but you have magic in TES. There is weather in IRL and there is weather in TES.
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Mrs Pooh
 
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Post » Sun Apr 03, 2011 11:01 pm

the hunting photo on page 49 looks like autumn
love that shot!
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Dan Wright
 
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Post » Sun Apr 03, 2011 6:31 pm

Dynamic seasons would definitely be a first for any game. The dynamic snow described above, alone, is a first. At least, I cannot think of any other game that boasted such a feat.

It would be cool, but I'll be the guy to bring science into this...

Skyrim is not on Earth. On Earth, seasons are caused by the tilt of Earth on its axis, namely which side of Earth is closest to the sun because of its tilt. According to http://www.uesp.net/wiki/Lore:Nirn, there is no physical sun in the plane of Mundus, therefor no reason for seasons at all. Sure seasons would be neat, but what exactly would be the reason for them?


According to that article, the sun is considered to be a whole in the veil of Oblivion plane through which the light of Aetherius shines. Nirn would have to revolve around some astral bodies in order to have a scientific explanation for the seasons, which it does. That is according to the USEP:Wiki article quoted. The rotation of Nirn on its own axis would explain the night and day, as it rotates away from the gap in Oblivion that allows the light to shine through.

Though, Nirn is a magical place, and not bound by our earthly understanding of the sciences.

Edit: hlvr stole my thunder. :(
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Tammie Flint
 
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Post » Sun Apr 03, 2011 9:01 pm

You do now that up North the days become shorter in winter? If you really want realistic seasons, you would have only 4 hours of daylight versus 20 hours of night. Seasons in Skyrim, no thanks. :tongue:


On our planet...
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Kirsty Collins
 
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Post » Sun Apr 03, 2011 5:31 pm

i just thought of something,
seasonal travel routs.
some travel hubs might block off access to certain cities depending on the time of year or the weather.
like in the spring a river that is normally crossable is now impassible by horse
or in winter a mountain pass may be too harsh for a horse and the hub suggests you take an alternate rout to another city that can take you around the mountain.

just a thought.

[this is based on the idea that fast travel is structured in a intelligent way and not just "CLICK HERE GO THERE!"]
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Dona BlackHeart
 
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Post » Sun Apr 03, 2011 7:58 pm

i just thought of something,
seasonal travel routs.
some travel hubs might block off access to certain cities depending on the time of year or the weather.
like in the spring a river that is normally crossable is now impassible by horse
or in winter a mountain pass may be too harsh for a horse and the hub suggests you take an alternate rout to another city that can take you around the mountain.

just a thought.

[this is based on the idea that fast travel is structured in a intelligent way and not just "CLICK HERE GO THERE!"]


Posted in the fast travel and transportation system thread as well. It would make traveling more challenging and interesting. And concerning seasons it would make seasons have even more meaning.
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Benji
 
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Post » Mon Apr 04, 2011 8:01 am

Here I am trying not to get over-hyped for this game as I get hooked into reading through this thread. I dislike you all.

"There will not be seasons,
There will not be seasons,
There will not be seasons,
I will not be disappointed."
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Chantel Hopkin
 
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Post » Sun Apr 03, 2011 3:39 pm

You do now that up North the days become shorter in winter? If you really want realistic seasons, you would have only 4 hours of daylight versus 20 hours of night. Seasons in Skyrim, no thanks. :tongue:


Yup, I'd want that. Most definately:
* Season based beastiary.
* Animals in different pelts.
* Plan your vampirism according to season.
* Rent a room for a prolonged time to sleep/rest a month at a time.
* Snow could slow you down.
* Ice could have, well, interesting physics - Bambi style :D
* Start at mid spring, and experience *longer* daylight too.
* During summer, the "sun" that never sets.
* Holidays.
* Certain quests only during certain seasons, or holiday based quests.
* Open quests which you start, only to find out you can't proceed due snow blocking way.
* Doesn't have to be 4-20 either, maybe 8-16 rather than 12-12? Doesn't make *that* much of a difference.
* Travel services could be made available or unavailable based on seasons (and even weather).

Daggerfall had seasons, and I believe it even had season based music. Can be a mis memory though, long long time...
Not sure if it had varying sunlight, but it did the trick at the time.
Arma2 has proper seasons, and you can even override latitude (via mod) which affects things. Why not here?

I mean, it just adds soooo much immersion. Dark? That's why we have torches ;)
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Albert Wesker
 
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Post » Mon Apr 04, 2011 12:31 am

Yup, I'd want that. Most definately:
* Season based beastiary.
* Animals in different pelts.
* Plan your vampirism according to season.
* Rent a room for a prolonged time to sleep/rest a month at a time.
* Snow could slow you down.
* Ice could have, well, interesting physics - Bambi style :D
* Start at mid spring, and experience *longer* daylight too.
* During summer, the "sun" that never sets.
* Holidays.
* Certain quests only during certain seasons, or holiday based quests.
* Open quests which you start, only to find out you can't proceed due snow blocking way.
* Doesn't have to be 4-20 either, maybe 8-16 rather than 12-12? Doesn't make *that* much of a difference.
* Travel services could be made available or unavailable based on seasons (and even weather).

Daggerfall had seasons, and I believe it even had season based music. Can be a mis memory though, long long time...
Not sure if it had varying sunlight, but it did the trick at the time.
Arma2 has proper seasons, and you can even override latitude (via mod) which affects things. Why not here?

I mean, it just adds soooo much immersion. Dark? That's why we have torches ;)

nice list.
daggerfall had seasonal music.
im not too sure about the day/night cycle in skyrim. i always pictured atmora that way, not skyrim. but that would be cool.
auroras maybe.
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Jay Baby
 
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Post » Sun Apr 03, 2011 8:34 pm

YES!
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CRuzIta LUVz grlz
 
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Post » Mon Apr 04, 2011 12:09 am

I voted yes. I never really got why people wanted seasons, but I suppose they could be good. I can see some negatives, too, but real seasons bring their negatives and positives, as well.
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Emilie Joseph
 
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Post » Mon Apr 04, 2011 6:34 am

I can see some negatives, too, but real seasons bring their negatives and positives, as well.

What's some of those negatives in the game?
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Jaki Birch
 
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Post » Mon Apr 04, 2011 2:47 am

It would be nice to have seasons, but for the most part I think people would beat the game and put it down before they cycled through all of them.
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Leanne Molloy
 
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Post » Mon Apr 04, 2011 12:48 am

Not with proper mechanics, of which some are presented above.
* Rent a room for a prolonged time to sleep/rest a month at a time.
Maybe unless you actually have a house, you had to make use of inns?
I.e. guild beds are only per night (max 24h as now), inns are per month?
Am I the only one using and paying for inns? :) I have no suitable guilds.
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Steve Fallon
 
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Post » Mon Apr 04, 2011 4:15 am

If seasons are in( god I hope) They could put in holidays as well(god I really hope) Those types of details not only add to immersion but they also give a point to having a day and month in the game. I would love to see special events going on for different holidays throughout the seasons.

Yule?That would be fun. :foodndrink:
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josh evans
 
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Post » Mon Apr 04, 2011 8:29 am

Yes
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Wane Peters
 
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Post » Mon Apr 04, 2011 12:26 am

Pokemon has real-life seasons ;)


True but they don't have a dynamic 3d world hehe.
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Cathrin Hummel
 
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Post » Mon Apr 04, 2011 8:44 am

I don't think having a season will worth the effort. Others might have different results, but usually I end up spending about 100 game-days after playing for 40ish hours. 40 game hours is a very very long time unless you're unemployed. By that time, I'm done with all faction/main quests and most sub quests. I'm pretty much done with that character, so I ditch them and start fresh with a new one.
Chances are, most players will be done with the good part of the game before it's time to switch the season. Besides, Skyrim is a cold winterland of north; seasons wouldn't be as visible anyways. Spending extra resources to provide such effects sounds like a big waste for me.
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Maya Maya
 
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Post » Mon Apr 04, 2011 3:44 am

So long as the opening weather of teh game is not fixed I will be happy :P

*Has an Image of an argonian in a cloak, or what ever he can get his hands on that is similar, walkiing to the town of Riverside in heavy rain, with vast storm clouds over head.*
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Dean
 
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Post » Sun Apr 03, 2011 9:23 pm

I agree with everything you've said OP. Realtime seasons is the next big step after day-night cycle. The Elder Scrolls is the perfect (only?) franchise to introduce this feature.
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Marie Maillos
 
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Post » Sun Apr 03, 2011 5:20 pm

I don't believe that they're in, doesn't really bother me.
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TWITTER.COM
 
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Post » Mon Apr 04, 2011 3:36 am

I don't think having a season will worth the effort. Others might have different results, but usually I end up spending about 100 game-days after playing for 40ish hours. 40 game hours is a very very long time unless you're unemployed. By that time, I'm done with all faction/main quests and most sub quests. I'm pretty much done with that character, so I ditch them and start fresh with a new one.
Chances are, most players will be done with the good part of the game before it's time to switch the season. Besides, Skyrim is a cold winterland of north; seasons wouldn't be as visible anyways. Spending extra resources to provide such effects sounds like a big waste for me.

no..no its not. why do people keep saying that its permawinter..bro look at the screenshots when you get the chance. it looks like seasons might already be in the game in one screen.
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Austin Suggs
 
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