Name changed to SMOG
This started as a checklist I was making for myself for the installation and modification of Oblivion. I knew a checklist would make everything much easier, because I could see what I'd done and what I needed to do next. I then expanded this checklist to describe the steps in detail, in case I ever forget the how and the why of a certain step. I've kept the checklist to go along with the guide as a sort of "cliff's notes" version for quick reference, with the guide used for more in-depth explanations. Here are the topics/sections on which I am currently working:
Part 1: Performance and Stability
Section 1.1 - Optimize your Machine
This section will simply give information on how to get your computer at it's fastest and most stable. Specifically, I'll include a link to the TweakGuides Tweaking Companion, which has personally helped me optimize my own computer.
Section 1.2 - Install Oblivion
Install Oblivion and the Construction Set, apply patches, defragment the hard drive, etc.
Section 1.3 - INI Tweaks
This section will give information on the essential INI tweaks to make (turning off autosaves), as well as some optional ones (getting rid of startup videos).
Section 1.4 - Savegame Archive
An archive of vanilla savegames in different locations will come in very handy for testing.
Section 1.5 - Modding Essentials
This section will introduce the following modding utilities, their requirements (such as Python), and how to install them. Links will be included for documentation, download, etc.
1.5.1: Oblivion Script Extender
1.5.2: Pluggy
1.5.3: Wrye Bash
1.5.4: Oblivion Mod Manager
1.5.5: Better Oblivion Sorting Software
1.5.6: Tes4Edit
1.5.7: PyFFI
Section 1.6: Install Streamline
I think streamline should be installed first and configured accordingly, if only for the streamsave functionality.
Part 2: Modding Oblivion
Section 2.1 - Modding BSAs: Graphics Enhancers
This section will describe how to unpack and modify BSAs, for the purpose of adding optimized meshes/enhanced graphics.
Section 2.2 - Adding Modules
This section will describe the process you should take to add a mod to the game (i.e. reading the readme/forum thread, optimizing PyFFIable meshes, cleaning/checking with Tes4Edit.)
Appendices
A. How to make OMODs
B. How to utilize Wrye Bash
C. Stress Testing
D. Cleaning/Checking Mods with Tes4Edit
Right now, I'm running Windows XP, and do not own Shivering Isles. So, if you all could tell me where to put things that pertain to Vista/7 and Shivering Isles, I can add those things in as well.
I want the guide to be well organized, and I believe it could be a huge time-saver for anyone who uses it. Thanks for looking and for any suggestions.
Download: http://www.tesnexus.com/downloads/file.php?id=28785
Progress:
Version 0.1 - Initial Release
Version 0.2 - Temporarily added line numbering, more info under Section 1.5 added.
Plans:
After I get the bulk of this done, I'll take the pdf to work and use Acrobat to add bookmarks. This will allow for easy navigation.