Name: Secrets of the Stones
Version: 0.05
Date: 10/15/2009
Category: Dungeons and Locations
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM)
Recommended: Oblivion Mod Manager
Author(s): Gerald Wayne Baggett Jr [Raziel23x]
Source: http://oblivionworks.co.cc/index.php/plugins-and-utilties/55-secrets-of-the-stones
Forum: http://oblivionworks.co.cc/index.php/forums
Homepage: http://oblivionworks.co.cc
Description
===========
This Project creation was created on the account to how rare both Varla and Welkynd Stones are.
Somewhere in the wilderness lies a undiscovered lost City. This lost city is huge beyond imagine over 21 zones all connected together creating one huge area.
Withing the walls of this once thriving City lies Secrets yet discovered. within the ruins you will discover new spell tombs which teach you new spells which allow you to conjure up new items at the cost of your life force.
Location
========
To find this new area there is a fast travel location that will allow you to travel there instantly without the worry of getting lost.
Details
=======
In this plug-in there is 6 new spells and 5 new types of Items
Soul Gem Discharger:
This spell was created for the sol purpose of discharging all the soul gems you find through out the game that already have souls in them of a lower grade then of the soul gem they are trapped in.
Combine Soul Gem:
This spell was created to combine like soul gems into a more powerful Version
Transmute Soul Gem:
This spell is created in which you channel a certain amount of health fatigue and magicka into a Silver Nugget based on what type of Soul Gem you want to create. Petty soul gems take the least amount as Grand Soul Gems take the most.
*Note: Since there is a quest for the Black Soul gems in which you can use the alter as many times as needed to make more I left them out from the transmute process.
Transmute Welkynd Stone:
This spell is created in which you channel a certain amount of health fatigue and magicka into a Common Soul Gem creating a Welkynd Stone
Transmute Varla Stone:
This spell is created in which you channel all of health fatigue and magicka into a Grand Soul Gem creating a Varla Stone
Escape Spell:
This spell when cast takes the user to the beginning of the dungeon they are in.
*Note: Some quest may break if used in them so take this in account when in a quest zone in which you are suppose to be trapped
Revive Dead:
Raises a fallen corpse to fight for you for 30 seconds at a cost of 45 Magicka
Greater Revive Dead:
Raises a fallen corpse to fight for you for 60 seconds at a cost of 90 Magicka
Grand Revive Dead:
Raises a fallen corpse to fight for you for 120 seconds at a cost of 180 cost.
Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:
Manual Installation
- = or = -
OBMM Installation
Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.
Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)
Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:
Manual Uninstall
- = or = -
OBMM Uninstall
Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Oblivion\Data\Secrets of the Stones.esp
Oblivion\Data\Docs\Secrets of the Stones.txt
OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)
Upgrade
=======
No ill affects on save-games:
1. Uninstall the old mod.
2. Install the new mod.
3. Start oblivion and play. There is no effect on saved games and cannot
corrupt any saves.
Incompatibility
===============
Unknown at this time
Known Issues or Bugs
====================
None reported YEt
History
=======
0.01, 2009/10/15
- Initial release.
0.02, 2009/10/15
- Fixed broken door marker in first inner City
0.03, 2009/10/15
- Fixed a Few area where you fall through
- Added 3 new spells Revive Dead Greater Revive Dead Grand Revive Dead
0.04, 2009/10/15
- Rewrote The spells to fix a bug in which the spells would not end.
(shame on me for over seeing this)
0.05, 2009/10/16
-Fixed a mistake in the scripts Oblivion was ignoring the else string so i had to change all else statements to elseif
Contact
=======
Examples:
You can find me on the official Elder Scrolls forums as 'Raziel23x'
You can find me on TESNexus as 'Raziel23x'
You can send me an email here: Raziel23x AT oblivionworks DOT co Dot cc
You can send me an email here: Raziel23x@oblivionworks.co.cc
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.
Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod.
This spell is created in which you channel a certain amount of health fatigue and magicka into a Silver Nugget based on what type of Soul Gem you want to create. Petty soul gems take the least amount as Grand Soul Gems take the most.
*Note: Since there is a quest for the Black Soul gems in which you can use the alter as many times as needed to make more I left them out from the transmute process.
Transmute Welkynd Stone:
This spell is created in which you channel a certain amount of health fatigue and magicka into a Common Soul Gem creating a Welkynd Stone
Transmute Varla Stone:
This spell is created in which you channel all of health fatigue and magicka into a Grand Soul Gem creating a Varla Stone
Escape Spell:
This spell when cast takes the user to the beginning of the dungeon they are in.
*Note: Some quest may break if used in them so take this in account when in a quest zone in which you are suppose to be trapped
Download:
http://oblivionworks.co.cc/index.php/plugins-and-utilties/55-secrets-of-the-stones
http://www.tesnexus.com/downloads/file.php?id=27682