My first few questions come as this: Would you want to have Security and Sneak merged into one skill? Would it make sense to have Security and Sneak merged into one skill (from both an immersion standpoint and a pure game mechanics standpoint, preferably)?
My second question is, how do you believe the lockpicking system should pan out? Should it be succeed/fail Morrowind style? Mostly player skill Oblivion style? A mix of both Fallout 3/NV style?
As for Sneak, do you believe you should be able to attempt to pickpocket the same NPC more than once (most likely with severe consequences if caught again), or should we have the same "This person has already caught you pickpocketing!" message on the second try?
Please discuss.