Security vs. Resistance 4

Post » Fri May 27, 2011 2:01 pm

Oh, right. I meant against me, who will usually go Medium. Anyway, I have nothing against lights and will most likely enjoy playing as one myself when I do. My biggest concern is that people will think Light Operatives are Brink's version of MLC knifers. I just want Brink to be a shooter, not a stabber, know what I mean?

Also, Brink needs the Scout's voice as an option. :goodjob:


Only people who wield pistols get knives. It most situations as a heavier class I would rather have a bigger gun that a knife. The Scout's voice is so grating.


You speak wise words, i hope they come true. The idea of a ligth operative being a ninja isnt all that bad, but i personally would be annoyed if the person was to be a lone wolf and care more about kills (and care about KD) rather than objectives. A light operative will be good, but someone should accompany him as an extra hand, prefibably a medic or engineer to make turrets and shoot the enemy in the back.


I don't really see K/D as a huge factor in this game, the stats should be like TF2 where it mentions only the positives. A team of 3 lights: operative, medic, and engineer would be an able mobile force. The only reason I care about my K/D is that I try to limit my deaths. Afterall the very definition of insanity is trying the exact same thing over and over again and expecting different results.


thats why they all want to become the bug


Bugs vs Angers, the chaos begins.
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Chloe Lou
 
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Post » Fri May 27, 2011 1:37 pm

SuperMage, on 31 May 2010 - 01:07 PM, said:
i know there are security people out there who want to be like that guy in the video, sliding on his back with akimbo pistols, i, can, see, you
.
thats why they all want to become the bug


See Warith, this is the reason why there is no such thing as Bugs vs Angers, considering that one, there are way less Bugs than Angers and two the fact that guns beat "ub3r l33tz0rz" knives that the "assassins" use.
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Stacy Hope
 
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Post » Fri May 27, 2011 11:30 pm

See Warith, this is the reason why there is no such thing as Bugs vs Angers, considering that one, there are way less Bugs than Angers and two the fact that guns beat "ub3r l33tz0rz" knives that the "assassins" use.


I can assure you that knives in the right hands are deadly. Yet I believe you are right about the Commando Pro kids that charge you are in for a brutal awaking of lead.
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Taylor Thompson
 
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Post » Fri May 27, 2011 10:39 am

Only people who wield pistols get knives. It most situations as a heavier class I would rather have a bigger gun that a knife. The Scout's voice is so grating.

id rather have the engineers voice. i <3 engineer
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Shirley BEltran
 
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Post » Fri May 27, 2011 1:26 pm

id rather have the engineers voice. i <3 engineer


They need the dance too, having a line of Engineers dance is awesome.
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Damien Mulvenna
 
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Post » Fri May 27, 2011 12:43 pm

They need the dance too, having a line of Engineers dance is awesome.

yea. "spys sappin my sentry"
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The Time Car
 
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Post » Fri May 27, 2011 11:28 pm

The Scout's voice is so grating.

Need a dispenser here.


A team of 3 lights: operative, medic, and engineer would be an able mobile force.

Pretty much any 3 different classes will be awesome, but I wonder why you'd pick an engineer over a soldier here. Sure, the engineer can buff your guns, and defuse mines, but assuming mines aren't waaaay more powerful now than in ET:QW, you can probably just trip the mines and have the medic revive you. Soldier's Shield ability may not seem as useful if the Soldier in question is skinny, but I think Soldiers get a health buff from their class, and then the Medic can give them another one, so it might be worthwhile to have the Soldier around to shield the Medic. Plus, what if agiles can't carry very much ammo?

Not to turn people off Engineers, of course; I plan to be one. I'm interested to learn whether they'll have restrictions on where you can place your turret, because if they don't, you can pretty much strike everything I just said above. Still, an Engineer on an offensive fire team would be most useful if you plan to take an area and then hold it, which is maybe not a very "mobile" thing to do. Gggggh I want to actually see some more maps so I can think about how these tactics might pan out.
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Heather Kush
 
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Post » Fri May 27, 2011 12:51 pm

Pretty much any 3 different classes will be awesome, but I wonder why you'd pick an engineer over a soldier here. Sure, the engineer can buff your guns, and defuse mines, but assuming mines aren't waaaay more powerful now than in ET:QW, you can probably just trip the mines and have the medic revive you. Soldier's Shield ability may not seem as useful if the Soldier in question is skinny, but I think Soldiers get a health buff from their class, and then the Medic can give them another one, so it might be worthwhile to have the Soldier around to shield the Medic. Plus, what if agiles can't carry very much ammo?

Not to turn people off Engineers, of course; I plan to be one. I'm interested to learn whether they'll have restrictions on where you can place your turret, because if they don't, you can pretty much strike everything I just said above. Still, an Engineer on an offensive fire team would be most useful if you plan to take an area and then hold it, which is maybe not a very "mobile" thing to do. Gggggh I want to actually see some more maps so I can think about how these tactics might pan out.


Why I chose those 3 is that they could rush a Control point quickly, buff each other, and capture the objective. Then they can set up the defenses, hopefully before the enemy can get there.
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Jessica Phoenix
 
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Post » Fri May 27, 2011 9:25 am

I'm listening to all of the voices as we speak (type?). I just thought the Scout's Jersey accent was funny.
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Josh Dagreat
 
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Post » Fri May 27, 2011 9:49 am

I'm listening to all of the voices as we speak (type?). I just thought the Scout's Jersey accent was funny.

so am i. instead of the different accents in the game they should be replaced with tf2 accents. like demoman instead of scottish
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Tammie Flint
 
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Post » Fri May 27, 2011 2:03 pm

I'm kind of disappointed to think there'll be only eight voice packs. I guess hiring voice talent is expensive, but I'd like to be able to pick between three or four different US accents, maybe eight different Euro accents, a Russian accent or two, some Middle Eastern accents, an African or two, an Indian, an Australian, a couple of East Asian ...
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Gwen
 
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Post » Fri May 27, 2011 12:17 pm

I'm kind of disappointed to think there'll be only eight voice packs. I guess hiring voice talent is expensive, but I'd like to be able to pick between three or four different US accents, maybe eight different Euro accents, a Russian accent or two, some Middle Eastern accents, an African or two, an Indian, an Australian, a couple of East Asian ...

theres only 8?
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gary lee
 
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Post » Fri May 27, 2011 9:16 pm

I'm kind of disappointed to think there'll be only eight voice packs. I guess hiring voice talent is expensive, but I'd like to be able to pick between three or four different US accents, maybe eight different Euro accents, a Russian accent or two, some Middle Eastern accents, an African or two, an Indian, an Australian, a couple of East Asian ...


British, Russian, and Jamaican is that I have seen or heard.

Jah lick them with Thunder!


theres only 8?


8 and a commander only voice. We can always hope for more in DLC.
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Philip Rua
 
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Post » Fri May 27, 2011 9:38 am

Well what 8 do you think they are? I think the ones you can hear in the vids are:

American
British
Russian
African

and I would say Australian and Spanish are good guesses. I just want my German accent....
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Sammi Jones
 
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Post » Fri May 27, 2011 10:19 am

Well what 8 do you think they are? I think the ones you can hear in the vids are:

American
British
Russian
African

and I would say Australian and Spanish are good guesses. I just want my German accent....

french irish and scottish
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marie breen
 
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Post » Fri May 27, 2011 9:28 am

I just want my German accent....

I am fully charged!
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 9:54 am

Hopefully Irish. I can make a Sean Devlin character too.
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Krista Belle Davis
 
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Post » Fri May 27, 2011 8:29 am

People thank resistance are just crazy people. NOOOO these people are warriors fighting for the share of food and such, there fighting for there families and trying to bring a balance to sociaty
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Dalia
 
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Post » Fri May 27, 2011 7:03 pm

People thank resistance are just crazy people. NOOOO these people are warriors fighting for the share of food and such, there fighting for there families and trying to bring a balance to sociaty


A society that they intruded upon. If it werent for them coming to the ark then the war wouldnt have happened, im sure there were some other survivors out there. I find it strange that the resistance had to run away from the mainland to the ark for help, but they want to go back to it. Why didnt they just stay on the mainland in the first place. If its all flooded, then why do they want to go back to it.
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Danial Zachery
 
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Post » Fri May 27, 2011 1:16 pm

A society that they intruded upon. If it werent for them coming to the ark then the war wouldnt have happened, im sure there were some other survivors out there. I find it strange that the resistance had to run away from the mainland to the ark for help, but they want to go back to it. Why didnt they just stay on the mainland in the first place. If its all flooded, then why do they want to go back to it.

It's a legitimate thing to want. The Ark and the mainland have access to different resources: the Ark has a fully functioning infrastructure and self-contained economy, able to manufacture complex modern machinery. It is full of scientists who have exactly the knowledge required to cope with the collapsing ecosystem and suddenly changing environment, and engineers who specialise in tools for sustainable local economies, like solar panels and wind turbines for power, and renewable construction materials. What the mainland (or what's left of it, anyway) has is natural resources, like land for crops, metal for tools, and lots more fresh water. Ideally, if contact were established, trade could begin and the technology used on the Ark could be used to rebuild civilisation, while the resources coming back from the mainland could alleviate many of the Ark's problems.

Of course, humans aren't always that cooperative with each other, and what it's crucial to remember is that the mainland also has lots of guns and ammunition. Ever heard of NORAD? It's the North American command center for U.S. and Canadian military forces, and it's built into the Rocky Mountains, over a mile above present-day sea level. So that'll still be there, which means what remains of U.S. leadership definitely has the resources to take over a tiny island like the Ark if they think it's useful. The only problem is that the floods destroyed all the harbors. So making an effort to contact the mainland, sending out ships and such, could be catastrophic, because anything the Ark's inhabitants do that allows trade or exodus will also allow invasion.

There's not an easy answer to this question, hence the appeal of the game: it pits altruism against altruism, one side fighting for the survival of the species and the sanctity of its accumulated knowledge and expertise, and the other fighting for its dignity and ethical integrity.
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Manuela Ribeiro Pereira
 
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Post » Fri May 27, 2011 11:15 am

snip


Thats what intriques me about the game, i personally think that the resistacne should go, and let the people who want to be on the ark to live there in peace, the ark was able to be sustainable with that certain number of people on it, but when the refugees came, they struggled. So why dont the resistance just pack their bags and go, with some supplies given to them by the ark of course, if they find the precious homeland they are fighting for, then they can leave the ark alone or bring reinforcements to kick security ass.

I dont think the "glowing package" in the container city will help relations between the factions. I doubt it has anything to do with birthday celebrations, e.g. glow sticks, banners and plenty of cake :cake: more like nuclear material or something suspicous.
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REVLUTIN
 
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Post » Fri May 27, 2011 11:06 am

It's a legitimate thing to want. The Ark and the mainland have access to different resources: the Ark has a fully functioning infrastructure and self-contained economy, able to manufacture complex modern machinery. It is full of scientists who have exactly the knowledge required to cope with the collapsing ecosystem and suddenly changing environment, and engineers who specialise in tools for sustainable local economies, like solar panels and wind turbines for power, and renewable construction materials. What the mainland (or what's left of it, anyway) has is natural resources, like land for crops, metal for tools, and lots more fresh water. Ideally, if contact were established, trade could begin and the technology used on the Ark could be used to rebuild civilisation, while the resources coming back from the mainland could alleviate many of the Ark's problems.

Of course, humans aren't always that cooperative with each other, and what it's crucial to remember is that the mainland also has lots of guns and ammunition. Ever heard of NORAD? It's the North American command center for U.S. and Canadian military forces, and it's built into the Rocky Mountains, over a mile above present-day sea level. So that'll still be there, which means what remains of U.S. leadership definitely has the resources to take over a tiny island like the Ark if they think it's useful. The only problem is that the floods destroyed all the harbors. So making an effort to contact the mainland, sending out ships and such, could be catastrophic, because anything the Ark's inhabitants do that allows trade or exodus will also allow invasion.

There's not an easy answer to this question, hence the appeal of the game: it pits altruism against altruism, one side fighting for the survival of the species and the sanctity of its accumulated knowledge and expertise, and the other fighting for its dignity and ethical integrity.


Wow. This has really opened my eyes. Theres not one thing I can say besides...



Security FTW
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Stephani Silva
 
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Post » Fri May 27, 2011 10:01 pm

Yeah but ninjas never met me, or went up against landmines.


True it is a pity that operatives can see enemy landmines.

Ninja is a playstyle, where you attempt to get the drop on a person and kill them before they kill you, generally picking off stragglers and the likes. Yes you will most likely be a light operative to do so. And yeh, I also intend to go all manual.


Yup you charge at that yelling cursing then then go pout when you get own'd.

It much easier killing them before they have a chance to react or shoot back.
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carley moss
 
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Post » Sat May 28, 2011 12:11 am

True it is a pity that operatives can see enemy landmines.



Yup you charge at that yelling cursing then then go pout when you get own'd.

It much easier killing them before they have a chance to react or shoot back.


If the soldiers get flashbangs or stuns then they might be better for it.
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lilmissparty
 
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Post » Fri May 27, 2011 7:37 pm

Has it been confirmed that Operatives can see landmines? I mean, maybe all classes can see landmines, as long as they look carefully.
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Karine laverre
 
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