[RELz] See you... Time for Bed!

Post » Sat Feb 19, 2011 8:26 am

*shudder*
It still chills me to tha bone...

Oh, and maybe I saw it at a bad angle, or maybe something happened wrong, but they sure seemed to be under me.
Had to toast the bed to be sure it was safe. With a fat man(couldn't figure out what else could emit ionizing radiation, except maybe my firelance, but ammo isn't cheap for it).
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Darrell Fawcett
 
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Post » Sat Feb 19, 2011 2:55 am

The spawn happens very fast so you can recognize the falling of the bugs only in rare situations. It was a intended effect that the player believes the come out of the bed and I am glad it works so well.

Fat Man???? OMG.
I know that small weapons aren't very effective against them. Always funny to look at Jericho as he try to get them and misses a lot. The best weapons against these bugs are the meele ones. As in real live ;) . Btw. there is another way to get rid of them fast but I don't want to spoil it.
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anna ley
 
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Post » Sat Feb 19, 2011 3:30 am

Flamer.

Time to try it out again.
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Kelly Upshall
 
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Post » Fri Feb 18, 2011 11:13 pm

Flamer.

Time to try it out again.


The :flamethrower: was not what I meant but is surely a possibility :hubbahubba: .

To be more serious I hope it works this time for you. I haven't found anything in your load order what could conflict so I assume it was my crazy questdelay what produced your CTDs.
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Devin Sluis
 
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Post » Sat Feb 19, 2011 4:10 am

It worked once on the cardboard bed, but has since crashed each time on any bed. this is weird.
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P PoLlo
 
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Post » Sat Feb 19, 2011 7:22 am

It worked once on the cardboard bed, but has since crashed each time on any bed. this is weird.

It must be a heavy scripted object that's in your inventory and changes the player base object. I tried the pipboy pda mod (always good for some troubles ;) ) and Talkies Powerarmour mod both worked absolutly fine when worn and I goto sleep. On Nexus I got reports that heavily scripted weapons can cause troubles but no details yet. I am still researching.
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Phillip Hamilton
 
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Post » Sat Feb 19, 2011 6:15 am

You know what... Enclave commander maybe. It runs a script to make sure you always have the items for it in your inventory, and this mod removes everything. Ill give that a try.

Edit: Tried Enclave Commander, FPS Grenade Hotkey, and the Sprint Mod to no effect.

Edit2: Tried a fresh start and all seemed working, got the bed bugs, but soon as I woke up and was just about to regain control of my character, crash.
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naomi
 
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Post » Sat Feb 19, 2011 6:32 am

I don't remove anything! That's the trick. What you see isn't you. It's a clone of yourself. Who is naked when spawned and outfitted with your sleepware. 'You' are hidden with a setalpha command so you can see what happens to your clone. If you look closely in my videos your shadow is still there. That's the reason why I wonder what makes problems here.
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Mrs shelly Sugarplum
 
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Post » Sat Feb 19, 2011 5:37 am

Ah, I see. Well I am out of ideas.
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joeK
 
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Post » Sat Feb 19, 2011 9:13 am

Can you make a little test for me? Put all objects of your character in a container before you try to sleep with my mod turned on. If it doesn't crash then it is a script that maybe gets copied from the object to the clone because it alters the player base object. So this is hopefully a way to find out which mod causes my scripts to crash.
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matt oneil
 
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Post » Fri Feb 18, 2011 10:05 pm

I doubt it, but ill try anyway, because I tested with no mods save for the DLCs and this one activated.

Edit: Oh the irony. All mods even DLCs disabled and it works. Now to activate each mod one at a time to see what caused it.

Edit2: Well... Either you are a genius or I am stupid. Starting 100% clean, no mods save for the this mod, all worked out well. Slowly I reactivated my mods and tested each time and no problems.
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Chenae Butler
 
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Post » Fri Feb 18, 2011 6:35 pm

Finally got around to playing again after a few hardware changes/upgrades and a reinstall of Fallout. I have been keeping an eye on the progress of this mod since it was WIP and now get to see it first hand. Really great work here, it has always bothered me that I couldn't see myself while sleeping. Still haven't run into any of the encounters yet, but it is still a fresh install.

Sometimes it's the little things that make the biggest difference.
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Jynx Anthropic
 
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Post » Fri Feb 18, 2011 8:08 pm

@Echonite

Wonderful to hear and I am happy to hear that it works now. :celebration: :goodjob:

There is only a little downside for me I can't find out what is causing the CTDs in a already modded gamesave :brokencomputer: :sadvaultboy:

@barrettsfloyd
The appearance of the encounter depend heavily on your luck attribute more luck means less encounter and vice versa. But you can adjust the chance at the 'Teddy' (less/normal/more) to make this calculation less strict.

Sweet Dreams ;) .
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Soraya Davy
 
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Post » Sat Feb 19, 2011 8:28 am

Here is something you might enjoy. Not really related to your mod but its a funny glitch I encountered while testing during the whole CTD thing.

http://www.youtube.com/watch?v=EKKltYKErws
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Manny(BAKE)
 
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Post » Fri Feb 18, 2011 7:38 pm

Wow! Menumode & Gamemode active at the same time! That's something really new for me.
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megan gleeson
 
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Post » Fri Feb 18, 2011 8:41 pm

only thing could ya put the teddy and bed in a more level 1 friendly place that overpass is murder to clean out straight out of the vault

I likely had a tougher game then you. MMM greatly increased spawns, eXcalibrUniverse, and very low DR clothing, and most of them spawned with grenades. I could still take it at low levels, but straight out of the vault? Maybe not. But it's hardly impossible if you think about what you're doing. Most of the first "wave" got taken out when I blew up the truck, and the rest were wounded. Then I just took it slow.

Trust me, "some other mods" is not a problem. Unless you simply can't handle a hoard of poorly equipped morons with ease, in which case it's likely a problem with how you take them on.

I would tend to agree with kingsheart. It is a difficult run with FWE+MMM (increased spawns) on low levels, particularly before you get some weapon upgrades. While they may be poorly equipped, getting attacked by 6-7 raiders is quite a mouthful with FWEs deadlier weapons. On the other hand, I like the notion of having to fight (or solve a mini quest) to get the unique teddy :)

Thanks for making this - I do like looking a my character sleeping. Now, if we could get some blankets, it would be perfect :P
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Jani Eayon
 
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Post » Sat Feb 19, 2011 9:03 am

Uuuiiiiihhh.....verdammte Quaelgeister!

http://www.imagebanana.com/view/s1ja1vzt/FO731.jpg
http://www.imagebanana.com/view/7zf3ndor/FO732.jpg

Thanks for another great mod, sesom.
And I saw the full dream sequence today. :rofl:
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Invasion's
 
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Post » Sat Feb 19, 2011 5:06 am

@Zumbs
Yes in my mods there is always a little work involved to get the goodies and as I wrote earlier I don't want the Teddy to be deadly at early levels so I made it a little bit harder to get to it.


@Salimbene
Yes they are annoying how the should be ;) .

I am pretty proud of the full dream. It was a lot of work but I am still laughing after I have seen it a hundred of times while testing. But it isn't really me to credit for. The voice actors of the original game did an awesome job to put all this emotions in. :goodjob:
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louise hamilton
 
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