I'm seeing Arcade Elements in Brink

Post » Mon May 31, 2010 2:51 pm

And also, many of you guys think that the whole ammo-distributing indicator makes the game more strategic by telling you what person you're throwing it to - but that's hardly strategy. Think of all the limits this system brings with it; you're limited by distance, and if you're a light on top of a roof you won't be able to resupply your teammates if they're too far below. In other words, this system makes the gameplay sort of uniform, because players are forced to stick together pretty much all the time. If you're any good at shooters, you'll know not to stick too close to teammates, so that the enemy can't wipe you out with splash damage or by spraying.

And don't get me wrong guys, although I favor game-systems that don't help you as much, I still love Brink, I'm merely bringing up my points of view. And I also know that if Brink lives up to its potential, it will crush CoD series, which has been stuck with the same game for the past 4 titles.
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Jamie Moysey
 
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Post » Mon May 31, 2010 12:52 am

For those of you who 'have never seen the melee-indicator', take a look at http://www.youtube.com/watch?v=4dv3ruNjusE&feature=related from 0:57

Well I guess Im quoting myself from this thread, since you didn't seem to read it.

Yea I agree having a melee indicator sounded a bit odd.

Well to the others who say there isn't one, I think you are right.
Here is a vid where the melee indicator is not to be found.

http://www.youtube.com/watch?v=EfvfIXTFWJc (At 6:16, player (solider) runs towards an enemy, no indicator)

But on the older vids, Container city, there is a shove indicator. That seems to have been removed in the newest videos/builds.

Like I said the melee indicator only exists in the old Container city part 1,2 and 3 walkthrough build, which doesn't have a hud and is from 2009. The lastest builds (I.e the vid I posted and the Pax 10 container city bomb defusal) have removed the melee indicator.
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Claire
 
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Post » Mon May 31, 2010 8:27 am

I think the AI commander should insult you if you are cowering and sobbing behind a rock.
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BEl J
 
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Post » Mon May 31, 2010 7:56 am

For those of you who 'have never seen the melee-indicator', take a look at http://www.youtube.com/watch?v=4dv3ruNjusE&feature=related from 0:57

Like I said the melee indicator only exists in the old Container city part 1,2 and 3 walkthrough build, which doesn't have a hud and is from 2009. The lastest builds (I.e the vid I posted and the Pax 10 container city bomb defusal) have removed the melee indicator.

Also this is not an actual melee-indicator, but as it says a "shove"-indicator, which was most likely making you tackle-slide towards your enemy. In the actual game (and latest videos) this will be up to your personal skill; sliding towards the enemy to tackle them.
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Brian LeHury
 
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Post » Mon May 31, 2010 11:17 am

Also this is not an actual melee-indicator, but as it says a "shove"-indicator, which was most likely making you tackle-slide towards your enemy. In the actual game (and latest videos) this will be up to your personal skill; sliding towards the enemy to tackle them.


Lol I said Shove in my previous post (The one I quoted) I just said Melee that time around so the OP would get it.
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Matt Bee
 
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Post » Mon May 31, 2010 5:31 am

If arcade elements are just things you don't like about something... then lately I've been detecting arcade elements in my life.
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Alexis Estrada
 
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Post » Mon May 31, 2010 2:32 am

Well I guess Im quoting myself from this thread, since you didn't seem to read it.


Like I said the melee indicator only exists in the old Container city part 1,2 and 3 walkthrough build, which doesn't have a hud and is from 2009. The lastest builds (I.e the vid I posted and the Pax 10 container city bomb defusal) have removed the melee indicator.


I'm sorry about that Phoenix, if that's the case then my post here in pointless, since I don't want to dig any deeper into the whole ammo-discussion. ;) Thank you for pointing that out, I had already seen the movies, but it did not occur to me!
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ashleigh bryden
 
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Post » Mon May 31, 2010 6:02 am

I'm sorry about that Phoenix, if that's the case then my post here in pointless, since I don't want to dig any deeper into the whole ammo-discussion. ;) Thank you for pointing that out, I had already seen the movies, but it did not occur to me!


Lol it's no problem. When you fist started this Thread, it didn't occur to me either.
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Adrian Morales
 
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Post » Mon May 31, 2010 11:19 am

As long as I don't have to pay quarters to play the game.
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Judy Lynch
 
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Post » Mon May 31, 2010 5:25 am

For those of you who 'have never seen the melee-indicator', take a look at http://www.youtube.com/watch?v=4dv3ruNjusE&feature=related from 0:57

If you pause at the right moment, you can see that the indicator says "( X ) Disguise as [Name]" >.>
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x_JeNnY_x
 
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Post » Mon May 31, 2010 4:58 pm

That's definitely not a melee indicator.
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Lavender Brown
 
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Post » Mon May 31, 2010 4:11 pm

If you pause at the right moment, you can see that the indicator says "( X ) Disguise as [Name]" >.>

Meaning that the guy is playing operative and has spotted an enemy in disguise.
Pretty nice I have to say.

Edit: I was wrong. It's like Capt. Awesome man says in the post under this one.
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Latino HeaT
 
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Post » Mon May 31, 2010 3:05 pm

Meaning that the guy is playing operative and has spotted an enemy in disguise.
Pretty nice I have to say.

That's not what it means. It is simply indicating to the player (who is playing Operative) that pressing "X" will disguise him as the player he is looking at.
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Lynne Hinton
 
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Post » Mon May 31, 2010 5:21 pm

That's not what it means. It is simply indicating to the player (who is playing Operative) that pressing "X" will disguise as the player he is looking at.

I apoligize lol. I couldn't see the video and misread what Shadowcat said, so I assumed what I said above. Obviously, you're right.
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Eduardo Rosas
 
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Post » Mon May 31, 2010 1:36 am

I actually love the idea of throwing medicine/ammo to your squad mate. You don't necessarily have to get too close to them and it just adds a cool aspect to the gameplay.
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Darren
 
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Post » Mon May 31, 2010 4:51 am

Sorry but if the original poster is proposing that ammo boxes be dropped on the ground like BC2. That's kind of dumb. Ok if you're way up above yeah you could throw a box down to friends and the box hangs around too. Big whoop. The ammo "transfer" "throwing" thing requires more personal interaction which is good and limits you. I think in a sense it makes it LESS "arcade as you have to decide WHICH person you're going to throw ammo to. And you only give ammo to the person that's low. And that makes SENSE. What doesn't make sense is having an INFINITE box that everyone can fill up on. I love splash damage's approach to ammo resupply in brink. In BC2 it works fine but I find the distribution in Brink to be much more intuitive.
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Kelli Wolfe
 
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Post » Mon May 31, 2010 5:42 am

Sorry but if the original poster is proposing that ammo boxes be dropped on the ground like BC2. That's kind of dumb. Ok if you're way up above yeah you could throw a box down to friends and the box hangs around too. Big whoop. The ammo "transfer" "throwing" thing requires more personal interaction which is good and limits you. I think in a sense it makes it LESS "arcade as you have to decide WHICH person you're going to throw ammo to. And you only give ammo to the person that's low. And that makes SENSE. What doesn't make sense is having an INFINITE box that everyone can fill up on. I love splash damage's approach to ammo resupply in brink. In BC2 it works fine but I find the distribution in Brink to be much more intuitive.


+1. I approve of this. :)
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Rob Smith
 
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Post » Mon May 31, 2010 7:51 am

+1. I approve of this. :)


Agreed
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Dean
 
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Post » Mon May 31, 2010 6:35 am

I actually love the idea of throwing medicine/ammo to your squad mate. You don't necessarily have to get too close to them and it just adds a cool aspect to the gameplay.

Sliding across the firing line throwing syringes left and right, oh [censored]! (No, that actually sounds really awesome, but hard to do.)
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Felix Walde
 
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Post » Mon May 31, 2010 5:31 am

What doesn't make sense is having an INFINITE box that everyone can fill up on. I love splash damage's approach to ammo resupply in brink. In BC2 it works fine but I find the distribution in Brink to be much more intuitive.

In previous SD games, ammo (and health) didn't work exactly like it does in BC2. In their games, kits were consumed by players rather than acting like a mini supply depot, so if you dropped a kit, the player than ran over it would get supplied (not to full capacity) and the kit would disappear. This could prove really inefficient, since players could run off without grabbing a kit or another player could pick up instead. Also, really low ammo or health players could require a lot of kits to fill them up (and a lot of energy bar) - this was alleviated by actual supply crates on maps, that housed a finite supply of ammo and medkits that players could stock up on (on either team.) Also, playing a Medic, there was a tactic known as a"TK revive," that had mixed reactions among the community.

It took 4 medkits to fill up a players health, yet revived players came back with 50% health. A TK revive was a tactic used (usually by more "seasoned" medics) were Medics would deliberately kill a teammate who had really low health, then revive him (to 50% health) and then only need 2 kits to top him off, rather than throwing 4 kits total. With Brink, medkits (not sure about ammo) heal for 100% and they are delivered directly to the player that needs them. Add in the new revive system, and the ability to pick and choose skills and weapons freely, and Medics seem much more effective and approachable to players.

I remember the first time I played BC2 and dropped a medkit - I was like "why isn't it disappearing?" lol.
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Sarah Knight
 
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Post » Mon May 31, 2010 4:40 pm

I remember the first time I played BC2 and dropped a medkit - I was like "why isn't it disappearing?" lol.


In BC1 the Medkits disappeared when someone used them. You would throw the kit to them or at their feet and it would gradually fill them up, in BC2 its kind of annoying trying to heal teammates that just run past it.
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SaVino GοΜ
 
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Post » Mon May 31, 2010 10:20 am

In BC1 the Medkits disappeared when someone used them. You would throw the kit to them or at their feet and it would gradually fill them up, in BC2 its kind of annoying trying to heal teammates that just run past it.

It also doesn't help that there is no health bar on the HUD.
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Marguerite Dabrin
 
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Post » Mon May 31, 2010 3:11 pm

It also doesn't help that there is no health bar on the HUD.


You can see your teammates health bar but not your own in BC2, in BC1 you had percentage numbers repesenting your health.
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Nicola
 
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