Seeing the enclave in the future of fallout 4.

Post » Tue Mar 22, 2016 9:34 pm

A lot of the fallout community would love to see the enclave make an appearance in the commonwealth Either in a big way, or small way. Me personally. I would love the option to join them considering you have pre-war ties to the government; bringing back old faces like colonel autumn; bringing variant power armor such as Advanced x-01 mk 2 power armor,Tesla armor, and hellfire power armor. If you'd love to see them come back; lets try to get Bethesda to read this feedback to fallout 4 factions.
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Miss Hayley
 
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Post » Tue Mar 22, 2016 9:51 am

did the cartoons end or something?

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Richard Thompson
 
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Post » Tue Mar 22, 2016 9:46 pm

God no, be nice to see one faction can stay dead, without a fanbase trying to bring it back like a zombie.
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Marine Arrègle
 
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Post » Tue Mar 22, 2016 4:07 pm

all of these accounts were created today, "fanbase" is a bit of a stretch I think :P

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KiiSsez jdgaf Benzler
 
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Post » Tue Mar 22, 2016 1:22 pm

I've been a fan since fallout 1, and 2. I just don't stay on the internet so I decided to make one now to get more details on the rest of the fallout Dlc's.
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Cassie Boyle
 
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Post » Tue Mar 22, 2016 9:37 pm

Pfft. No. No a hundred times over.


You can only kill them and ruin their evil plans so many times.

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Bonnie Clyde
 
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Post » Tue Mar 22, 2016 6:49 pm

No thanks. Lets see some new factions in new places.

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Lindsay Dunn
 
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Post » Tue Mar 22, 2016 11:53 am

The Enclave are dead.



Shortly before the war, part of the US government retreated to the Enclave Oil Rig, with the intent to wait out the storm, and started their reclaimation activties about 164 years after the Great War.



They lost a good chunk of their personnel and production capabilties in Fallout 2. Most of the remnants went east and were featured in Fallout 3, about 30 years later.



They lost a good chunk of their personnel and production capabilities in Fallout 3. Not two weeks later, the remnants moved to Adams AFB with the crawler.



They lost a good chunk of their personnel and production capabilties in Broken Steel.



What do they have left to lose?!? By my estimate, they have lost over 99% of their pre-FO2 capabilties at this point. If they were to remain a threat, then they should have had the numbers to either shrug off the loss of the Oil Rig or beat the tar out of the BoS in FO3 despite Liberty Prime and the Lone Wanderer.



They're dead as a faction. Dead and gone. But that doesn't mean their ghosts still can't haunt the wasteland.

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Laura Cartwright
 
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Post » Tue Mar 22, 2016 7:33 pm



*cough* BoS *cough*
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Alyce Argabright
 
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Post » Tue Mar 22, 2016 12:39 pm



Which if "killed off" in a good manner in a game story would be fine if they where dead too, but they aren't, Enclave is tho.
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Charlotte Henderson
 
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Post » Tue Mar 22, 2016 4:21 pm

Oh, for ***** sake.. The Enclave has been smashed into bits, three times! It's a dead faction and should stay that way.



Great villains but at this point them returning yet another time is too much.



--



Here's suggestion: instead of overusing old lore, create some new lore.

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cosmo valerga
 
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Post » Tue Mar 22, 2016 10:49 am

If they made it to Vegas in four years, they can make it to the Commonwealth in ten. Splintered and still on the run. At least add them to random encounters. I need some Enclave under armor.

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tegan fiamengo
 
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Post » Tue Mar 22, 2016 8:05 pm

As I have said in the other threads they've been destroyed 6+ times already and it's time for them to stay dead. They only had about 1000 members to start with so it was already nonsensical in Fallout 3 and Broken Steel after the Chosen One and NCR wiped them out in Fallout 2.

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Jessie Rae Brouillette
 
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Post » Tue Mar 22, 2016 12:25 pm


The New Vegas group were remnants of the West Coast Enclave operations that stayed behind at Navarro. They didn't come from the East.

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stevie critchley
 
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Post » Tue Mar 22, 2016 5:57 pm

This. Ruined outpost or a reclusive survivor would be okay, but no "mwhahahaa, here's our genocidal plan number... okay, I've lost count but this time it has even more FEV!"


EDIT: Of course, with the main motive for their inclusion being able to get their sweet, sweet hats. Hellfire-PA... comes second.
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Veronica Martinez
 
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Post » Tue Mar 22, 2016 6:58 pm

With the NV Lonesome Road DLC it's hinted that there may be an outpost in Chicago.



Dunno why people seems upset with an OPTION for the player to join them as a faction. I would enjoy that a lot, especially if they took new decisions about how to operate in the Wasteland.





Yes, how about the Children of Atom in Far Harbor ?


What a waste of faction-slot for this DLC, honestly. They just anounced that they'll be in the DLC and I already know I'm going to kill them because their ideology/religion is just stupid, even worse than Super Mutants average IQ.

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Liv Staff
 
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Post » Tue Mar 22, 2016 6:19 am

No big enclave plots, a group of huddled survivors trying to carve out a life sure,



a lone 8 foot badass wandering the wastes to challenge high level characters like the ebony warior of skyrim, YES, YES, YES.

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mike
 
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Post » Tue Mar 22, 2016 10:43 am


I'm holding off judgement until I play it, but yes, my initial thoughts are that the CoA's inclusion was stupid as well.

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Rich O'Brien
 
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Post » Tue Mar 22, 2016 10:24 am


And if there is a Fallout game in Chicago, then we should be able to encounter that outpost. Now whether it is a functional base full of Enclave soldiers, taken over by Raiders or some other faction, or is completely abandoned is completely up to Bethesda.



New Vegas did the Enclave right with the Remnants. If we encounter former members of the Enclave or more likely the children of former members of the Enclave in future games, then it makes far more sense than encountering the Enclave again.

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Nikki Hype
 
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Post » Tue Mar 22, 2016 3:12 pm

Those mustache-twirling puppy kicking one dimensional villains?



NAH

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jennie xhx
 
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Post » Tue Mar 22, 2016 2:13 pm

I already forgot who they were... -_-



Didn't they do something evil? Or aren't they the brotherhood+a lil more crazier?

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Krystal Wilson
 
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Post » Tue Mar 22, 2016 10:05 pm

Meh, why be selfish? if people like it, let them have it. Nobody would force you to buy the DLC about Enclave nor would you be forced to do their quest ( if they're inside some other DLC )

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Logan Greenwood
 
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Post » Tue Mar 22, 2016 11:59 am



No, no, no, they didn't kick puppies.


They used flamethrowers.
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Laura Mclean
 
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Post » Tue Mar 22, 2016 5:17 pm


Yay, I'm not the only one. First thing I'm going to do once the Creation Kit is released is make a mod that removes all traces of the Children of Atom from my game. :sadvaultboy:

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Steve Bates
 
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Post » Tue Mar 22, 2016 5:58 pm


Why is it selfish to disagree with something being included?



I want an exclusive Wizards vs. Alien Vampires DLC for Fallout. Think that would be stupid? Now, now, don't be selfish.

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Dan Scott
 
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