The most salient (I'd think) details from my DxDiag
------------------
Time of this report: 4/22/2010, 16:48:53
Machine name: CENTURION
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7390
BIOS: Default System BIOS
Processor: AMD Athlon 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~2.6GHz
Memory: 3328MB RAM
Page File: 583MB used, 4627MB available
Windows Dir: E:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
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Card name: NVIDIA GeForce 8500 GT
Manufacturer: NVIDIA
Chip type: GeForce 8500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0421&SUBSYS_C7473842&REV_A1
Display Memory: 512.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.5827 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 5/11/2007 06:03:00, 5421312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 5/11/2007 06:03:00, 6738432 bytes
Device Identifier: {D7B71E3E-4761-11CF-314D-4CE700C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0421
SubSys ID: 0xC7473842
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627390&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5605 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/17/2008 16:33:26, 4707328 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: Yes, Yes
I3DL2 Listen/Src: Yes, Yes
Sensaura ZoomFX: No
Registry: OK
Sound Test Result: Not run
My most recent BOSSLog
-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility
© Random007 & the BOSS development team, 2009-2010
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommons.org/licenses/by-nc-nd/3.0/
v1.51 (2 April 2010)
-----------------------------------------------------------
Master .ESM date: Tue Jan 02 17:03:46 2001
FCOM not detected.
OOO not detected.
Better Cities not detected.
------------------------------------
Recognised and re-ordered mod files:
------------------------------------
Oblivion.esm
. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $
Unofficial Oblivion Patch.esp
. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Spell Delete And Item Remove.esp
Enhanced Economy.esp
. Note: Replaces Living Economy plugin
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Thieves Arsenal.esp
. Requires: OBSE.
MD_Saddle_Bags_Lite_v2.esp
MD_Saddle_Bags_Accessories.esp
HorseCommands.esp
MD_FasterHorseTurning.esp
. Note: Use Wrye Bash Bashed Patch tweak instead where possible.
Knights.esp
The Lost Spires.esp
Harvest [Flora].esp
. Bashed Patch tag suggestion: {{BASH:Scripts}}
Harvest [Flora] - Shivering Isles.esp
Bag of Holding.esp
My game is GOTY, so I also have Knights. In addition to the mods listed above in the BOSSLog, I'm running
OBSE_0018
OBMM
Oblivion Crash Prevention Arsenal (followed almost all the relevant advised steps to optimize performance)
Windom Earle's Crash Prevention (weOCPS)
Oblivion Stutter Prevention (sr_Oblivion_Stutter_Remover)
Game Booster (not really a 'mod' but running it to help with running mods)
UOP is with the "supplemental" addition
Before installing and running BOSS I had quite a bit of problems with CTDs and lockups at game Exit.
Since then, I've mostly I've suffered three issues that I'd like to mitigate/resolve:
1) Crashes at saving after making transfers of large numbers of items (mostly ingredients) between containers. Not sure if this is being caused by TQP or Alchemy Advanced.
2) Slow Game shutoff. Without Lost Spires running, I get consistent shutoff, i.e., it doesn't delay for so long that I resort to Taskmanager to force it to stop (e.g., about 30 seconds to one minute to shut off). With Lost Spires running I pretty much consistently have to use Taskmanager. I've left the computer for 3 to 5 minutes after Exiting Game, come back to find it still
in the Exit screen, and had to use Taskmanager to force Oblivion to stop processing.
3) Just general advice on possibly less obsolete mods or tweaking these in this list to optimize performance, minimize crashes etc.
I'm not really having graphical issues.
I really like the functionality that the set of mods listed above offer, definitely want to keep Thieves Arsenal and Advanced Economy. I'd love to be able to get Lost Spires to run simultaneously. I don't think I need to resort to a major overhaul setup like OOO or FCOM quite yet. I've really only just figured the game out and have yet to play through one complete character, so I'd like to hold off on total overhauls.
Thanks for any advice or suggestions!