Seeming random CTDs

Post » Sat Feb 19, 2011 3:19 am

Hello and thanks for reading my topic.

The other day I bought Fallout 3 on PC, because I originally bought it on Xbox 360. I have had Oblivion on PC since release and still play it, mostly due to the amount of mods available, so I decided to check out the mods available for Fallout 3 and so I decided to buy it again.

Anyway, I installed the latest patch, FOSE, FOMM, and FWE and MMM.

But I get seemingly random CTDs every so often, and they seem to happen more if I am in an interior. I thought I had figured it out, the FWE interoperability patch says you should not enable the optional addons for MMM, because the patch does that anyway. So I disabled them and thought I had solved my problem, but I still get the crashes. Maybe it is because I had them enabled when I made my character and played a fair few hours with it? I am not sure if I started a new character I would get the crashes with the options disabled from the start.

Anyway, here is my load order:

Mod load order report! Warning: current load order template contains 19 duplicate entriesFallout3.esm  Masterlist Information: $Revision$, $Date$, $LastChangedBy$CRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlank's Container Backpack (BlackWolf Backpack Plugin).esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.BlackWolf Backpack - Blank's Container Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.FO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional VATS Halftime.espMart's Mutant Mod.espMart's Mutant Mod - Natural Selection.esp [b](Inactive)[/b]Mart's Mutant Mod - Tougher Traders.esp [b](Inactive)[/b]Mart's Mutant Mod - Zones Respawn.esp [b](Inactive)[/b]Mart's Mutant Mod - FWE Master Release.espFellout-Full.espBlank's Container Backpack (Fook Plugin).esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Merged Patch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.


Thanks a lot.
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kasia
 
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Joined: Sun Jun 18, 2006 10:46 pm

Post » Sat Feb 19, 2011 6:38 am

To be honest, I think you have the same problem I have.

I get random CTDs, and Ive determined that FOSE is the culprit. My game is fully stable without it, but as soon as I load up FOSE, without even adding any extra mods, my game CTDs whenever it feels like.

I really want to use FWE again, but with my FOSE issue, I've decided to play without it.

Try removing FWE and FOSE, and playing for a while.
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Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Fri Feb 18, 2011 10:50 pm

To be honest, I think you have the same problem I have.

I get random CTDs, and Ive determined that FOSE is the culprit. My game is fully stable without it, but as soon as I load up FOSE, without even adding any extra mods, my game CTDs whenever it feels like.

I really want to use FWE again, but with my FOSE issue, I've decided to play without it.

Try removing FWE and FOSE, and playing for a while.


I'm sure it is not FOSE that makes you crashing, but one of your mods, that uses FOSE. And with not loading FOSE you disable that mod's scripts (and all other maybe working FOSE-Scripts too) and suppress the crashes indirectly. Don't blame FOSE for it, find the one mod, with the script that makes you crash instead.
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Elisha KIng
 
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Joined: Sat Aug 18, 2007 12:18 am


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