Seems No ambiento occlusion in the engine :(

Post » Wed Aug 25, 2010 4:26 am

It's what Bethesda/magazines hyped up to versus the actual screenshots we see.
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Charlie Sarson
 
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Post » Wed Aug 25, 2010 1:31 am

It's what Bethesda/magazines hyped up to versus the actual screenshots we see.

What?
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Penny Wills
 
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Post » Tue Aug 24, 2010 10:19 pm

Huh?
That's dynamic shadows and HDR I believe.
If there were SSAO, it would be shown at the bottom-middle (near the stone floor) of this picture: http://www.gamereactor.eu/media/59/elderscrolls5_235970b.jpg
There's no SSAO there between the wooden floor and the stone floor.


I believe that the wooden panelling on the walls and the bar both look like there is AO present. The part where the wooden floor meets the stone floor look as though it is facing a light source which could explain the apparent lack of AO. The game almost certainly has some for of SSAO and this picture illustrates it well.

I'm not sure there's any evidence of HDR in this picture (the game will obviously support this, I just can see evidence of it in a static indoor screenshot).
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Nicole Kraus
 
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Post » Tue Aug 24, 2010 10:27 pm

I'm sure there'll be some. Looking at the Crysis comparison examples. The first one (without SSAO/AO) looks like someone forgot to turn off the TLB command from Oblivion.
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Sammykins
 
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Post » Tue Aug 24, 2010 9:16 pm

Throw that in and DX11 support.
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Lifee Mccaslin
 
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Post » Tue Aug 24, 2010 10:23 pm

Yeah, Crysis is four years old why doesn't this game look as good? There's no excuse.
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Lawrence Armijo
 
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Post » Tue Aug 24, 2010 9:08 pm

Yeah, Crysis is four years old why doesn't this game look as good? There's no excuse.


Except that this game looks just as good as Crysis does on the 360 (the screens we have seen of skyrim are 360) so, yeah, there doesn't have to be an excuse because they look just as good.
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Enie van Bied
 
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Post » Tue Aug 24, 2010 9:09 pm

Except that this game looks just as good as Crysis does on the 360 (the screens we have seen of skyrim are 360) so, yeah, there doesn't have to be an excuse because they look just as good.

This.

Oh and skyrim is a big open world with tons of different things to do while crysis is a linear shooter. Big difference.
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Farrah Barry
 
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Post » Wed Aug 25, 2010 10:25 am

As far as big open worlds go..

Nice crisp ground textures on consoles are possible....
http://multiplayernetwork.net/newsimages/red-dead-redemption_ignpart5big.jpg

Wait...

Well, certainly yet-to-be-released AAA linear console games can have AO...
http://xbox360media.gamespy.com/xbox360/image/article/109/1094269/lanoire_6210_02_1275483474_640w.jpg

Oh wait...
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Alexxxxxx
 
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Post » Wed Aug 25, 2010 7:14 am

As far as big open worlds go..

Nice crisp ground textures on consoles are possible....
http://multiplayernetwork.net/newsimages/red-dead-redemption_ignpart5big.jpg

Are you sure that's the picture you meant? Because that's pretty blurry, man.
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Aman Bhattal
 
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Post » Tue Aug 24, 2010 11:36 pm

Except that this game looks just as good as Crysis does on the 360 (the screens we have seen of skyrim are 360) so, yeah, there doesn't have to be an excuse because they look just as good.


Delusional much?

EDIT: A blind man could see the http://img641.imageshack.us/f/comparrison.jpg/
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Emma Louise Adams
 
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Post » Wed Aug 25, 2010 7:49 am

Because that's pretty blurry, man.

That was his point.
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Felix Walde
 
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Post » Tue Aug 24, 2010 5:52 pm

That was his point.

Oh! I see.

I should really refrain from post... no, thinking early in the morning.
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Gemma Archer
 
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Post » Tue Aug 24, 2010 6:43 pm

Delusional much?

EDIT: A blind man could see the http://img641.imageshack.us/f/comparrison.jpg/



good pics! but if the tes pic does not have any occlusion would seem a lot worse, i can see that the occlusion is missing on the tree and probably a poor use of HDR in comparison of the other pic tend to mislead.
But the rendering effect will change many times until release.
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Robert Jr
 
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Post » Wed Aug 25, 2010 5:43 am

I'm just saying that graphics don't make the game (as many people tend to think these days).

I'd agree that graphics don't make the game, but inferior or substandard graphics can break the game in the eyes of casual purchasers - especially amongst the younger generation who are more visually dependent for entertainment... and its that younger demographic that BGS needs to seduce in order to provide the customer base for their next TES game six (or more) years from now.

Us older fogies might miss the days of tweaking spell parameters, mini-maxing characteristics and immersing ourselves in quests, but teenagers today are more prone to thinking like this...

"Are the environment graphics really hot? - Nah, nowhere as good as Crysis
Is there lots of gratuitous gore? - Nah, not as good as Manhunt
Does it let you kick butt in combat? - Nah, it kinda svcks compared to Street Fighter or Assassins Creed
Well, can I at least blow things away with guns? - Um... you do know this is a TES game right? Its a RPG...

Roleplaying!?! I tried it for 10 minutes but the graphics and animations looked kinda svcky. Fancy loading up Call of Duty X+1?"

If you want to captivate new players, specifically younger ones with culturally imposed ADD, you really need those stunning graphics to lure them in far enough to get hooked by the plot, quests, freeform play-style and all the deeper (and yes, ultimately more important) aspects of this excellent series.

When it comes to sales, graphics count a huge amount. Morrowind and Oblivion were cutting edge at the time of release, or have you forgotten the wonder caused by waving grass, real trees and horse mounts? If BGS doesn't keep up with the leading edge of graphics they'll find their customer base will soon wither away as both the players and the technology ages, drawn away by the superficially more stunning visuals of other companies.
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Tania Bunic
 
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Post » Tue Aug 24, 2010 9:08 pm

The guy I was replying to was talking about a 360 and I'm not so sure about how good a ps3 is :P points still stand though in relation to consoles in general


The PS3 has some specialised architecture (as opposed to the XBOX 360, which is mostly PC architecture), which makes it on par or even better than modern computers for some specialised tasks, a few of them help with graphics too. For general computation and graphics rendering though, it's still an order of magnitude slower than modern PCs.
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joseluis perez
 
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Post » Tue Aug 24, 2010 9:38 pm

I might sound like an idiot...but I have no idea what you're talking about.


you're not alone... honestly, i thought the TC had a stroke while creating this thread. :shrug:
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Fanny Rouyé
 
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Post » Tue Aug 24, 2010 6:12 pm

Just to have it mentioned, Two Worlds 2 had SSAO, even on consoles. It isn't the best quality SSAO, in fact sometimes it can look a bit off, but it's SSAO in what surely is on of the more open-worldy games.
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Jessica Raven
 
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Post » Tue Aug 24, 2010 10:48 pm

Delusional much?

EDIT: A blind man could see the http://img641.imageshack.us/f/comparrison.jpg/

Great comparison shot.

Something to bear in mind is that the Skyrim shot is running on a low 360 resolution, and when played on a true 1920x1080 resolution with AA and AF, that shot will look significantly better. At the moment, the trees look all jagged, like someone layered a crude noise filter over the screenshot in photoshop. So we don't have to worry too much.

But the other big difference is lighting. So much better in Crysis, and hopefully Bethesda will have implemented better lighting shaders for the PC version, including SSAO. I'm a firm believer that lighting and shadows can make a huge impact to a game's visual quality and atmosphere. If not... then let's just hope for a mod like http://img11.imageshack.us/f/2pblu.jpg/ for Crysis :foodndrink:



EDIT: In fact, here's some even closer examples of how Skyrim could look when built on the three-four year old Crysis engine. This is a coniferous, mountainous Candian Rockies themed mod, so not even built by real devs.

http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/UltranewBRidge013.jpg
http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/UltranewBRidge018.jpg
http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/UltranewBRidge009.jpg
http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/ultranewbRidge09.jpg
http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/ultranewbRidge15.jpg
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Jennifer Rose
 
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Post » Tue Aug 24, 2010 10:25 pm

How ironic you calling out people for not knowing what they are talking about. The CPU has next to nothing to do with AO? Is that why naughty dog used solely the PS3 CPU for the AO in Uncharted 2? AO runs directly off of the cell processors SPU's. So not only can the console handle AO, it actually handles it quite well without taxing the GPU at all.

PS3 GPU is antique and it doesn't support AO. That's not a concern when thinking forward with the engine. PS3 might have or might not have it, but in generall whether CE has AO shouldn't only be about PS3's capabilities.
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Stacyia
 
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Post » Wed Aug 25, 2010 5:03 am

I appreciate graphical design more than super high quality shaders etc. There have been awesome looking games without SSAO, so it's not really needed. To be honest I didn't notice a difference in graphics when I disabled it in Bad Company 2, my FPS just increased by 10. I'd rather take god-rays or whatever istead of SSAO.
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jessica Villacis
 
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Post » Wed Aug 25, 2010 5:39 am

Except that this game looks just as good as Crysis does on the 360 (the screens we have seen of skyrim are 360) so, yeah, there doesn't have to be an excuse because they look just as good.



This. Oh and skyrim is a big open world with tons of different things to do while crysis is a linear shooter. Big difference.


Skyrim does not look nearly as good as aforementioned four year old game, which Dragonborn1 has clearly never even played for 30 minutes. The outdoor maps are enormous, with multiple ways to the objective and tons of terrain that is not related to the objective. Oh, know what else? Crysis has water life. Crabs, turtles, fish, reefs, seaweed, seagulls, etc.
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Epul Kedah
 
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Post » Tue Aug 24, 2010 7:32 pm

Skyrim does not look nearly as good as aforementioned four year old game, which Dragonborn1 has clearly never even played for 30 minutes. The outdoor maps are enormous, with multiple ways to the objective and tons of terrain that is not related to the objective. Oh, know what else? Crysis has water life. Crabs, turtles, fish, reefs, seaweed, seagulls, etc.


Crysis doesn't have hundreds of unique NPCs who have their own schedules. Crysis doesn't have over 100 dungeons to explore. Crysis doesn't let you choose your appearance. Crysis doesn't have any RPG elements. Inventory, leveling, etc.
As "large" as the world in Crysis may seem, it's still a linear shooter.

If Bethesda did not have to worry about these things, I bet it would look as good if not better than Crysis.
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courtnay
 
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Post » Tue Aug 24, 2010 7:02 pm

I appreciate graphical design more than super high quality shaders etc. There have been awesome looking games without SSAO, so it's not really needed. To be honest I didn't notice a difference in graphics when I disabled it in Bad Company 2, my FPS just increased by 10. I'd rather take god-rays or whatever istead of SSAO.


My favourite visuals of all time are found in Yoshi's Island - that doesn't mean I think nicer shadowing is unneccesary. If you're going to do 3D graphics, do them /right/. If the view you're going for includes realistic shadowing, then having AO is not optional unless you're wiling to not create believable environments. Note that I am not saying that AO is required to create believable environments, but rather that to have full dynamic shadows *without* AO is to create half of the desired effect.

@Luke; Except all of those things have nothing to do with visual fidelity. AI is on the CPU, loaded from primary storage into RAM. Dungeons are streamed from primary storage into RAM. Appearance is visual, but one outfit does not take particularly more resources than any other. RPG elements don't run on the GPU at all. Gameplay and Graphics are not mutually exclusive.

(Also, you should play Crysis before calling it linear - a corridor shooter it is not)
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Cassie Boyle
 
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Post » Tue Aug 24, 2010 11:26 pm

My favourite visuals of all time are found in Yoshi's Island - that doesn't mean I think nicer shadowing is unneccesary. If you're going to do 3D graphics, do them /right/. If the view you're going for includes realistic shadowing, then having AO is not optional unless you're wiling to not create believable environments. Note that I am not saying that AO is required to create believable environments, but rather that to have full dynamic shadows *without* AO is to create half of the desired effect.

@Luke; Except all of those things have nothing to do with visual fidelity. AI is on the CPU, loaded from primary storage into RAM. Dungeons are streamed from primary storage into RAM. Appearance is visual, but one outfit does not take particularly more resources than any other. RPG elements don't run on the GPU at all. Gameplay and Graphics are not mutually exclusive.

(Also, you should play Crysis before calling it linear - a corridor shooter it is not)


I've beaten Crysis, and I stand by my words.

Those things I've mentioned takes a long of time to implement. If Bethesda ditched the RPG elements, that would free up a lot of time to implement all the eye candy.

I don't think you want to wait 10+ years for a new Elder Scrolls game.
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Luis Longoria
 
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