As "large" as the world in Crysis may seem, it's still a linear shooter.
If Bethesda did not have to worry about these things, I bet it would look as good if not better than Crysis.
You know, the argument of the game having more complex features doesn't always equate to the graphics being worse than other modern engines. Especially since modders can easily turn your statement around and produce something that is just about as good looking as Crysis is graphically.
No. I'm pretty sure the major reason why Skyrim's graphics are being held back from being something like Crysis is because the consoles can't handle something like that. And before you say "Well, consoles are getting Crysis 2", http://www.youtube.com/watch?v=2WJG14uLA3k.
Point is, the game is being developed with consoles in mind, instead of with both in mind, so something like graphics needs to be toned down so the consoles can handle it without slowing down. And Bethesda is taking their usual stance towards this, that is instead of just cutting the console versions down, they're cutting every version down so their games can be as equal as possible. A stance I don't like, but one that I understand.
I'm fairly certain that if Oblivion was only made for PC, we'd still have some of the features that were cut from it. Like the more advanced Radiant AI that was shown in the demo videos, or the dynamic soft shadows, etc. But nope, most of that had to be cut so the consoles wouldn't choke.
Also, after seeing those pics of that Cryengine project, I'm quite certain that with a couple of modifications, it could very well handle an open world RPG like the Elder Scrolls.
SOMEBODY FUND IT!!! :intergalactic: