» Wed Aug 25, 2010 6:49 am
Gee, aren't you fun. It is possible, you realise, to care about something without it becoming the core part of your life. If you're going to attempt to do a modern engine, do it right. Good SSAO looks better than no SSAO - why does anybody need more of a reason than that? It takes nothing away, and you get lovely SSAO.
I have no issue with old graphics, I play (and love) games such as BG2, or even Elite, but this is 2011. We can do better than static lighting. We SHOULD do better than static lighting. Why? Because not only does it increase the atmosphere (Because no, not having it doesn't take away from the atmosphere, having it adds to atmosphere. An important distinction) and adds more tools for a quest designer to make an awesome quest, it can look damn pretty. And by jove, I play video games for fun and escapism, and if I can see a glorious scene that I have to stop and look at, then I frankly don't give a damn if you'd rather have PS1 era graphics. If that would somehow enhance your experience, well, get it for PC, shove all the settings down, turn things off in the INI, mod the textures to be smaller, and enjoy your "better" game.
Meanwhile, I'll be over here, not [censored]ing because technology progresses and there are kids on my lawn with their hoverboards and laser guns.
@Dragonborn; Sure, it was pretty, but significantly less pretty than Crysis was, even if you ignore the low framerate and resolution. La noire, I assume you're referring to the facial capture techniques? Well, how you capture facial animations don't got [censored] to do with the hardware those animations run on, cap'n.