» Fri Jul 30, 2010 10:15 am
So far, I'm seeing a number of small graphical and thematic "acknowledgements" to MW, but it looks like a lot, if not the majority, of gameplay will be derived from Oblivion and FO3.
As for "better", I consider that a very awkward way to put it, since OB intentionally broadened the TES fanbase with an influx of combat-oriented (or other non-RPG traditionalist) players, creating two seperate fan "groups" with only a "fair" amount of overlap. What works for one may not work for the other, so "better" is a two-sided issue. If Bethesda somehow manages to walk the top of that fence between them and satisfy BOTH parties, THEN it's clearly "better".
Regarding Fearless Hero's comment about OB's combat being "clearly" the better of the two games, I feel that MW and OB were each "half an answer". MW was a better system for "resolving encounters" in a RPG environment, because it relied heavily on the character's stats, rather than your own. The animations were awful, although it felt more "direct" to me than OB's "delayed" actions and animations. OB was a better "action-oriented" combat system, both because of its better animations and its heavy reliance on player skills and reflexes, but the game penalized characters for "playing to their strengths" and rewarded using your Minor skills more than your major ones; the lack of variety and the "auto" perks made most of the character diversity irrelevant from a RP viewpoint (the combat perks for the different weapons all did the same thing). I'm really hoping that the devs can produce a "hybrid" combat system that is strongly affected by character skills, but is still "exciting" for combat-oriented players.
Until there's more "hard" info on Skyrim, I'm not willing to call it "better", "worse", or even "different", but my suspicion is that Bethesda will try a bunch of new things, along with a number of OB elements and a few minor "tidbits" to appease the more rabid MW extremists.