Seems we′re going BTTR

Post » Thu Jul 29, 2010 8:41 pm

I think most of you have noticed that stuff:

- The Akatosh symbol, is back on the Cover. (The Dragon shaped thing)
- The music in the last trailer is similar to Morrowind′s Main Theme.
- The drum sounds in the beginning of the Skyrim theme sound very similar to the drums of Morrowind′s theme.
- It is said that Skyrim will have more uniqueness in many sections like culture, gameworld... (Morrowind was extremely unique)
- Back to hand craftet game world!
- You′re the Chosen one, like in Morrowind. In Oblivion you were more of a helping hand.
- Skyrim′s story is more like a Prophecy, and you slowly realize that you′re the Dragonborn (like the Neravarine in Morrowind)
- Races are said to look more different from each other. (Damn, i hope those Argonian legs aren′t straight...)

Stuff that sounds more like Oblivion:

- Skill System more easy (but it sounds very interesting so far, imho)
- Some skills got cancelled again
- More focus on Action like COD (reminds me of COD because of that intense first person footage where you can see your hands while stabbing someone _in a special move_)

It seems that Bethesda is trying to make clear that they want to add Morrowind′s uniqueness and story + Oblivion′s Action and graphics.

Or is Skyrim just Skyrim and do you think it will be entirely different and nothing in the game will remind you of Morrowind or Oblivion?
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Brooks Hardison
 
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Post » Fri Jul 30, 2010 1:28 am

First option. I get that impression too.

It's impossible to tell whether such changes are incidental (Skyrim is immediately west/northwest of Vvardenfell; they're bringing back Dwemer ruins and constructs; they have a larger development team; etc), or intentionally designed with a return to Morrowind's atmosphere and main quest style in mind. Either way, it does seem that they've developed Skyrim's plot and culture alongside its combat and visuals, where with Oblivion, they perhaps sacrificed one for the sake of the other.
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Amber Hubbard
 
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Post » Fri Jul 30, 2010 11:09 am

Stuff that sounds more like Oblivion / casual game:

- Skill System more easy (but it sounds very interesting so far, imho)
- Some skills got cancelled again
- More focus on Action like COD


Morrowinds action was better than Oblivion's, sadly enough, animations weren't as good but at least combat played out evenly once you were combat-capable. Oblivion's combat was a mismatched representation of action and RPG styles, neither was done well. If you're going action oriented you may as well make the action good. Let the players playing style influence combat, and let the skills/skill tree unlock new ways to go about combat; like in Dark messiah. But since the combat is beefed up on the player's end, I do hope they beef up enemies combat AI, if we're going to see stuff like in dark messiah, such as object throwing and kicking, I hope your enemies will also utilize such tactics. I hate feeling as if I'm the only person in the game world that is capable of kicking/throwing.

I was skeptical of skyrim's skill tree system (and one handed/two handed) at first, but it really makes a lot more sense when you think about it.
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Jason Wolf
 
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Post » Thu Jul 29, 2010 8:05 pm

Skyrim will be like Skyrim.
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Mari martnez Martinez
 
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Post » Fri Jul 30, 2010 1:35 am

Oooh looky, another Morrowind is better than Oblivion thread. Joy.

I think Skyrim will be like Skyrim. Morrowind can stay in Morrowind and Oblivion can stay in Cyrodiil. If you call Morrowind the game's roots...hah. What a bad joke. The only thing that made Oblivion casual was how you looked at it, and how you played it. Morrowind had it's issues. So did Oblivion. They're both good games dispite that though. Skyrim will be no different.
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Avril Churchill
 
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Post » Thu Jul 29, 2010 9:53 pm

Skyrim will be like Skyrim.

Despite my personal hatred of one liners that really don't contribute anything to the thread they're posted in, I have to agree with this.

Skyrim reminds me of Morrowind and Oblivion from what we've seen and heard. It doesn't sound like BGS are acknowledging that Oblivion was made and are scurrying back to Morrowind's style - it sounds like they're putting into application the lessons they've learnt from both games. Skyrim is a blend of Morrowind and Oblivion because BGS are putting into practice what they've learnt, not because Oblivion was bad.
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Kevin S
 
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Post » Thu Jul 29, 2010 9:02 pm

Oooh looky, another Morrowind is better than Oblivion thread. Joy.


You′re twisting words here.

I think Skyrim will be like Skyrim. Morrowind can stay in Morrowind and Oblivion can stay in Cyrodiil. If you call Morrowind the game's roots...hah. What a bad joke. The only thing that made Oblivion casual was how you looked at it, and how you played it. Morrowind had it's issues. So did Oblivion. They're both good games dispite that though. Skyrim will be no different.


It′s not about what′s better.
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Marcin Tomkow
 
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Post » Fri Jul 30, 2010 2:40 am

Despite my personal hatred of one liners that really don't contribute anything to the thread they're posted in, I have to agree with this.

Yea this thread really doesn't deserve a response other than that. The thread title might as well have been "Will Skyrim Be More Like Morrowind?". Like we haven't seen this one before.
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Tyrone Haywood
 
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Post » Fri Jul 30, 2010 10:04 am

Sorry to sound like an idiot, but what does BTTR mean? :shrug:

On the topic, I remember that loads of people - before Skyrim was announced - were really, really pushing for the next ES game to be a blend of Morrowind and Oblivion. Everything we've heard so far seems to point in that direction. I'd say we should be pretty pleased about that.
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Kate Schofield
 
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Post » Fri Jul 30, 2010 6:21 am

- The music in the last trailer is similar to Morrowind′s Main Theme.
- The drum sounds in the beginning of the Skyrim theme sound very similar to the drums of Morrowind′s theme.

IT'S THE SAME THEME. *shoots own head off*
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bonita mathews
 
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Post » Fri Jul 30, 2010 3:24 am

IT'S THE SAME THEME. *shoots own head off*

Exactly why this is a joke thread.
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Sian Ennis
 
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Post » Fri Jul 30, 2010 4:49 am

IT'S THE SAME THEME. *shoots own head off*


Not really. It has a big part of morrowind′s theme. But it isn′t entirely the same theme..
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Chloe Botham
 
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Post » Fri Jul 30, 2010 5:57 am

Sorry to sound like an idiot, but what does BTTR mean? :shrug:

Back To The Roots.

Your misunderstanding is OP's fault for using an acronym that isn't commonly used (I'd never seen it until this thread).
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Victor Oropeza
 
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Post » Fri Jul 30, 2010 10:20 am

You′re twisting words here.

Stuff that sounds more like Oblivion / casual game:

- Skill System more easy (but it sounds very interesting so far, imho)
- Some skills got cancelled again
- More focus on Action like COD

You compared Oblivion to COD. I dont really need to twist much of anything.

It′s not about what′s better.

Then what is this about? Ya pointed out a lot of things Morrowind had, acting as if you're thanking the devines themselves for them being in Skyrim. Then ya talk about how "casual" Oblivion was and how the continuation of "simplification" of skills will be added to Skyrim, and how it only added better combat and better looks. What do ya expect me to say?

Skyrim should be like Skyrim.
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Kira! :)))
 
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Post » Thu Jul 29, 2010 8:43 pm

You compared Oblivion to COD. I dont really need to twist much of anything.


Then what is this about? Ya pointed out a lot of things Morrowind had, acting as if you're thanking the devines themselves for them being in Skyrim. Then ya talk about how "casual" Oblivion was and how the continuation of "simplification" of skills will be added to Skyrim, and how it only added better combat and better looks. What do ya expect me to say?

Skyrim should be like Skyrim.


i did not say that COD is bad
i did not say canceling skills is bad, who needs thousands of skills
i did say that i find the new skill system interesting

Its about what it will remind you more playing. Morrowind or Oblivion.

Its okay if you say its more like Skyrim. Because it will mean that its again a total different experience and you can′t say that it will remind you of something at all.
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Caroline flitcroft
 
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Post » Fri Jul 30, 2010 2:05 am

Failing thread is failing.
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HARDHEAD
 
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Post » Fri Jul 30, 2010 5:09 am

Skyrim will be what Oblivion was supposed to be. Basing the game off what Morrowind got right and reinventing what was added in Oblivion, not a hybrid but entirely new.
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HARDHEAD
 
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Post » Fri Jul 30, 2010 9:28 am

i wasn't aware TES had roots it could go back to, given how WILDLY DIFFERENT EVERY INSTALLATION OF THE SERIES HAS BEEN FROM EACH OTHER.

hell, if anything - Morrowind is the outlier, and Oblivion was the one that went back to the series' "roots":

- generic fantasy setting
- procedurally generated world
- focus on dungeon-crawling
- "save the world" plot tinged with slight political intrigue

i'm tired of this DURR OBLIVIONS CASUAL mindset. Oblivion had a LOT of problems, but its combat system being much more dynamic and player-involved was not one of them.
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Deon Knight
 
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Post » Fri Jul 30, 2010 10:23 am

Hey OP why not ask if Skyrim will be more like Daggerfall? I've seen a lot of daggerfall fans say that Morrorwind was a step in the wrong direction and a disappointing follow up.
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Mr. Allen
 
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Post » Fri Jul 30, 2010 11:31 am

I personally believe that Skyrim will be its own unique game. It'll take cues from its predecessor and will definitely improve upon them.


Stuff that sounds more like Oblivion:

- Lesser skills. Improvisation is the motto. I must say that the perk system sounds appealing.
- Some skills got canceled again
- TES is an action-RPG and now it has much better combat.

It seems that Bethesda is trying to make clear that they want to add Morrowind′s uniqueness and story + Oblivion′s Action and better graphics.


Fixed. :)
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Connie Thomas
 
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Post » Fri Jul 30, 2010 8:13 am

I honeslty don't know... I really wish they'd go more the morrowind direction.. but we'll see
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laila hassan
 
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Post » Fri Jul 30, 2010 4:05 am

Oh I hope so.
I think it would be silly to assume Bethesda hasnt learned from the mistakes they made in Oblivion.
We already know some things have been adressed, such as level scaling.

Im really hoping for a complex and true RPG that I can play for years, like I did Morrowind.
Casual gamers already have so many decent games made especially for them, Fable, Mass effect.
It would be so sweet if there was at least one game developer who realised that the niche market of hardcoe RPG'ers
is very loyal, and quite able to provide a good profit on a game.
There is no need to attract casual gamers.
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Jade Barnes-Mackey
 
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Post » Fri Jul 30, 2010 11:08 am


- The Akatosh symbol, is back on the Cover. (The Dragon shaped thing)


Where have you seen the cover art? It was on the gameinformer cover, thats it. In addition I don't really feel like it belonged on Morrowinds cover in the first place.

Other than that i think thematically and in story Skyrim will be closer to Morrowind. Gameplay vise it will be closer to Oblivion or Fallout3/NV.
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Jeff Turner
 
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Post » Thu Jul 29, 2010 11:38 pm

Oooh looky, another Morrowind is better than Oblivion thread. Joy.

I think Skyrim will be like Skyrim. Morrowind can stay in Morrowind and Oblivion can stay in Cyrodiil. If you call Morrowind the game's roots...hah. What a bad joke. The only thing that made Oblivion casual was how you looked at it, and how you played it. Morrowind had it's issues. So did Oblivion. They're both good games dispite that though. Skyrim will be no different.

Oblivion looked back to Daggerfall for more randomness and level scaling, Fallout introduced the level locked dungeons as a solution to Oblivion levelling problems, and added selectable perks, it worked well so it’s continued in Skyrim.
Skyrim expands the living cities and AI from Oblivion, takes enchanting from Morrowind, crafting from Fallout and Oblivion mods.
In short they have made two modern elder scroll games and fallout so they are able to aim better.
Morrowind was a leap into the unknown, great game but very unbalanced and many broken features, Oblivion solved the balancing problems but overcompensated on level scaling, and to little focus on uniqueness, Fallout 3 mostly fixed level scaling but was to easy as the player had the best weapons. Broken steal fixed the difficulty issue :)

In short each game fixes many of the issues from the previous one but add new ones.
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FABIAN RUIZ
 
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Post » Thu Jul 29, 2010 10:12 pm

it's definitely going to be unique to itself, but there will for sure be elements of previous TES games
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R.I.p MOmmy
 
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