Seems like no hand to hand in Skyrim :cry:

Post » Tue May 17, 2011 1:47 am

Pete's twitter actually sounds like he's confirming it is in, just going by the "tone" of his sarcasm. I mean he wouldn't say that if it actually was worse, would he, ha ha. He would have to be a pretty dry dude to get a laugh of that. I would but i doubt he would.

Hahahahaha, man, that poor guy. He’s so obviously sick of getting inane questions 24/7. I feel bad for him.

Stay strong, Pete!
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Crystal Clear
 
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Post » Tue May 17, 2011 10:43 am

http://twitter.com/#!/DCDeacon/status/29685665197195264

No Hand-to-Hand confirmed! ... not.
Is anyone's sarcasm-sense tingling?


Pete's a real nice guy...
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Phoenix Draven
 
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Post » Tue May 17, 2011 8:57 am

Hmm I have this Massive Greatsword, this 80 pound mace made of steel or my fists. I'll use my hands! I don't get why people love unarmed so much. There are plenty of fighting games and Fight Night Champion looks amazing if you dig boxing so much. Not a single person on Earth would use their fists over a weapon. Tools seperate us from other animals and allow us to conquer the planet.

Fist fights in town that gave you a minor fine and let you avoid murdering people would rock though. Unarmed as a major skill though is unrealistic and ridiculous.
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Elina
 
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Post » Tue May 17, 2011 12:06 am

I have to say, no matter what you see in movies, you don’t bring your fists to a sword/mace/axe fight. You’d get killed in no seconds flat.
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April D. F
 
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Post » Tue May 17, 2011 12:51 pm

u know how the GI article talked about duels if a certain skill is high.wouldnt it be col for a high lhand to hand npc approached u for a hand to hand fight in town... :sb:
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Silencio
 
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Post » Tue May 17, 2011 12:49 am

i found hand to hand in oblivion quite fun but whit the level scaling it was hard to use it in normal difficulty.
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Nicole Coucopoulos
 
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Post » Tue May 17, 2011 9:20 am

THeres mention of hand to hand in todays GI update.
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Stefanny Cardona
 
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Post » Tue May 17, 2011 8:41 am

While HtH would be fine on its own in nonlethal fighting contexts, it would also be nice if it was usable in conjunction with a single 1h weapon. For example, being able to grab an enemy, Crysis-style, and toss him into a group of other enemies to knock them all down.
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phillip crookes
 
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Post » Tue May 17, 2011 10:53 am

While using your fists as a weapon is most certainly in, there is a possibility of it not being a skill, and instead doing a base amount of damage that never changes except with a perk.
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Sophie Payne
 
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Post » Tue May 17, 2011 2:53 am

http://twitter.com/#!/DCDeacon/status/29685665197195264

No Hand-to-Hand confirmed! ... not.
Is anyone's sarcasm-sense tingling?

This pretty much confirms hand-to-hand is in. Pete's just being sarcastic.
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Latino HeaT
 
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Post » Tue May 17, 2011 1:21 pm

Hmm I have this Massive Greatsword, this 80 pound mace made of steel or my fists. I'll use my hands! I don't get why people love unarmed so much. There are plenty of fighting games and Fight Night Champion looks amazing if you dig boxing so much. Not a single person on Earth would use their fists over a weapon. Tools seperate us from other animals and allow us to conquer the planet.

Fist fights in town that gave you a minor fine and let you avoid murdering people would rock though. Unarmed as a major skill though is unrealistic and ridiculous.


This exactly. People like a challenge.
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Rudi Carter
 
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Post » Tue May 17, 2011 12:35 pm

Oh please, hand to hand is just as deadly as a weapon. Its just not as flashy. A hand to hand fighter can hit preasure points a lot more accuratly than someone with a weapon. What I'm excited for...there better be some beastly hand to hand finishers. Maybe then it'll get a little more respect.
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Scott Clemmons
 
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Post » Tue May 17, 2011 12:34 pm

Oh please, hand to hand is just as deadly as a weapon. Its just not as flashy. A hand to hand fighter can hit preasure points a lot more accuratly than someone with a weapon. What I'm excited for...there better be some beastly hand to hand finishers. Maybe then it'll get a little more respect.



Pressure points? Get real.

The only thing that should make barefisted combat useful is a perk that raises your chance to knock someone out.
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Len swann
 
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Post » Tue May 17, 2011 12:17 am

I am being real. Hand to hand is every bit as deadly as using a weapon. It has its own advantages and disadvantages. You can hit them so hard in the right places that the force damages their internal organs without any external damage. A sword is meant to be an extention of the arm. Using a blade had the advantage of longer reach, but it sacrifices the nimbleness that a hand to hand fighter has. Vs a blade wielding enemy, a hand to hand fighter can get in close, rendering the extra long sharp arm useless. It has its uses.
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Danielle Brown
 
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Post » Tue May 17, 2011 4:22 am

You guys obviously didn't read the whole article they practically confirmed hand to hand in the very first paragraph of the GI hub update that is on the website.


Taking Up The Blade third line first paragraph, read it guys. Don't come to conclusions.


Yeah. It was the FIRST THING that they commented on in the new combat update.

Seriously folks.
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joannARRGH
 
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Post » Tue May 17, 2011 11:48 am

"Repetition can be a game developer's worst enemy. As players move through the world slashing at enemies thousands of times, the gravity of the action dissipates to the point where it becomes as thoughtless an exercise as flipping a light switch. With Skyrim's combat system, Bethesda wants to restore the visceral nature of hand-to-hand combat. The first step? Changing the pace of the close quarters battles."

Ugh, guys. They obviously mean melee combat in general with that. :facepalm:
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JERMAINE VIDAURRI
 
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Post » Tue May 17, 2011 1:14 am

Yeah. It was the FIRST THING that they commented on in the new combat update.

Seriously folks.


It was? Where?
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Kyra
 
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Post » Tue May 17, 2011 9:39 am

"In the early stages of development, Bethesda watched fighting videos to study how people react during melee battles. The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat. "

In hindsight, it's not as clear-cut as I remembered when I read, but this combined with the fact that their combat animation specialist is a boxer/MMA fighter as a hobby tells me that he's the source of their inspiration to make the combat system more dynamic, and therefore, unarmed is the base of that.
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Anna S
 
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Post » Tue May 17, 2011 3:41 pm

Oh okay. Well, there's no reason to think the game wouldn't allow you to punch people, so I'm not sure why this thread exists. I just hope hand to hand is a lot cooler now!
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 17, 2011 6:19 am

Obviously they will let you punch people. They just won't have a skill for it. It will be governed by Strength i suppose.
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stephanie eastwood
 
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Post » Tue May 17, 2011 10:13 am

? Of course there is going to be hand-to-hand, there not just gonna make your hands useless with out a weapon in them.

Bravil had a fight club?
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Steve Smith
 
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Post » Tue May 17, 2011 2:20 pm

? Of course there is going to be hand-to-hand, there not just gonna make your hands useless with out a weapon in them.

Bravil had a fight club?


I think the Bravil fight club was a mod...
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James Smart
 
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Post » Tue May 17, 2011 1:59 pm

Nords + Mead + Tavern + Skyrim = Bar Fight. Which in itself = Hand To Hand. So, I wouldn't worry folks.

As for what it says in the context of the hubdate it seems to be talking of melee combat in general.
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Danel
 
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Post » Tue May 17, 2011 12:49 pm

I suspect the new combat system may make hand to hand More fun and exciting, not less. There may not be a "monk/ninja" class specifically designed for martial arts, but if the punching, staggering, timing and controls are done well and intuitively it could be absolutely thrilling!

I say keep the faith, we won't really be able to judge the feel of all this until 11/11/11.

Dammit where is my time travel machine! :swear:
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Mistress trades Melissa
 
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Post » Tue May 17, 2011 6:10 am

If they take out unarmed combat- they are [censored]. Every TES game has had hand-to-hand and so did Fallout 3/F3:NV

Thats why Im sure it's still there.
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Erika Ellsworth
 
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