selectable hardcoe options

Post » Thu Nov 26, 2009 3:58 pm

I would like to see the option to turn off some things of hardcoe mode and some not.
For example i want ammo to have weight but i don't want the other options so i could turn them off in the gameplay menu.
What is your opinion on this?
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Kitana Lucas
 
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Post » Thu Nov 26, 2009 12:51 pm

Somebody needs to make a mod for that. Shouldn't be too hard, just change the softcoe weight values on the ammo items.
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Micah Judaeah
 
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Post » Thu Nov 26, 2009 2:51 pm

I'm rather disappointed in the current trend for designing games to be [so exceedingly] servile in nature. I would rather a developer create the game's experience as they intend, and refine it to the best of their ability.
Games today are complex (and buggy) enough to not impose dozens of optional configurations that may or may not be in effect at any given time. I would rather not have that kind of granular choice made available, (Its bad enough that they made HC mode an option instead of mandatory gameplay.).
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cheryl wright
 
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Post » Thu Nov 26, 2009 1:12 pm

Then it would not be hardcoe mode :sadvaultboy:
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NAkeshIa BENNETT
 
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Post » Thu Nov 26, 2009 7:19 am

Then it would not be hardcoe mode :sadvaultboy:


Lets call it semi-hardcoe mode then :biggrin:
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CArla HOlbert
 
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Post » Thu Nov 26, 2009 5:04 am

I'm rather disappointed in the current trend for designing games to be [so exceedingly] servile in nature. I would rather a developer create the game's experience as they intend, and refine it to the best of their ability.
Games today are complex (and buggy) enough to not impose dozens of optional configurations that may or may not be in effect at any given time. I would rather not have that kind of granular choice made available, (Its bad enough that they made HC mode an option instead of mandatory gameplay.).


I disagree whit this, because i don't find the game fun if had to manage thirst hunger and all the other stuff.
I think more option are always good but only if they are developt good.
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Prisca Lacour
 
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Post » Thu Nov 26, 2009 5:54 am

I disagree whit this, because i don't find the game fun if had to manage thirst hunger and all the other stuff.
I think more option are always good but only if they are developt good.
Ah, but I disagree with the notion of designing software to bend over backwards for user preference... If I try a game and don't like it, I just look for another game; (IMO that's how it should be). Its just poor game design [IMO] to make "everything" optional for sake of player appeasemant.

If an area in the game were designed with a player condition in mind, for example thirst, and that area restricts water & beverages for gameplay reasons, but a player does not want to bother with ~the mechanics of the game... Then the reason for the restriction is made moot, and the area might have to be altered or the challenge made pointless, for supporting a "thirstless" PC.
(Just an example of course. As far as I know there are no such areas; and likely because HC mode is optional, and not standard gameplay.)
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Rowena
 
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Post » Thu Nov 26, 2009 5:38 pm

I disagree whit this, because i don't find the game fun if had to manage thirst hunger and all the other stuff.




I agree. I love ammo weight, but thirst and hunger gets a bit tiresome after a while.
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Dagan Wilkin
 
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Post » Thu Nov 26, 2009 6:25 am

I completely see where Gizmo's coming from, and quite agree that any kind of "hardcoe" mode should be integrated more fully into the game itself for it to be really worthwhile. For it to really work, eating/sleeping etc. need to be a fundamental game mechanic the game is built around rather than the optional bunch of different health bars that they effectively currently are. And yeah, that means making it mandatory.

And yet... I hated ammo having weight, and would've enjoyed my HC playthrough far more if I could've just turned off that one constant source of inventory-micromanagement tedium. Along with picnicking during firefights being even more silly than pausing to heal using stimpaks, it's why I've only done the one HC run.

I think if HC mode was to remain an optional extra, then really there's no great loss in making the individual options toggle-able also. If it were built into the game from the ground up, though, then that'd be a different story.

(Me, I'd be tempted to try getting rid of stimpaks, and have drinking/sleeping/seeing a doctor be the only ways of restoring your health, no healing during a firefight either. And, to make sleeping more necessary, have nightime actually being dark enough to give you pause when thinking of travelling at night. And shops not being open 24 hours a day. The sleep/hunger/thirst gauges really don't do it for me, too clunky by far, they add complexity without really adding any depth.)
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Julia Schwalbe
 
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Post » Thu Nov 26, 2009 1:25 pm

I agree. I love ammo weight, but thirst and hunger gets a bit tiresome after a while.

There's a REASON it's called hardcoe mode.

I swear, lord forbid someone encounters a challenge, then they complain about it being to difficult to manage. :facepalm:
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Julie Ann
 
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Post » Thu Nov 26, 2009 4:44 am

But thirst and hunger aren't a challenge in the least, the Mojave's pretty bountiful for a desert. They're a minor annoyance at best. The only aspects of HC mode that actually make it harder are ammo weight and healing-over-time, and the latter's pretty negligible so long as you carry a wide selection of foodstuffs.
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Avril Louise
 
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Post » Thu Nov 26, 2009 4:53 am

But thirst and hunger aren't a challenge in the least, the Mojave's pretty bountiful for a desert. They're a minor annoyance at best. The only aspects of HC mode that actually make it harder are ammo weight and healing-over-time, and the latter's pretty negligible so long as you carry a wide selection of foodstuffs.

Pretty much just countered your own argument.

If you go about with 30 Purified Waters and 30 various foods, thats 60 lbs of food and water, which severly gimps your what you can carry. The game is providing you a challenge, whether you admit it or not, you have to keep him alive with food and water. Just as in real life, it'd be cumbersome stopping to have to eat. Well same applies here in game. It is a challenge, the tedious care you must do to ensure your survival.
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Penny Courture
 
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Post » Thu Nov 26, 2009 1:20 pm

There's a REASON it's called hardcoe mode.

I swear, lord forbid someone encounters a challenge, then they complain about it being to difficult to manage. :facepalm:


Thanks for the snarky reply.

I don't disagree with you, but after a while it goes from "hardcoe Mode" to "Pain in the [censored] Mode".

Open up Pip-boy. Find "Purified Water". Click Drink.

Detracts from the immersiveness of just getting in and playing. It's not "difficult to manage" and if you found it that way, I'm very surprised (and concerned).
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Alisia Lisha
 
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Post » Thu Nov 26, 2009 4:34 am

Thanks for the snarky reply.

I don't disagree with you, but after a while it goes from "hardcoe Mode" to "Pain in the [censored] Mode".

Open up Pip-boy. Find "Purified Water". Click Drink.

Detracts from the immersiveness of just getting in and playing. It's not "difficult to manage" and if you found it that way, I'm very surprised (and concerned).

There's a reason I adoringly called hardcoe Mode 'Babysitter Mode', and it's for said reason I have yet to and likely never will play it.
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Mark
 
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Post » Thu Nov 26, 2009 11:24 am

My point was that hunger and thirst aren't a challenge. And they simply aren't. Inventory space is never an issue unless you're playing without companions, and even then, all it means is that you carry a bit less loot. Which is an irrelevance as you spend the majority of the game richer than Croesus anyway (doubly so if you're a Jury Rigger).

(Who's carrying 30 bottles of water anyway? I never carried any water with me, just drank out of sinks as I passed them. And if it weren't for the battle-picnics I wouldn't have bothered carrying food with me either, but just use it as I found it instead.)

Has anyone ever gotten beyond the mildest stage of hunger/thirst/sleep deprivation? I was never that far from food/water/a bed.

the tedious care


You said it.

after a while it goes from "hardcoe Mode" to "Pain in the [censored] Mode".

Open up Pip-boy. Find "Purified Water". Click Drink.

Detracts from the immersiveness of just getting in and playing. It's not "difficult to manage"


This, basically.
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lacy lake
 
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