Self Discovery like Morrowind returned

Post » Sun Feb 13, 2011 2:13 am

I'm all for Morrowind's system.
Although I hope for good directions. A few quests in Morrowind gave very bad directions.
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Karen anwyn Green
 
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Post » Sat Feb 12, 2011 4:23 pm

Increasing game length by dikeing around is one of the worst ways of increasing game length. I've hidden a word on the internet, try to find it, I guarantee it's gonna be the longest game you'll ever play.

It's not challenging either it's fake challenge, it's time consuming and nothing else, vague descriptions are so annoying, it's basically saying, "first go here and then get lucky.", you can be the smartest guy in the world, but you can't do [censored] because you can't magically get better descriptions. I hate things that just depend on luck, things where the difference between spending an hour searching for something, and spending 5 min. is luck.

Some people actually enjoy orienteering, where you go out with a map and a compass and have to find a place on your own or something that somebody has hidden and believe me, it is NOT all about luck, it is about perserverance, map reading and also the logic ability to tell where you are and where you should go next.

This is what makes adventuring appealing, your post I quoted is what is leading TES games to be dumbed down so it appeals to the lowest common denominator.
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Leticia Hernandez
 
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Post » Sun Feb 13, 2011 4:08 am

I have no problems at all with a marker on your map showing the cave/ruin/general location or even a compass leading you there. I did have a problem with the marker continuing on inside a cave I never visited and pointed me to the exact location of an item or person I needed to find (it even kept track of movement, like everything was implanted with a GPS personal locator or something).

So I'd vote for an in-between as it seems that nowadays nobody has a little book and pencil next to their computer anymore; nor the patience to actually explore :shakehead:


What this guy said. I don't have problems of things being shown on the map. You don't have to follow the map. I mean you could duct-tape your compass and wing it.
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RObert loVes MOmmy
 
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Post » Sat Feb 12, 2011 3:06 pm

I think it is rediculous to have something marked on your compass the way it was in OB. I would actually like to see things marked (as in differently, circled or something) on your map. Even for tracking people, circle all the locations that they are know to frequent. But no pin point on their head, and no needle tracking from the compass. It is just supposed to tell N-S-E-W.
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Zach Hunter
 
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Post » Sat Feb 12, 2011 10:37 pm

Sometimes in Oblivion I felt as if I was on auto-pilot. The quest markers just give you too much information. You enter a dungeon, and you know exactly where you need to go. Sometimes a quest wouldn't even tell you where you needed to go, or explain why you needed to go there, you just looked on the map and suddenly "Oh, I need to go to the southwest corner of Cheydinhal", or "Oh, I need to go to the Talos District of the Imperial City". The directions were too precise, streamlined, and arbitrarily given, and made me feel like the developers thought I had ADD or something, as if I would put the game down in frustration if I didn't find my goal in the first thirty seconds of knowing I even had a goal. This is what I think about when I hear people talking about how Oblivion was "dumbed down".

In this regard, Morrowind was better than Oblivion. There was more of a sense of accomplishment, and it was more realistic to have to hunt around a bit, go the wrong way, give up, come back to the quest later, or randomly come across it when you're looking for something else. Is it hard to believe that some quests should be difficult?

Please don't get me wrong, I love Oblivion and Morrowind both, but there are some things that Morrowind did better than Oblivion, and some things that Oblivion did better than Morrowind. Morrowind just happens to win on this particular subject.
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Gemma Archer
 
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Post » Sat Feb 12, 2011 9:00 pm

I came into this debate on one of my youtube videos with a mate the other day, we were expressing how the concept of self discovery is very bad in oblvion. You can find places of course but when your doing a quest, they tell you where it is and you obviously have to find it but its still indicated on your map. Where as in Morrowind it was so much harder to find places, you'd get very vague directions like 'go north then when you reach this place go south for a mile then you'll be there' and you have to struggle till you find it.

This can be taken one step further when its an item retrieval quest involving a cave in oblivion, they tell you where the cave is and mark it on your map, you get there and you enter. You look at your compass and you follow your way round to follow the green arrow to indicate where the item is (you've never seen this cave before, you've never seen the insides yet you know exactly where it is) , where as in TES 3 you don't get that which to me is much much better in every way, it makes the game longer and more challenging also increasing re-playability


I agree. I would much rather have to actually search the cave and actually find the location rather than having convenient red and green arrow points showing the way.
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Emmanuel Morales
 
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Post » Sat Feb 12, 2011 10:12 pm

Some people actually enjoy orienteering, where you go out with a map and a compass and have to find a place on your own or something that somebody has hidden and believe me, it is NOT all about luck, it is about perserverance, map reading and also the logic ability to tell where you are and where you should go next.

This is what makes adventuring appealing, your post I quoted is what is leading TES games to be dumbed down so it appeals to the lowest common denominator.


yeah I enjoy adventuring, but not in morrowind, because in morrowind I get a no map island picture, and no compass, How do you map read that, funnily I somehow still know where on that picture I am, and which way I'm pointing, even though I have never been on the island and have no compass to speak of. It's a good thing that when I look at the map I somehow always manage to look at it so that north is always up. I then get vague directions which can't be discussed, and even though these people seem to know exactly where they want me to go, they still can't show it to me on the map. I mean the first thing I do if I get bad directions, is get them to show me on the map, at least in daggerfall you simple but more importantly, precise directions.
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Farrah Lee
 
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Post » Sat Feb 12, 2011 1:15 pm

So I'd vote for an in-between as it seems that nowadays nobody has a little book and pencil next to their computer anymore; nor the patience to actually explore :shakehead:

wow yeah, I completely forgot I used to do that. I think the last game where i did do that might have actually been MW.

Man this is such an important reminder for me... had a little flashback going right back to playing Elite and noting down prices of things in different systems.
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Nick Swan
 
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Post » Sat Feb 12, 2011 10:47 pm

Wow i am surprised this got so many comments but then all the points I have read are very valid and true. I can agree with the toggle system to allow the option for markers or not but for a person like me that started on morrowind was used to not having this option in the first place. But all your contributions have been very interesting :)
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Connor Wing
 
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Post » Sat Feb 12, 2011 9:06 pm

I think that map markers should be optional. That way, its okay for both parties. Of course you're going to have the people who will complain anyway, as if they're being forced into using an optional feature (like the people against fast travel), but hey, its simple logic.
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Nick Pryce
 
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Post » Sat Feb 12, 2011 8:10 pm

So I'd vote for an in-between as it seems that nowadays nobody has a little book and pencil next to their computer anymore; nor the patience to actually explore :shakehead:

I remember doing that in Morrowind :)

I now have a mod for Oblivion that lets me write in books in-game, so I do that a lot now too, like where my favourite looting areas are, places of interest, favourite potion recipes and also the best location for certain ingredients that make up my favourite potions.

I really hope Skyrim adds the ability to write in books, it adds a lot of immersion and would encourage more casual gamers to start taking a more deep approach.
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Gemma Woods Illustration
 
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Post » Sat Feb 12, 2011 11:39 pm

I've always found places quickly in Morrowind, the map really isn't that big and the vaguest of directions are still enough to find the place, bar one quest which I have in mind. The great thing about this method is that I found other interesting places on the way, where I then proceeded to scrap my plans and explore/loot the new areas found.

This. It made the game so much more interesting.
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Monika Fiolek
 
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Post » Sun Feb 13, 2011 2:49 am

I don't know. I personally like the idea of having to find the items based off vague directions, but it might be annoying to some players. Maybe they should go with a toggle on/off option.
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Neil
 
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Post » Sat Feb 12, 2011 4:38 pm

I have a love/hate relationship with the compass in Oblivion. I hate it when it makes the quest too simple. But I gave up Bloodmoon after I spent two real-time days trying to find people for some quest or other. They were in the middle of nowhere and even the UESPwiki wasn't much help.

Maybe a pointer that can easily be turned off, or only points in the right general direction or something.
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Sunnii Bebiieh
 
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Post » Sat Feb 12, 2011 9:46 pm

I liked how it showed locations of main quest... that way i knew where not to go if i wanted to keep screwing around. I think the quests should be more puzzling than hard to find.
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rolanda h
 
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Post » Sun Feb 13, 2011 5:15 am

Hell, I say bring back the magic marker, but make it a high-end divination spell. Sense Fate or something along those lines.
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M!KkI
 
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Post » Sat Feb 12, 2011 5:41 pm

I would like an option to turn off the quest marker but if it's in there I'll just go about my quest with a different quest selected so that way I'll know that the marker is in the wrong spot anyway and won't use it.
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Joie Perez
 
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Post » Sun Feb 13, 2011 12:02 am

I want to play a video game, not play find the cave in an ashstorm. I've always hated it. I find it to be too tedious, boring, and therefore horrible for entertainment. I want to play, and there was very little that interested me about running around and looking for a place with not even some enemies and loot along the way, excluding cliffracers and other wild creatures. I would much rather be given a marker to show me to a dungeon and find the object in the dungeon without a map marker, but I don't understand what was appealing, at all, about Morrowind's system. The actual quest part, where I go through a dungeon, was also very disappointing, in my opinion, and there was absolutely no incentive for me to go through that. The quests were typically forgettable and the searching was repetitive and boring, in my very strong opinion.
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Evaa
 
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Post » Sun Feb 13, 2011 3:01 am

I guess most of the people replying to this thread must be console users. As PC users, we can mod the game however we like. All of the games since Olbivion have been moded to allow you to show as little, or as much, hand holding information as you want. You just have to know the mods are there and to look for them (or ask).

In Oblivion, in addition to removing quest and location markers from my compass, I went so far as to remove the compass pointer from my map and I would move the map so it wasn't centered on my character. I'd then have to observe the surroundings and figure out where I was on the map. I also disabled all quest and location text from appearing on the screen. I also got rid of the 'You've found messages'. I had to hunt for everything and enjoyed it (most of the time).

By using quest markers, they can get in the habit of being lazy about creating the NPC quest text. They don't have to have the NPC give you specific directions.
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Jani Eayon
 
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Post » Sat Feb 12, 2011 1:30 pm

i agree with this very much as long as they dont put items that your looking for under rubble or in cracks in the wall or the type of place that you either find by accident or take three hours looking for. such was the case for me in new vegas recently and that has an arrow
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Tiff Clark
 
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Post » Sun Feb 13, 2011 4:51 am

you'd get very vague directions like 'go north then when you reach this place go south for a mile then you'll be there' and you have to struggle till you find it.



and that's a good thing?
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Amie Mccubbing
 
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Post » Sun Feb 13, 2011 2:44 am

and that's a good thing?

Apparently, it is. :shrug:

I don't understand it.
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NAtIVe GOddess
 
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Post » Sat Feb 12, 2011 7:05 pm

Apparently, it is. :shrug:

I don't understand it.


Better than: "Here. Go."
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Richus Dude
 
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Post » Sun Feb 13, 2011 2:15 am

Why do people want their hands to be held? In these games you're supposed to be a singular warrior or the messiah incarnate, not some juvenile loser.
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Spencey!
 
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Post » Sun Feb 13, 2011 2:52 am

What they need is to do away with the quest arrow and the repulsive fast travel system.
With those components, all satisfaction of travel and questing is completely removed, and replaced with blind path following.

I like how they added highway men to the roads in order to make traveling more exciting, but it was obsolete since no one wanted to travel by foot.
A simple solution would be to offer carriage or wagon services to those who are willing to pay for fast travel (you would still see the travel, by looking outside the carriage, but it would be fast and efficient.)
That way the "convenience centered" players can have their transportation, while the imersive players can explore on foot.
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sam westover
 
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