» Sat Feb 12, 2011 10:37 pm
Sometimes in Oblivion I felt as if I was on auto-pilot. The quest markers just give you too much information. You enter a dungeon, and you know exactly where you need to go. Sometimes a quest wouldn't even tell you where you needed to go, or explain why you needed to go there, you just looked on the map and suddenly "Oh, I need to go to the southwest corner of Cheydinhal", or "Oh, I need to go to the Talos District of the Imperial City". The directions were too precise, streamlined, and arbitrarily given, and made me feel like the developers thought I had ADD or something, as if I would put the game down in frustration if I didn't find my goal in the first thirty seconds of knowing I even had a goal. This is what I think about when I hear people talking about how Oblivion was "dumbed down".
In this regard, Morrowind was better than Oblivion. There was more of a sense of accomplishment, and it was more realistic to have to hunt around a bit, go the wrong way, give up, come back to the quest later, or randomly come across it when you're looking for something else. Is it hard to believe that some quests should be difficult?
Please don't get me wrong, I love Oblivion and Morrowind both, but there are some things that Morrowind did better than Oblivion, and some things that Oblivion did better than Morrowind. Morrowind just happens to win on this particular subject.