Self-imposed Rules

Post » Tue Feb 15, 2011 5:29 pm

  • Walk everywhere, not run, walk.
  • Run only for short bursts (lower the run speed if I'm faster than things like wolves, dear, and bears).
  • Disable all of the following HUD UI elements: informational messages (top left), sneak meter, quest information, nearby NPCs, POIs, and quest markers.
  • Modify the executable/UI so it doesn't tell me when I'm about to steal something.
  • Probably no swimming.
  • May have to play without the map depending on how they worked this whole 3D world view thing.
  • Sleep every night that I'm not inside a dungeon.
  • No carrying of unrealistic amounts of stuff. Aside from my wielded gear, this means one or two found weapons and maybe a piece of found armour.
  • Must carry a spare set of fur armour when traveling into cold regions (insulation).
  • Melee characters can only use potions, no magic.
  • Music off.
  • Avoid wildlife whenever possible. Hopefully they will already be passive.
  • Remove any type of karma up/down sounds.

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Solina971
 
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Post » Wed Feb 16, 2011 2:32 am

First, I agree with do what you want.

In Oblivion, I tried to limit fast travel to when in RL, time was an imposing factor.

Another thing I did, was roleplay, and certain characters could not use certain weapons, or certain magic, depending on the character.
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ANaIs GRelot
 
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Post » Tue Feb 15, 2011 5:08 pm

Another thing I did, was roleplay, and certain characters could not use certain weapons, or certain magic, depending on the character.

I do that as well. Each character specializes in a specific set of equipment. I usually make them only proficient in a single weapon type. That means if they are an axe wielder and they get a really cool sword, they just have to put it on the mantle as a trophy and not use it.
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Glu Glu
 
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Post » Tue Feb 15, 2011 5:49 pm

Something I did in Mass Effect, which I'm hoping I have the option for in Skyrim, is making choices exactly as I would in real life. In Mass Effect, there would be options to politely deal with things, and diffuse violent situations by charm when possible. I hope that kind of option exists.
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Rachel Cafferty
 
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Post » Tue Feb 15, 2011 3:36 pm

OH yes! Good topic.

2. NO map either! No map no map!


How the hell are you going to manage this?
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Charlotte Buckley
 
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Post » Tue Feb 15, 2011 10:34 pm

My Character, Dave, will be an alcoholic as such i will endeavour to keep him permanently drunk.
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STEVI INQUE
 
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Post » Wed Feb 16, 2011 1:36 am

I do what I want.



I think that's the best answer. That's the spirit that The Elder Scrolls games are made on.

:thumbsup:

Since NPC's apparently give us directions again I'm not going to ever have a "active" quest. Which is to say, no map marker for me. And that's about it. It's not even a "rule" it's just how I would prefer to play :shrug:
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Cheville Thompson
 
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Post » Tue Feb 15, 2011 7:58 pm

1. No use of fast travel (unless glitched in a rock or something, then again I could just use the console commands, hmm will have to think about this)
2. Try to use stealth and only kill where neccesary (I will avoid killing animals if I can, people, well it depends who they are and what they've done)
3. Wait a month before installing mods.( unless one with spears comes out since bethesda seem to be ignoring them despite popular demand)
4. not allowed to use heavy armor, restricted to cloth and light armor.
5. Steal from the rich and give to the poor
6. ammass a band of merry men(and or women)
7. Jump off the highest cliff in the game
8. favour speech and a talk first approach
9. Sleep every 16 hours (in game time, I have college a girlfriend and other stuff to worry about)
10. ammass a mountain of watermellons
11. I will stop right there like the criminal scum I am :P
probly more but they can wait
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Maria Leon
 
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Post » Wed Feb 16, 2011 1:59 am

With some Elder Scrolls playing experience behind you, and with some knowledge of the next instalment now floating around, what rules do you plan on imposing on yourself for your first play through? (I realize this may not be a very clear question, so hopefully my own rules will make it clearer.)

I plan to:
1. Not use fast travel.
2. Not look up quest solutions (or anything else for that matter) on the UESP or similar sites
3. Not reload an earlier save if a quest ends in a manner that I don't like, and to just put up with the consequences

What you said :thumbsup:
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Sami Blackburn
 
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Post » Tue Feb 15, 2011 10:17 pm

1. No fast travel.
2. No cheating.
:nono:
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James Shaw
 
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Post » Wed Feb 16, 2011 5:15 am

1. No fast travel if there is no toggle option to turn off.
2. Carry an assortment of food/drink for my character.
3. No reloading for a decision in a quest or something.
4. Strict myself to only the skills I want to level.
5. Make a check list of certain items (depending on character) that they will collect even if its not valuable. Say my paladin picks up every single bone in a cave to bury it somewhere to let the dead find peace or my necromancer just likes bones and needs some more bones to complete his bone throne to match his bone chandelier(And bones chop sticks!). Or my addict finds every bit of skooma and tobbacco and smokes it right then and there not worrying about the consequences.
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Kerri Lee
 
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Post » Wed Feb 16, 2011 1:29 am

1. Don't cheat
2. Avoid the "completionists" syndrome at all costs
3. Have fun
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Silvia Gil
 
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Post » Wed Feb 16, 2011 7:26 am

1. No looking up things on the internet - never had a problem with this anyway.
2. Don't use fast travel to get to major cities if, like in Oblivion, they are marked on the map from the get-go (travel there at least once by foot). Again, didn't have a problem with this.
3. Don't abuse the leveling system until the main quest is finished (provided it will be abuseable at all in Skyrim). After that I don't give a hooey.
4. No trainers - use the time to explore dungeons instead, and save on cash as well.
5. Forget I know anything of the existance of level-scaling or dungeon level-locks, and play as if I was completely oblivious to those mechanics.
6. Stick to my character's back-story (imitate his attitude).
7. No mods on the first playthrough :P.
8. If the quest giver says "You have to hurry! There's not much time left!" I don't pretend that I don't give a #@$% and go about doing ten other things before attending to the quest. I drop everything else and do it.
9. If it turns out that some skills/perks are overpowered or underpowered, I ignore it, and stick to the character build I had in mind at the start.
10. If a guild is obviously irreconcileable with any that I already belong to, I don't join it just to see if I can complete every single quest in one playthrough. I stay loyal. That pretty much means no Thieves Guild or Dark Brotherhood (Fighter's and Mage's Guilds instead).

...that's it. Ten's a good number :lol:.
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jaideep singh
 
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Post » Wed Feb 16, 2011 1:32 am

1. Use console to toggle off fast travel... I know me.
2. Don't accept every single quest, dive in every single dungeon and be a member of every single guild the first run...
3. Don't install any mods, taste the vanilla first.
4. Take my time, make it last for months before changing to a new character (ignoring forum for spoilers too).

I usually try everything the first time I play and therefore don't want to play another character for a while because I know it all too much already, no more surprises. So it's a no-no for me this time.
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Melanie Steinberg
 
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Post » Wed Feb 16, 2011 4:13 am

Doh! How could I forget? :tongue: The most important rule of ALL: rule 11: say no to ANYONE who appears to be Skyrim's equivalent of the adoring fan. :lol:
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TOYA toys
 
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Post » Tue Feb 15, 2011 6:07 pm

I don't impose rules which aren't in the game. I find it weird personally.
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Milagros Osorio
 
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Post » Wed Feb 16, 2011 8:10 am

I have learned to play without fast travel...and also, I play Oblivion with a mod that slows down your experience so it takes 5 times as long to go up a level. My current game has almost 50 hours played, and I am still 8th level. This is exactly how I will play Skyrim.
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Emma louise Wendelk
 
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Post » Wed Feb 16, 2011 8:26 am

ill do whatever the game lets me do. cant help it :sadvaultboy:

well only exception is perhaps not to fast travel to towns i havent visited before. i hope youre not able to do this by default though.
and i wont use the internet as help for quests and such.
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cosmo valerga
 
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Post » Tue Feb 15, 2011 10:28 pm

I plan to:

1) Exploit every single glitch and gameplay flaw to make my character into a god.
2) Complain on the forums about how the game has a terrible character building system.
3) Refuse to download any mods that fix the game, because I "play on 360".

All seriousness aside, I'm not to big on limiting myself and making up rules. I'll play the game as is and have some fun.
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Kelly Osbourne Kelly
 
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Post » Wed Feb 16, 2011 6:54 am

I don't have any "rules" as such, but I habitually find an inn after dark (or go home if I have one), and normally have one food item and one drink either before going to bed or after waking up.

In Fallout 3, I generally explore any nearby places of interest - if they have a similar system in Skyrim, I'd do that too. I did occasionally explore in Oblivion, but much less often. Having the little empty triangles kind of acts as a "nag" to see what it is. In Morrowind, you had a little square on your map when you were nearby that wouldn't be fully rendered on your map until you reached it, so that served a similar purpose for encouraging you to explore everything.
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Sara Johanna Scenariste
 
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Post » Wed Feb 16, 2011 4:06 am

My only real "rule" is going to be to read every (new) book I come across.
I don't use fast travel unless I'm moving all my stuff from one place to another (can't be bothered traipsing through multiple trips), so I don't really see that as a "rule", as I don't find it hard to keep.
If there's a hardcoe/survival mode I'll use it, otherwise I can never get myself into eating and drinking regularly, as I forget. Do tend to sleep if I come across a place to do so and it's getting late though.
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.X chantelle .x Smith
 
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Post » Wed Feb 16, 2011 2:03 am

Will play the game the way I want to play it.
If the game balance is shot to hell then I guess I'll limit the weapons I use and stuff like that.

If it has more replayability than Oblivion has then I'll probably do some actual roleplaying the second time around and depending on what it is and how the game is designed around the kind of character that I want to create I'll have to make up the rules at that point.
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Sandeep Khatkar
 
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Post » Wed Feb 16, 2011 4:24 am

My only real "rule" is going to be to read every (new) book I come across.

:thumbsup: :read:

[Fargoth] I have a feeling you and I... are about to become very close. [/Fargoth]
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Natalie Harvey
 
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Post » Wed Feb 16, 2011 6:27 am

I plan to play Skyrim the way it will be meant to be played.
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STEVI INQUE
 
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Post » Tue Feb 15, 2011 7:11 pm

For me:

No fast travel.
No quest markers (assuming it's an option, which they've implied heavily it is.)
No guides.
No foreknowledge of item locations, quest givers, etc.
No reloading quests that I "fail." (Barring bugs.)
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Philip Rua
 
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