Self Inflicted "hardcoe Mode"

Post » Mon Jul 26, 2010 1:52 am

Think of it this way:

Say you get married (If you are not already.) and your wife get's pregnant. (If she hasn't already.) You are all very excited. Nine months later, an adorable baby is born. You watch as this child. Your own flesh and blood, grows and grows. You swell with pride as you realize that everything this kid knows, you taught him/her. A great amount of time and effort went into this child, and you wouldn't trade this kid for the world.

Then one day, on your son/daughter's seventh birthday, a dragon storms the birthday party and eats him/her.

You are all very sad.

That's ok, you'll just reload, right?

Wrong.

This kid is gone. There is nothing you can do to save him/her, no matter how attached you were. Mourn their loss, then get cracking on another kid.

It's kinda like that.

... :ohmy:

That sounds even worse! Why would I roleplay that!

I kind of understand the point, but it would just be too much for me to roleplay AND reload on death. I wouldn't be able to justify certain things. What if I died in the final battle? How would I be able to explain my new character reliving exactly what my previous character did? I can only suspend my disbelief so far.

I get the point of the challenge, but it's either one or the other for me. I couldn't roleplay like that AND restart every time I died.
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Killer McCracken
 
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Post » Mon Jul 26, 2010 9:34 am

I like most of the rules made up in this thread, but I have to admit no reload on death is pushing my limits hard.
I take great personal insult on dying so I will play my characters in a very prudent way.
If I still manage to die, then I usually quit playing for the day to at least simulate a little bit the feeling of that char being gone.
But I still couldn't bring myself to not reload the next day - at least not if it's my main character.
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BlackaneseB
 
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Post » Mon Jul 26, 2010 8:17 am

-I would add when you eat. Find a place to sit down at a table. If your in the wilderness please god let you be able to build fires and bedrolls. If not imagine your at one lol.

-when you go into a shop in a big city wear appropriate clothes. There is no need to show off your armor if you are strolling through the marketplace.
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Imy Davies
 
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Post » Mon Jul 26, 2010 12:04 pm

Think of it this way:

Say you get married (If you are not already.) and your wife get's pregnant. (If she hasn't already.) You are all very excited. Nine months later, an adorable baby is born. You watch as this child. Your own flesh and blood, grows and grows. You swell with pride as you realize that everything this kid knows, you taught him/her. A great amount of time and effort went into this child, and you wouldn't trade this kid for the world.

Then one day, on your son/daughter's seventh birthday, a dragon storms the birthday party and eats him/her.

You are all very sad.

That's ok, you'll just reload, right?

Wrong.

This kid is gone. There is nothing you can do to save him/her, no matter how attached you were. Mourn their loss, then get cracking on another kid.

It's kinda like that.


I find myself very confused by this. You seem to be comparing the game to a real-world situation, but then you introduce a dragon, which indicates that this is actually a fantasy situation. So which is it? Am I supposed to imagine a real-world situation, with a real child who is killed by a drunk driver on their seventh birthday? If so, I can't believe you are making a comparison between losing a child in real life and losing a character in a game. Or are we still in a fantasy setting? If so, then I don't really get it--what's the difference between losing an imaginary child and an imaginary character? I'm just really confused about what you are trying to say with this comparison.

Anyway, I don't think I am "hardcoe" enough to go this route. I play TES games precisely because they are fantasy (in the "escape from reality" sense, not necessarily the "swords and sorcery" sense). Real life has enough tragedy that I don't need to manufacture tragedy in my games. If my character dies, you bet I'm going to rewind time and bring him or her back to life. Carrying my roleplaying through to the death of my character would not be fun for me, and ultimately I play games to have fun.

Other elements, like eating and sleeping, sound like a good idea to me. They would make the game feel a little more real. But I don't want it to be so real as to mimic the tragedy of real life. If something like this makes the game more enjoyable for you, though, more power to you. I just don't think I could do it--or would want to do it.
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Abi Emily
 
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Post » Mon Jul 26, 2010 10:00 am

I find myself very confused by this. You seem to be comparing the game to a real-world situation, but then you introduce a dragon, which indicates that this is actually a fantasy situation. So which is it? Am I supposed to imagine a real-world situation, with a real child who is killed by a drunk driver on their seventh birthday? If so, I can't believe you are making a comparison between losing a child in real life and losing a character in a game. Or are we still in a fantasy setting? If so, then I don't really get it--what's the difference between losing an imaginary child and an imaginary character? I'm just really confused about what you are trying to say with this comparison.

Anyway, I don't think I am "hardcoe" enough to go this route. I play TES games precisely because they are fantasy (in the "escape from reality" sense, not necessarily the "swords and sorcery" sense). Real life has enough tragedy that I don't need to manufacture tragedy in my games. If my character dies, you bet I'm going to rewind time and bring him or her back to life. Carrying my roleplaying through to the death of my character would not be fun for me, and ultimately I play games to have fun.

Other elements, like eating and sleeping, sound like a good idea to me. They would make the game feel a little more real. But I don't want it to be so real as to mimic the tragedy of real life. If something like this makes the game more enjoyable for you, though, more power to you. I just don't think I could do it--or would want to do it.


Chillax bro. It's just an anology that was stretched a bit too far, but used for comedic purposes to illustrate his point that to promote a sense of realism and greater RPG attatchment to your character, death poses a more realistic danger to your character. The effect from this style of play makes every second more precious and appreciated, as the slightest risk runs the permanent death of your character. Combat is more alive, and you are gripped with greater intensity by the game.

But agreed, it'd be way too difficult to restart over with another character should your main die. I'd cry. Well, actually I'd just reload. But trying NOT to die once would be an extremely fun playthrough. Food for thought.
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.X chantelle .x Smith
 
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Post » Sun Jul 25, 2010 11:23 pm

To me, hardcoe mode for New Vegas was remembering to eat, drink, and sleep in real life while playing the game..... I play it way too much.
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Nick Pryce
 
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Post » Mon Jul 26, 2010 2:41 am

I don't think will be a problem if hardcoe mode will be present or not. Like any other (TES) games one will play it as he/she wishes. However, I'm not too inclined to use this kind of style since I'm too attached to my characters. Nonetheless I must admit it could be an intriguing challenge.
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Andrew Lang
 
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Post » Mon Jul 26, 2010 12:36 am

I'll use this on my "preparing for Skyrim" character in Oblivion, but I'll skip the sleeping. Remember I am a warrior, not a big city [censored].

You forgot 1 rule though: Never skip a conversation. Ruins the immersion. For me at least.
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James Hate
 
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Post » Sun Jul 25, 2010 10:50 pm

hardcoe mode in games like Diablo is fine, because all it involves is grinding monsters and loot in a never ending cycle dying or not. Games with actual world interaction get incredibly repetitive if you restart them a bunch. At least they do for me, although I am an OCD freak and restart characters every time I do something wrong like accidentally put a point in intellect instead of endurance.
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phil walsh
 
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Post » Mon Jul 26, 2010 11:34 am

Character: Haha I have conquered High Hrothgar, let us gaze over the lands from the ridge of the mountain, I am not afraid of the height, I enjoy it!
*Cat walks into the room IRL*
Player: Oh, hai cat, I′m playing Skyrim, what do you want ?
Cat: Meow.
*Cat jumps onto the keyboard, hits the W key*
Player: NOOOOOOOO!
Character: This scenery is so sad, I get this urge to jump off the mountain.
*Splat*
Game: Would you like to load your save ?
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adame
 
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Post » Mon Jul 26, 2010 11:05 am

Why would I spend hours in facegen making an Altmer sorceress that you would have a crack at after only two pints of Guinness and a mere drop of Powers whiskey, to then play dead is dead.
Nothing wrong with sleeping, eating, and no fast travel though. Roleplay idea : once a game week, drink an inn dry, sleep 'til the next afternoon, then eat all the food you can find, then have a hair of the dog before adventuring.

My thought, to have some attachment to the character, managed to make a decent looking bosmer lady after all this years :) now add that your character typically do the Kvatch and mage guild recommendation routine for most new characters it will be pretty boring.

Current character does not cast magic and no fast travel, it’s a curse on the wrist irons that prevent it, will have to change the mini mood to release them. As I play with craftybits she gathers or makes almost all she need and live in a portable tent so she has little use for fast travelling.
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KIng James
 
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Post » Mon Jul 26, 2010 11:31 am

I would hate playing by some of those rules. Death means death would svck, take all the fun out of the game. I myself did not use fast travel in OB for while, as I enjoyed wandering the land. I will do the same for Skyrim.

I do like to role play my character. For example I won't do something that realistically is bad(if I am playing a good guy) even if the game does not punish me for it. Like when your a member of a guild and you can take everything, that is absurd. Also I try to do things that would make sense, in Nehrim I have this donkey, I wanted to go somewhere with out him, so I got off on some bridge(knowing he would just stay there until I fast traveled then he would be back near me) but as I started walking away I realized that is a poor place to leave my beloved mount, so I got back on and rode back to the sanctum(like a home base in the early parts of the game) and left him there, in a little field so he could eat and relax while I was gone.
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Luis Longoria
 
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Post » Mon Jul 26, 2010 1:51 am

Character: Haha I have conquered High Hrothgar, let us gaze over the lands from the ridge of the mountain, I am not afraid of the height, I enjoy it!
*Cat walks into the room IRL*
Player: Oh, hai cat, I′m playing Skyrim, what do you want ?
Cat: Meow.
*Cat jumps onto the keyboard, hits the W key*
Player: NOOOOOOOO!
Character: This scenery is so sad, I get this urge to jump off the mountain.
*Splat*
Game: Would you like to load your save ?

My cat likes to walk on the keyboard and block the screen sometimes, I am always like: oh com'on! Daddys playing his game right now, its not time for sea chicken!
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Sheeva
 
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Post » Mon Jul 26, 2010 12:53 pm

My cat likes to walk on the keyboard and block the screen sometimes, I am always like: oh com'on! Daddys playing his game right now, its not time for sea chicken!


I don′t really own a cat, I′m just saying that not loading a save after dying can sometimes not be a sign of true hardcoe roleplay. There are too many chances for accidental death caused by out-of-game influenses for me to think it adding to immersion to not load after you die.
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gemma king
 
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Post » Mon Jul 26, 2010 12:17 am

I prefer to roleplay to the sense of traditional dice roleplaying. I will keep reloading due lack of known stats and the fact that the world actually restarts on a new character, rather than continue where your old character died. I just hope combat avoidance is a real possibility.
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Oscar Vazquez
 
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Post » Mon Jul 26, 2010 11:32 am

Why not buy Dark Souls straight away, as that game will be designed to kick the player in the arss as they go. I'm going to enjoy Skyrim to full without artifical hardcoe stuff in it, if I want hardcoe I just switch disc with Dark Souls. :wink_smile:
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Je suis
 
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Post » Mon Jul 26, 2010 2:18 am

I don′t really own a cat, I′m just saying that not loading a save after dying can sometimes not be a sign of true hardcoe roleplay. There are too many chances for accidental death caused by out-of-game influenses for me to think it adding to immersion to not load after you die.

Then you should get one, I live by myself and my cat is a good companion, its like my kid. I wish Skyrim had cats as pets, OB and MW had mods for cats though, so I will get a mod, so I can have a cat in my player home or at least having them wander around town.
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lolly13
 
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Post » Mon Jul 26, 2010 3:19 am

Then you should get one, I live by myself and my cat is a good companion, its like my kid. I wish Skyrim had cats as pets, OB and MW had mods for cats though, so I will get a mod, so I can have a cat in my player home or at least having them wander around town.


Agreed. Plus cats are lower maintenance then dogs.

And wow, just read the GI mag, mean looking creenshots. The UI (or lackthereof) would only serve to encourage RPG in hardcoe Mode. Much more immersive/realistic, gonna be freaking EPIC.
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des lynam
 
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Post » Mon Jul 26, 2010 3:37 am

I tend to do all those thing except die for ever... Sorry but I'm careful but some times you can't help but fall and brake your legs or at low level aspecialy bite off more that you can chew. As for difficultly some times, for me, it gets in the way of rp, I often play on easyer setting so enemys take a realistic number of slices stabs or shots, it's a shame I take very limited damage but I balance that by regulating my inventory to a reasonable amout of gear.
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Gisela Amaya
 
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Post » Mon Jul 26, 2010 12:36 am

i hope we wont have to do the hardcoe mode ourselves i liked how they did it in new vegas i hope they have an option to play it in skyrim hardcoe mode that is
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Colton Idonthavealastna
 
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Post » Mon Jul 26, 2010 12:03 am

I like NV's hardcoe mode - if you truly want to go hardcoe, you should remove any reference to skill attributes and judge your ability based on what the game allows you to do. There should be no "This lock requires level 10 security" or "That spell is for masters only". You should just fail at casting the spell. Also, no health, fatigue etc bar. If your character is limping with an arrow stuck in his neck, that's a bad thing.

I don't think I could handle the 'never reload' thing though. Choo talkin' crazy./
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Veronica Martinez
 
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Post » Sun Jul 25, 2010 11:23 pm

i would be satisfied with a fallout style hardcoe mode + no fast travel.
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Nicole Mark
 
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Post » Mon Jul 26, 2010 4:20 am

I'd like in-game incentives to play that way (slight bufs for eating/sleeping/etc properly, and penalties if going without for a while). Except for dead-is-dead... I like the concept, but it's so easy to hit a patch of bad luck or to accidentally die, that it would be more frustrating than emotionally gripping. Especially if the game isn't going to properly warn us of the kinds of dangers we may be facing until it's too late.

Instead, I'd propose an alternative for those that don't want to go that far. Keep saves from every time you sleep (in addition to the extra precaution saves, in case of crashes or abruptly leaving the game). If you die, then only reload the save from when you last slept, regardless of how long ago that was and how many saves you had since then. Waiting does not count as sleep.. only beds (and bed rolls and such) will suffice.
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Rhi Edwards
 
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Post » Mon Jul 26, 2010 12:05 pm

What about no pressing 't' - find a bed or wait it out in real-time?

Anyway, I adhere to a couple of these, but not things like the save files. And I don't really like consequences, it gets in the way of the fun - so I just drink mead every so often in Oblivion, because I'm a Nord :P
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Michael Korkia
 
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Post » Mon Jul 26, 2010 11:58 am

too hardcoe for me, unless the game is telling me to eat and sleep i won't do it.. my PS3 name is Highlander for a reason (i never die!).. i hope there is a hardcoe mode built into the game tho
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Bellismydesi
 
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