Does anyone know what this actually does in-game?
ScriptName ObjectReference extends Form
Function http://www.creationkit.com/SendStealAlarm_-_ObjectReference(Actor akThief)
- Sends a steal alarm as if this reference had just been stolen by the actor.
SendStealAlarm - ObjectReference
Member of: http://www.creationkit.com/ObjectReference_Script
Function SendStealAlarm(Actor akThief)
MillionDollars.SendStealAlarm(Game.GetPlayer()) ; Behave as if the player had just tried to steal the million dollars
Who, or what, shows the behaviour and what IS the behaviour, exactly?
Is it possible to actually get an alarm bell to ring?
Cheers!
~.~