I think I recall that Morrowind had this law of physics in place. One could not store an object that was larger than the container itself, in a container... simple, logical.
Oblivion, not so much. You could store a 96 pound Daedric Warhammer in a tiny Cloth Sack! :laugh:
Who cares? Yes? No?
I liked the system in Morrowind simply because it made
sense. And though I would prefer Beth to revert to such a system (with, perhaps, the option of purchasing additional storage containers), this is one area where I don't mind having to impose limits on myself for the sake of other's sanity. What I would
really like to see, however, is a more believable system for encumbrance. Although convenient, the current system is completely absurd in that the player character can carry around several suits of armor, a dozen swords, and dozens of potions, scrolls, alchemical ingredients, etc. Which, aside from being ridiculously heavy, would also be incredibly bulky. Not to mention that I think a more logical system for encumberance would help to balance the game's economy a bit better.
It's like the people complaining about not being able to store a 2H sword in a small jewelbox forgot they can simply place the 2H sword on the ground. Not everything had to be in a chest. I had full suits of armor neatly stacked ontop of each other on the ground. Legs below the chest. Shoulder pauldrons on their respective sides with the gloves below. Boots at the bottom of the legs. On a table or shelf I had an entire collection of helmets lined up next to each other. Some of them trophies of my kills.
And here I was thinking that
I was the only one who is that AR about that sort of stuff. :tongue: