Sensible Containers?

Post » Fri Feb 18, 2011 7:01 pm

I think I recall that Morrowind had this law of physics in place. One could not store an object that was larger than the container itself, in a container... simple, logical.

Oblivion, not so much. You could store a 96 pound Daedric Warhammer in a tiny Cloth Sack! :laugh:

Who cares? Yes? No?
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Hayley O'Gara
 
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Post » Fri Feb 18, 2011 11:59 pm

I'd rather have unlimited storage space. Needing several different treasure holes (locations) in Morrowind was annoying, in my opinion.
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Ross Zombie
 
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Post » Fri Feb 18, 2011 11:18 pm

I don't quite remember how this was done. I'm assuming Morrowind's containers had realistic maximum weight capacities, which more or less worked out in keeping the player from stashing absurdly large items. I wouldn't mind seeing it return, but I don't care much either way.

I usually would divvy up the items in my home in Morrowind across several containers anyway based on logic alone. Things like alchemical ingredients in sacks and equipment in chests. :P
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Alisia Lisha
 
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Post » Fri Feb 18, 2011 6:33 pm

I usually would divvy up the items in my home in Morrowind across several containers anyway based on logic alone. Things like alchemical ingredients in sacks and equipment in chests. :P


Lol, I did the same thing, and again in Oblivion. For right now though as I don't have a house, I have everything stored in one "large" box in the camp at Vilverin. :)
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koumba
 
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Post » Fri Feb 18, 2011 7:38 pm

Lol, I did the same thing, and again in Oblivion. For right now though as I don't have a house, I have everything stored in one "large" box in the camp at Vilverin. :)

Wouldn't that reset?
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kitten maciver
 
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Post » Sat Feb 19, 2011 4:06 am

they tried it in Oblivion but scraqed it for some reason, does anyone know?
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Isabel Ruiz
 
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Post » Fri Feb 18, 2011 8:31 pm

Yeah, I'm willing to suspend my disbelief when it comes to a giant warhammer in a tiny cloth sack so long as I have infinite storage space and don't have to worry about looking in a ton of different containers for a specific item, or needing to resort to being overly organized.
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suzan
 
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Post » Sat Feb 19, 2011 7:48 am

I don't quite remember how this was done. I'm assuming Morrowind's containers had realistic maximum weight capacities, which more or less worked out in keeping the player from stashing absurdly large items. I wouldn't mind seeing it return, but I don't care much either way.

I usually would divvy up the items in my home in Morrowind across several containers anyway based on logic alone. Things like alchemical ingredients in sacks and equipment in chests. :P

Ingrediants in a sack? How barbaric, you keep them in the cupboard next to the spices. :P


I'd rather they keep it unlimited, I mixmatch items to certain containers anyways so it doesn't matter to me. Just trivial stuff that some people would find very very tedious.
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Marquis T
 
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Post » Fri Feb 18, 2011 9:48 pm

I agree with having limitations, but there are other things they should be worrying about. Also, I don't think I'm the only one who would find it annoying to try to put a weapon up in my house, just to have the container tell me there is a limit. I would rather focus on playing the game. Just saying :shrug:
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Nina Mccormick
 
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Post » Sat Feb 19, 2011 1:27 am

Wouldn't that reset?


Negative, even if the Garlic clover, the Potion of Healing, Mutton and of course, the Bandits re-spawn, all of MY items placed in that box near the southern tree are ALL still there. :)
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[Bounty][Ben]
 
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Post » Fri Feb 18, 2011 7:19 pm

The storage in Morrowind, combined with the bodies not having limits and "staying where they are" meant you wanted a dead body in your house so you can store stuff. Pretty weird if you ask me. I'd really prefer to have as much space as I want about armors and stuff. Especially after mods. I remember trying the litch king armor mod in Morrowind (or some mod that looked like it. The armor was in redoran vaults) and realizing I could barely store all the items using all the containers in the abandoned house in Vivec. II don't believe the containers in the houses will be enough if they have limit. In any case, even if they go that route, a mod can easily solve such problems, so I'm not worried either way.
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MISS KEEP UR
 
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Post » Fri Feb 18, 2011 9:36 pm

Similar to the containers, did anyone else LOVE seeing the weapon on racks on the wall? In Oblivion, they have weapon racks, but you couldn't utilize them to make your weapons look all cool and fancy. :( I liked walking into a Guard post in Morrowind and seeing all the weapons neatly and efficiently displayed on the wall.
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Dylan Markese
 
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Post » Sat Feb 19, 2011 1:32 am

This would only add to game play if items are worth a lot more in Skyrim. As in you found a suit of armor in a cave and it will be all you can carry back to town but it will give as much money as two Oblivion dungeons would. A container capacity should match the value of the game's cost:item ratio.

Otherwise it will be a negative experience that just adds tedium to the game. Tons and tons of items and no where to store them.
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Chris Ellis
 
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Post » Sat Feb 19, 2011 8:43 am

It's like the people complaining about not being able to store a 2H sword in a small jewelbox forgot they can simply place the 2H sword on the ground. Not everything had to be in a chest. I had full suits of armor neatly stacked ontop of each other on the ground. Legs below the chest. Shoulder pauldrons on their respective sides with the gloves below. Boots at the bottom of the legs. On a table or shelf I had an entire collection of helmets lined up next to each other. Some of them trophies of my kills.

Of course none of that was possible in Oblivion due to the absurd "physics" engine. Which clearly didn't follow any simple laws of physics. Something as tiny as a feather, if incorrectly maneuvered, could send a heavy plate cuirass flying across the room. Standing a cup or candle was a challenge worthy of achievement points. Made it a pain to place items around your house in anything but chests and boxes.
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Marina Leigh
 
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Post » Fri Feb 18, 2011 7:40 pm

I think I recall that Morrowind had this law of physics in place. One could not store an object that was larger than the container itself, in a container... simple, logical.

Oblivion, not so much. You could store a 96 pound Daedric Warhammer in a tiny Cloth Sack! :laugh:

Who cares? Yes? No?


I liked the system in Morrowind simply because it made sense. And though I would prefer Beth to revert to such a system (with, perhaps, the option of purchasing additional storage containers), this is one area where I don't mind having to impose limits on myself for the sake of other's sanity. What I would really like to see, however, is a more believable system for encumbrance. Although convenient, the current system is completely absurd in that the player character can carry around several suits of armor, a dozen swords, and dozens of potions, scrolls, alchemical ingredients, etc. Which, aside from being ridiculously heavy, would also be incredibly bulky. Not to mention that I think a more logical system for encumberance would help to balance the game's economy a bit better.

It's like the people complaining about not being able to store a 2H sword in a small jewelbox forgot they can simply place the 2H sword on the ground. Not everything had to be in a chest. I had full suits of armor neatly stacked ontop of each other on the ground. Legs below the chest. Shoulder pauldrons on their respective sides with the gloves below. Boots at the bottom of the legs. On a table or shelf I had an entire collection of helmets lined up next to each other. Some of them trophies of my kills.


And here I was thinking that I was the only one who is that AR about that sort of stuff. :tongue:
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Peter P Canning
 
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Post » Fri Feb 18, 2011 9:18 pm

It's like the people complaining about not being able to store a 2H sword in a small jewelbox forgot they can simply place the 2H sword on the ground. Not everything had to be in a chest. I had full suits of armor neatly stacked ontop of each other on the ground. Legs below the chest. Shoulder pauldrons on their respective sides with the gloves below. Boots at the bottom of the legs. On a table or shelf I had an entire collection of helmets lined up next to each other. Some of them trophies of my kills.

Of course none of that was possible in Oblivion due to the absurd "physics" engine. Which clearly didn't follow any simple laws of physics. Something as tiny as a feather, if incorrectly maneuvered, could send a heavy plate cuirass flying across the room. Standing a cup or candle was a challenge worthy of achievement points. Made it a pain to place items around your house in anything but chests and boxes.


Very true, I hate the physics too, but the Telekinesis Spells did help.
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Angel Torres
 
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Post » Sat Feb 19, 2011 6:50 am

I'd rather have unlimited storage space. Needing several different treasure holes (locations) in Morrowind was annoying, in my opinion.

I can see your point, but that's just one side of the issue. You're trying to validate convenience while sacrificing realism and immersion.
I think it added a lot for me in terms of role playing, picking my storage places in a way that made me manage my space. I liked that.
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Mylizards Dot com
 
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Post » Sat Feb 19, 2011 9:11 am

Realistic storage would be, well realistic. But I prefer Oblivion's unlimited storage space. As I couldn't find any chest to store my Stendarr's Hammer in, in Morrowind....
(Yes I stole the hammer, I couldn't resist. Side note, not easy...)
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Spooky Angel
 
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Post » Fri Feb 18, 2011 9:34 pm

:D In Oblivion I remember I had a huge war hammer and I looked around for a place to store it and found a small little sack and it fit! Even with other ingredients in there...I would actually love for Morrowind's realistic containers to return.
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~Sylvia~
 
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Post » Sat Feb 19, 2011 6:53 am

Realistic storage would be, well realistic. But I prefer Oblivion's unlimited storage space. As I couldn't find any chest to store my Stendarr's Hammer in, in Morrowind....
(Yes I stole the hammer, I couldn't resist. Side note, not easy...)


OH YEAH, IN MOURNHOLD, RIGHT?!?!? In the Museum? It weighed like 5,000 pounds as I recall... :laugh: I'm interested to know how you did it, do tell. :)

I can see your point, but that's just one side of the issue. You're trying to validate convenience while sacrificing realism and immersion.
I think it added a lot for me in terms of role playing, picking my storage places in a way that made me manage my space. I liked that.


Same here. Think of like a modern-day case for a handgun for example. The case is very durable on the outside, though very soft yet conforming to the exact shape of the weapon on the inside. I'd like to have a large durable chest, but long and durable enough to house a Daedric Warhammer. Perhaps containers could be specific to its contents, like a "Daedric Chest", featuring the typical look of Daedric Weapons and Armor, but on the outside of the Chest itself. Dunno, just a silly thought. :shrug:
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michael danso
 
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