[REL] Sensual Walks for Female NPCs

Post » Fri May 20, 2011 3:53 pm

Sensual Walks Version 4.9 Released

    New and updated Sensual Walks Patches
  • Split Expansion version 1.0
  • Et in Arkay Ego version 1.2
  • moDems City Life version 2.2
  • moDems City Life Beautiful People Compatible version 2.2

    Other Changes
    None.

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Thomas LEON
 
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Post » Fri May 20, 2011 11:33 am

Sensual Walks Version 4.9.1 Released

    New and updated Sensual Walks Patches
  • Fixed Midas Magic Companion Dark Zoe, which was completely wrong (thanks to CyberFoxx)

    Other Changes
    None.

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Laura Hicks
 
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Post » Fri May 20, 2011 1:46 pm

I just noticed that the spell merchants added by http://theelderscrolls.info/?go=dlfile&fileid=219 don't have sensual walks. Just a thought for completion.
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Taylor Bakos
 
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Post » Fri May 20, 2011 8:51 am

I just noticed that the spell merchants added by http://theelderscrolls.info/?go=dlfile&fileid=219 don't have sensual walks. Just a thought for completion.

Thanks for the feedback - will take a look when I have some time.
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Janette Segura
 
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Post » Fri May 20, 2011 12:21 pm

Sensual Walks Version 4.10 Released

    New and updated Sensual Walks Patches
  • Less Annoying Magic Experience version 1.7
  • The Dwarves of the Mountain version 1.7
  • Vampire Hunting - Order Of The Virtuous Blood version 1.5
  • Dragon Captions - The Imperial City of Sutch Reborn version 9.0

    Other Changes
  • Corrected an OBMM installation problem for Crowded Roads 3 Flavors (thanks to Unknownymous)

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Heather Stewart
 
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Post » Fri May 20, 2011 8:04 pm

This is wonderfull I never tried to implement the other sixy walks because it was kind of weird seeing a female hunter in the middle of the forest walking all sixy but this looks like a great fix for that thank you so much for your efforts
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Maria Leon
 
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Post » Fri May 20, 2011 6:12 am

This is wonderfull I never tried to implement the other sixy walks because it was kind of weird seeing a female hunter in the middle of the forest walking all sixy but this looks like a great fix for that thank you so much for your efforts

Many thanks for your kind words - much appreciated. Sounds like you will be using the Animations Installer to adjust the various walks to your tastes :)
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SamanthaLove
 
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Post » Fri May 20, 2011 5:08 pm

Sensual Walks Version 4.10 Released


New and updated Sensual Walks Patches
Less Annoying Magic Experience version 1.7
The Dwarves of the Mountain version 1.7
Vampire Hunting - Order Of The Virtuous Blood version 1.5
Dragon Captions - The Imperial City of Sutch Reborn version 9.0

Thanks for the update, especially the LAME one I asked for. That was quick!
However, I'm having a problem with it, specifically the bgLame VWalk.esp, Bash really doesn't like it and spits out a error message about it (something to do with mergability or summot) and I cannot rebuild my bashed patch with it even in my mod list :(
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oliver klosoff
 
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Post » Fri May 20, 2011 4:29 pm

Thanks for the update, especially the LAME one I asked for. That was quick!
However, I'm having a problem with it, specifically the bgLame VWalk.esp, Bash really doesn't like it and spits out a error message about it (something to do with mergability or summot) and I cannot rebuild my bashed patch with it even in my mod list :(

I presume you mean bgMagicEV Vwalk.esp.

I just installed this and created a bashed patch without any problems using Wrye Bash v282. I used two variations...

1. {{BASH:Actors.Anims,NoMerge}}

and

2. Mark mergeable

Things to check - Load Order, LAME version (needs to be 1.7) and Wrye Bash version (should be 277 or recommend 282)

Does any of this help?

Edit: Would be useful to know exactly what error message is displayed
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victoria johnstone
 
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Post » Fri May 20, 2011 1:09 pm

Lol, sorry ment bgMagic Vwalk.esp

Anyhow, upgrading to Bash 282 fixed the problem. Forgot/missed that release whilst away for the weekend.

Thanks for the awesomeness that is this beauty :D
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Joanne Crump
 
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Post » Fri May 20, 2011 11:50 am

Sensual Walks Version 5.0 Released

    New and updated Sensual Walks Patches
  • TRoN (The Underdark - The Realm Of Northdark) version 1.1

    Other Changes
  • Script changed to include support for previous versions of TRoN
  • BAIN folder structure has been reorganised to accommodate TRoN script changes

    Important Note for BAIN Users
  • You need to reselect your sub-packages as a result of the folder structure changes

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Facebook me
 
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Post » Fri May 20, 2011 4:39 pm

Sensual Walks Version 5.1 Released

    New and updated Sensual Walks Patches
  • Better Redguards version 2.1
  • Better Looking Redguards version 1.0
  • The Ayleid Steps version 3.3.1
  • Tears of the Fiend version 1.22
  • Malevolent version 1.02

    Other Changes
    None

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Nicole Coucopoulos
 
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Post » Fri May 20, 2011 12:13 pm

Sensual Walks Version 5.2 Released

    New and updated Sensual Walks Patches
  • T.I.E. (Tamriel Immersion Experience) version 1.34
  • Stirk version 1.2
  • Reapers The Dark Tower version 8
  • Hoarfrost Castle version 1.2.2
  • Windfall version 1.0
  • Kragenirs Death Quest version 1.06

    Other Changes
    None

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Katey Meyer
 
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Post » Fri May 20, 2011 6:35 pm

Sensual Walks Version 5.2.1 Released

    New and updated Sensual Walks Patches
  • Bananasplit Better Cities version 4.5.2b
  • Feldscar version 1.0.2

    Other Changes
    None

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Ronald
 
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Post » Fri May 20, 2011 10:12 am

Had a thought. Integration - The stranded Light has no walk patches :whistling:
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Devils Cheek
 
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Post » Fri May 20, 2011 1:55 pm

Had a thought. Integration - The stranded Light has no walk patches :whistling:

Many thanks for the continued interest and suggestion.

I did take a look at this mod a while back and decided not to make a patch for it because it had dependencies on mods that did not fit with how I like to play Oblivion. If I ever decide to try out the dependencies, I will certainly take another look at making a patch.

Sorry that I am not able to satisfy your request at this time.
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Yonah
 
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Post » Fri May 20, 2011 8:12 am

Don't worry about it chief.
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Chloe Botham
 
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Post » Fri May 20, 2011 10:01 pm

Hi, Surazal, I PM'd you about your post that I can uncheck the sensual esps and the will be only virtually active while WB will import them in my game. This is good.

However, I jsut realised there is no patch for Integration-The Stranded Light by bg2408.
Can you make one?
Thanks.
I am in hurry to uncheck the sensual plugins. This will save more than 10 slots!
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Gavin Roberts
 
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Post » Fri May 20, 2011 10:44 pm

Hi, Surazal, I PM'd you about your post that I can uncheck the sensual esps and the will be only virtually active while WB will import them in my game. This is good.

However, I jsut realised there is no patch for Integration-The Stranded Light by bg2408.
Can you make one?
Thanks.
I am in hurry to uncheck the sensual plugins. This will save more than 10 slots!

See post number 91 - Sorry
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Michelle Smith
 
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Post » Sat May 21, 2011 12:14 am

Sensual Walks Version 5.3 Released

    New and updated Sensual Walks Patches
  • Adash - City of Magic version 3.0

    Other Changes
    None

See http://www.tesnexus.com/downloads/readmes/Sensual%20Walks%20for%20Female%20NPCs_readme.txt for more information about changes made since the initial release.

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Luna Lovegood
 
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Post » Fri May 20, 2011 9:46 pm

Many thanks for the continued interest and suggestion.

I did take a look at this mod a while back and decided not to make a patch for it because it had dependencies on mods that did not fit with how I like to play Oblivion. If I ever decide to try out the dependencies, I will certainly take another look at making a patch.

Sorry that I am not able to satisfy your request at this time.

Huh, if you are from UK and I live in UK, come visit me with your external drive, I heve 2 nice PCs, coffe, liquor and refreshments on me :D I like the Integration's "dependancies" if you're talking about RBP and LAME.
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Matt Fletcher
 
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Post » Fri May 20, 2011 5:55 pm

Huh, if you are from UK and I live in UK, come visit me with your external drive, I heve 2 nice PCs, coffe, liquor and refreshments on me :D I like the Integration's "dependancies" if you're talking about RBP and LAME.

lol

OK, I have PM'd the author for permission, downloaded the mod and all the requirements and am working on it now :)
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ZzZz
 
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Post » Fri May 20, 2011 12:26 pm

lol

OK, I have PM'd the author for permission, downloaded the mod and all the requirements and am working on it now :)

Ah, now you're talkin'! :D
Listen, I did something to the Real Walk and it stopped working.
What happened: BAINstalled my packages.
Rebuilt patch. All was well.
For some reason decided DMC Stylish animations did not work properly (and was wrong) and because was lazy, justdropped its meshes in data folder.
Turned out DMC was fine but for some reason my char started walking vanilla.
Uninstalled/reinstalled real walk, rebuilt bashed patch first without it, then with it - no luck. Tagged with Import Actor Anims - no luck.
Must I deactivate all mods and reactivate them one by one (at least 3 hours) or there is another way?
Can you help?
You and Mur_Zik got it right- vanilla walks svck.
Thanks.
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Dan Endacott
 
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Post » Fri May 20, 2011 8:55 pm

Can you help?
You and Mur_Zik got it right- vanilla walks svck.
Thanks.

Just to confirm - you are talking about http://www.tesnexus.com/downloads/file.php?id=27954, which applies a walk animation to the Player Character (PC) and not female NPCs?

Did you use OBMM to install Real Walks? If not, try installing Real Walks using OBMM.

If it still doesn't work, post your Load Order (use WB to produce the list) in case there is something I can spot.

Edit:

I took a look at the ESPs, and basically DMC and Real Walks conflict with each other.

If you load Real Walks before DMC, then DMC will use Umpa's sixy Walk or Vanilla walk if Umpa is not installed.

If you load Real Walks after DMC, then the Real Walk animation will be used, but the DMC animations won't apply to your character.

If you want to use both, then I suggest you use TES4Edit to change the DMC ESP to use Real Walks instead of the Umpa animation...

Change "Umpa_sixy_walk.kf" to "0Realfemalewalk.kf" and deactivate the Real Walks ESP

Or, for something simpler, try renaming "0Realfemalewalk.kf" to "Umpa_sixy_walk.kf" in the "Oblivion\Data\meshes\Characters\_male\specialanims" folder and deactivate the Real Walks ESP.
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Rude_Bitch_420
 
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Post » Fri May 20, 2011 11:42 am

Just to confirm - you are talking about http://www.tesnexus.com/downloads/file.php?id=27954, which applies a walk animation to the Player Character (PC) and not female NPCs?

Did you use OBMM to install Real Walks? If not, try installing Real Walks using OBMM.

If it still doesn't work, post your Load Order (use WB to produce the list) in case there is something I can spot.

Edit:

I took a look at the ESPs, and basically DMC and Real Walks conflict with each other.

If you load Real Walks before DMC, then DMC will use Umpa's sixy Walk or Vanilla walk if Umpa is not installed.

If you load Real Walks after DMC, then the Real Walk animation will be used, but the DMC animations won't apply to your character.

If you want to use both, then I suggest you use TES4Edit to change the DMC ESP to use Real Walks instead of the Umpa animation...

Change "Umpa_sixy_walk.kf" to "0Realfemalewalk.kf" and deactivate the Real Walks ESP

Or, for something simpler, try renaming "0Realfemalewalk.kf" to "Umpa_sixy_walk.kf" in the "Oblivion\Data\meshes\Characters\_male\specialanims" folder and deactivate the Real Walks ESP.

Am using BAIN (still learning the ropes :D).
Yesterday found that mesh. Tracked it to characters/specialanim. Thanks for the idea with renaming. Never tried Umpa walk.
Renamed the mesh, rebuilding the patch without real walk.esp.
Will keep you informed about my misfortunes :D
That means my character's been walking at vanilla speed all the time and I was blaming Mur_zik... sorry!

Edit:
I downloaded the original Umpa v.06 and found out the kf animation file requires the original esp by Umpa to be loaded.
So, I created BAIN project, named it Umpa and Realk Walks for DMC
00 Core with the esp file by Umpa
01 Umpa Walk original meshes
02 Real Walk Default Speed meshes
03 Real Walk 25% Slower Speed meshes
04 Real Walk 50% Slower Speed meshes
Then renamed "0Realfemalewalk.kf" to "Umpa_sixy_walk.kf" for package 02, 03, 04 containing animation files from Real Walk by Mur_Zik.
They all work perfectly with DMC Stylish 2.1 - version for all NPC and player and DMC Sword Dancer 1.0 and DMC Stylish Jump.

Thanks to your help, Surazal, I now can enjoy not one but 4 different walks for my character.
And to think I played disabled Real Walk for over 6 months!

Big Fat Thank you. Kudos, and when you make the Sensual patch for Integration TSL, there is Fish&Chips and Guinnes for you. :D

Edit: found 2 corean mods tweaking Umpa and Mur_Zik's animations, created Corean Walks Pack but will test later. Too tired today - built my game, tweaked, tested.
Wrye Bash says play time 5:53. Enough is enough.
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Roberta Obrien
 
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