Sentient Weapon II 1.3 Missing Maeshes after BAINstallation

Post » Fri Oct 08, 2010 12:29 pm

It is a simple package - BSA and esp.
How can I make a mistake?
Installed.
Played.
Aquired Fred the longsword - only to see yellow square with WTF I am a missing mesh sign... just dropped BSA in Data - still same.
Reinstalled the package - same.
Now am creating OMOD and hope good old OBMM will fix things.
Why this problem? Wrye Bash should recognize both the BSA and the esp...
Any idea how to fix this?

EDIT: WTF? Installed with both OBMM and BAIN and the missing mesh is still there...
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Anna Krzyzanowska
 
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Post » Fri Oct 08, 2010 10:16 pm

It is a simple package - BSA and esp.
How can I make a mistake?
Installed.
Played.
Aquired Fred the longsword - only to see yellow square with WTF I am a missing mesh sign... just dropped BSA in Data - still same.
Reinstalled the package - same.
Now am creating OMOD and hope good old OBMM will fix things.
Why this problem? Wrye Bash should recognize both the BSA and the esp...
Any idea how to fix this?

EDIT: WTF? Installed with both OBMM and BAIN and the missing mesh is still there...

Hey Blade I already know you know what you are doing. So I will skip the simple stuff. I would do 1 of 2 things Look in the BSA and see if the meshes are there and intact or try a redownload. Then try a reload I use Sentient II and I dont have that problem myself. So I think something just may have gotten scrambled in the down load.
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Killah Bee
 
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Post » Fri Oct 08, 2010 10:16 am

I have only played that mod after installing it with BAIN, as far as I can remember. What do the BAIN file/conflict windows show? Is BAIN skipping anything? That mod does not even need repackaging, right? Use FormID Finder or RefScope to make sure it is looking in the right place, and if its resources are packed in a BSA, make sure it is loading.
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helen buchan
 
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Post » Fri Oct 08, 2010 7:43 pm

I've played this mod 7 times (OBMM installs only). Played the latest version.
Form ID says nif file not found bla-bla. It is looking in the right place...
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Joey Bel
 
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Post » Fri Oct 08, 2010 6:51 pm

I've played this mod 7 times (OBMM installs only). Played the latest version.
Form ID says nif file not found bla-bla. It is looking in the right place...

Do you have the MOBS plugin installed? The resources are all custom, so there should not be any compatibility issues. This does not sound like random missing meshes, so the file limit case seems to be out of the question. This is weird...
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Nick Jase Mason
 
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Post » Fri Oct 08, 2010 5:34 pm

I have OMOBS installed
Tried all weapons offered by the mod. Hammer and arrow are OK
Fred Claymore - missing mesh: Form ID says: Model not found: Meshes\Weapons\sentnt\sentmore.nif
Fred Longsword:...............................................................................................\sentsword.nif
Fred War Axe:.................................................................................................\fffaxe.nif
Fred Bow:.......................................................................................................\bfw.nif

When I unpacked BSA from Sentient Weapon II 1.3 and 1.2 both BSA had no such meshes.
Full list of meshes extracted from unpacked BSA:
aaahammer
charon's call
darkflame
dragonclawsword
fffhammer
ghost3
morrigan2haxe
nicos dreadweave arrows
nosferatubow
skelos
soulshade02_2h
ssshammer
swordofdarkness
tabaxi bow blackwood
toa double
wulfharths fury
bfw.nif

List of missing so far meshes:
sentmore.nif
sentsword.nif
fffaxe.nif

What to rename to the 4 missing meshes' names to see the weapons?
Do I have corrupted files?
Can someone check the content of their BSA and see if these missing meshes are presented in their games?
Should I redownload?

On a second thought - checked my old OMOD of SW II v.1.2 - no such meshes there and yet I've played this mod several times with no problems.

On third thought - there is esp coming with the original mod, esp for MOBS version and esp from Better Cities (bit of a mess there, but the original and MOBS are OK, I played them.)
Don't know how to explain to the game it doesn't need these files nor where to find them so that I can put them in data folder...
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Emma Copeland
 
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Post » Fri Oct 08, 2010 5:26 pm

I have OMOBS installed
Tried all weapons offered by the mod. Hammer and arrow are OK
Fred Claymore - missing mesh: Form ID says: Model not found: Meshes\Weapons\sentnt\sentmore.nif
Fred Longsword:...............................................................................................\sentsword.nif
Fred War Axe:.................................................................................................\fffaxe.nif
Fred Bow:.......................................................................................................\bfw.nif

When I unpacked BSA from Sentient Weapon II 1.3 and 1.2 both BSA had no such meshes.
Full list of meshes from unpacked BSA:
aaahammer
charon's call
darkflame
dragonclawsword
fffhammer
ghost3
morrigan2haxe
nicos dreadweave arrows
nosferatubow
skelos
soulshade02_2h
ssshammer
swordofdarkness
tabaxi bow blackwood
toa double
wulfharths fury

What to rename to the 4 missing meshes' names to see the weapons?
Do I have corrupted files?
Can someone check the content of their BSA and see if these missing meshes are presented in their games?
Should I redownload?

I was referring to the MOBS version of Sentien Weapons, but I guess it is safe to assume that you do not use it then. Wow. I have not seen missing meshes for that mod. Since the meshes have not changed, do you have an old version of that mod lying around?
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dean Cutler
 
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Post » Fri Oct 08, 2010 11:39 am

I am using MOBS version of the Sentient Weapon.esp
The file downloaded 1 minute ago does not contain meshes with names like the missing listed by Form ID Finder.
The current BAIN package and the current OMOD I am usin have no meshes with names like the listed as missing.
I don't think such meshes ever exist... how comes the game needs them?
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christelle047
 
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Post » Fri Oct 08, 2010 6:27 pm

I asked because the MOBS version might not be pointing to the right files. What happens when you install the mod without installing the MOBS-rebalance plugin.


Edit: Is the SentienWeaponII plugin name SentientWeapon.esp?
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Yung Prince
 
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Post » Fri Oct 08, 2010 2:26 pm

Yes, name is not changed. Don't forget - I saw the original hammer in game.
Meshes are listed as missing with all 3 versions of the esps.

I did a small test: used meshes from my favourite VagabondAngel's Divine Knight Weapon Set, renamed nif files for bow, longsword and claymore, loaded game and saw the weapons from the VA mod.

hence, my questions:
1. What made the game to look for non-existing meshes never created by the author? (My bet is on Better Cities version of the esp as this is the first time I am using it while I created the game,)
2. Which are the meshes for Fred weapons so that I can rename them and see the original weapons as intended?
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john page
 
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Post » Fri Oct 08, 2010 5:48 pm

List of missing so far meshes:
sentmore.nif
sentsword.nif
fffaxe.nif

What to rename to the 4 missing meshes' names to see the weapons?
Do I have corrupted files?
Can someone check the content of their BSA and see if these missing meshes are presented in their games?
Should I redownload?

On a second thought - checked my old OMOD of SW II v.1.2 - no such meshes there and yet I've played this mod several times with no problems.

On third thought - there is esp coming with the original mod, esp for MOBS version and esp from Better Cities (bit of a mess there, but the original and MOBS are OK, I played them.)
Don't know how to explain to the game it doesn't need these files nor where to find them so that I can put them in data folder...

The 3 Nifs that you are missing are not in my BSA either! Hmmmm I have not tried to use the other weapons so I would not know about that so I think when I actually play I will try the different weapons.
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Laura Ellaby
 
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Post » Fri Oct 08, 2010 9:48 pm

Yes, name is not changed. Don't forget - I saw the original hammer in game.
Meshes are listed as missing with all 3 versions of the esps.

I did a small test: used meshes from my favourite VagabondAngel's Divine Knight Weapon Set, renamed nif files for bow, longsword and claymore, loaded game and saw the weapons from the VA mod.

hence, my questions:
1. What made the game to look for non-existing meshes never created by the author? (My bet is on Better Cities version of the esp as this is the first time I am using it while I created the game,)
2. Which are the meshes for Fred weapons so that I can rename them and see the original weapons as intended?

1. That is a possibility. I think that the BC version is for the old version. ...yes, I remember asking about that. Do not use it.
2. I can tell you when I get home (if someone does not offer up the information before me.)


Edit: Well, this is nice... Does the number of meshes match the number of newly-defined items? Someone should do a quick check with TES4Edit.
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Alada Vaginah
 
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Post » Fri Oct 08, 2010 11:18 am

Yes, name is not changed. Don't forget - I saw the original hammer in game.
Meshes are listed as missing with all 3 versions of the esps.

I did a small test: used meshes from my favourite VagabondAngel's Divine Knight Weapon Set, renamed nif files for bow, longsword and claymore, loaded game and saw the weapons from the VA mod.

hence, my questions:
1. What made the game to look for non-existing meshes never created by the author? (My bet is on Better Cities version of the esp as this is the first time I am using it while I created the game,)
2. Which are the meshes for Fred weapons so that I can rename them and see the original weapons as intended?

Freds Axe Sentnt\wulfharths Fury.NIF
FredBow Sentnt\nosferatubo.NIF
FredClaymore Sentnt\ToA Double.NIF
FrendHammer Sentnt\fffhammer.Nif
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Madison Poo
 
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Post » Fri Oct 08, 2010 12:52 pm

Well I just reloaded Better Cities after looking at the Sentient 2. The Nifs do not change names for fred That is looking at it through the CS. BC did update the files so I know that it changed it.
I dont have MOBS so I wont fuss with that.
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Stephanie I
 
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Post » Fri Oct 08, 2010 11:26 am

Are you saying that BC updated the patch to work with Sentient Weapon II? I kind of do not understand your last post... Are the meshes that the plugin is supposed to point to there?


Edit: I updated the MOBS version for the older version to work with version II. I do not know what that MOBS plugin is (or when it was created.)
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Mimi BC
 
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Post » Fri Oct 08, 2010 4:51 pm

Sentient Weapon II v1.3 comes with SentientWeapon.esp
Same download page has alternative esp for MOBs stats named also Sentient Weapon.esp
Better Cities has compatibility patch which is named how?... Correct, also SentientWeapon.esp

When I built my main built I used the esp which comes from Better Cities.
I replaced it with the original, with the MOBS and again with the Better Cities version - same thing, the Form ID Finder reported missing meshes.

I don't even know what the problem is, what has caused it or how to fix it properly.
My guess was if I reinstall the mod with original esp it would work... my guess was wrong.

My next guess to rename meshes with the names Form ID Finder told me did the job though, now I don't have missing meshes.
Zornac told me the names of the original meshes. When I rename them as the game wants them, I can have the original weapons back in game.

So, the problem is small, fixable, I just wish I knew what caused it in the first place...
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He got the
 
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Post » Fri Oct 08, 2010 2:01 pm

Sentient Weapon II v1.3 comes with SentientWeapon.esp
Same download page has alternative esp for MOBs stats named also Sentient Weapon.esp
Better Cities has compatibility patch which is named how?... Correct, also SentientWeapon.esp

When I built my main built I used the esp which comes from Better Cities.
I replaced it with the original, with the MOBS and again with the Better Cities version - same thing, the Form ID Finder reported missing meshes.

I don't even know what the problem is, what has caused it or how to fix it properly.
My guess was if I reinstall the mod with original esp it would work... my guess was wrong.

My next guess to rename meshes with the names Form ID Finder told me did the job though, now I don't have missing meshes.
Zornac told me the names of the original meshes. When I rename them as the game wants them, I can have the original weapons back in game.

So, the problem is small, fixable, I just wish I knew what caused it in the first place...

This is really odd because SW is not the most popular quest mod, but it is definitely up there. I will check mine this weekend too.


Thanks for the names Zornac. Happy gaming all!
- Tomlong75210
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adame
 
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Post » Fri Oct 08, 2010 12:52 pm

Are you saying that BC updated the patch to work with Sentient Weapon II? I kind of do not understand your last post... Are the meshes that the plugin is supposed to point to there?


Edit: I updated the MOBS version for the older version to work with version II. I do not know what that MOBS plugin is (or when it was created.)

yeah BC applied the patch I think all they did was to make the Areas correct, example green emperor way is now a IP city and they made several other changes BUT the Weapons them selves were not changed at all.

Clarification for BC the Esp from them is same name as SW II, much like they do with the bank mods or any other they replace the mod esp so the changes they make is good.

edit for clarification
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Pete Schmitzer
 
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Post » Fri Oct 08, 2010 2:56 pm

Sentient Weapon II v1.3 comes with SentientWeapon.esp
Same download page has alternative esp for MOBs stats named also Sentient Weapon.esp
Better Cities has compatibility patch which is named how?... Correct, also SentientWeapon.esp

When I built my main built I used the esp which comes from Better Cities.
I replaced it with the original, with the MOBS and again with the Better Cities version - same thing, the Form ID Finder reported missing meshes.

I don't even know what the problem is, what has caused it or how to fix it properly.
My guess was if I reinstall the mod with original esp it would work... my guess was wrong.

My next guess to rename meshes with the names Form ID Finder told me did the job though, now I don't have missing meshes.
Zornac told me the names of the original meshes. When I rename them as the game wants them, I can have the original weapons back in game.

So, the problem is small, fixable, I just wish I knew what caused it in the first place...

I think the problem is with MOBS. I can try to look at it and see if there is a problem with it.
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Liv Staff
 
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Post » Fri Oct 08, 2010 1:27 pm

I think the problem is with MOBS. I can try to look at it and see if there is a problem with it.

I thought that that MOBS patch might be for the old version, but since Blade of Mercy checked the other plugins too, it just seems like this last release was botched.
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ShOrty
 
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Post » Fri Oct 08, 2010 9:58 am

Didn't read too closely, but a couple of things:

1.) Try resetting your BSA timestamps (OBMM utility). Shouldn't matter except for default resources after patching, but you never know.
2.) Do *not* use the BC .esp, that is for the original Sentient Weapons (not SWII)
3.) Try reverting back to 1.2 full + OMOBs, as I know that one works without a hitch
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Mizz.Jayy
 
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Post » Fri Oct 08, 2010 2:26 pm

Didn't read too closely, but a couple of things:

1.) Try resetting your BSA timestamps (OBMM utility). Shouldn't matter except for default resources after patching, but you never know.
2.) Do *not* use the BC .esp, that is for the original Sentient Weapons (not SWII)
3.) Try reverting back to 1.2 full + OMOBs, as I know that one works without a hitch

1.) That would be odd, haha.
2.) Yup, said that.
3.) I do not have a copy of that anymore... Is that still up at TESNexus? I did not see it.


Edit: I just checked again. PES does not have it, and all I found at TESNexus was the ITA version. :(
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TOYA toys
 
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Post » Fri Oct 08, 2010 11:40 am

1.) That would be odd, haha.
2.) Yup, said that.
3.) I do not have a copy of that anymore... Is that still up at TESNexus? I did not see it.


Edit: I just checked again. PES does not have it, and all I found at TESNexus was the ITA version. :(


http://tesnexus.com/downloads/file.php?id=22226 still has it listed under older files, just redownloaded it to check and it matches the one I have.
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Kirsty Wood
 
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Post » Fri Oct 08, 2010 11:36 am

Ok I have had sentient weapon II 1.3 for about 6 months now. I just tested that one with the BC patch, and on the gamesas forums for BC it says that it is for sentient II. I had no problems cycling through the weapons at all. I dont have MOBS so I cannt test that one.
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Chris Jones
 
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Post » Fri Oct 08, 2010 3:50 pm

Back to report thisissue:

1. Cause of issue: I built bashed patch with Better Cities of Sentient Weapon.esp (don't know the exact reason why this esp caused this to create the problem)

2. My errors: replaced the BC version of the esp with original, then MOBS version of the esp - no luck because I did not rebuild the patch with the nes esps

3. Solution: Reinstall the mod with MOBS esp and rebuild the bashed patch

When I did this all fake versions and substitutes were gone to show the weapons from Sentient Weapon II v1.3 in all their glory :D
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Tinkerbells
 
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