Separate saves for different character builds.

Post » Fri Nov 27, 2015 7:50 pm

I think it would be good if you could have all your saves for each character that you create in separate folders so that there can be no way that you could save over a used save that may contain an old character build that you might go back to and it would also be easier to find the last save from an old character you created. With skyrim I had my top 6 saves that i rotated and saved over and over so as not to have a huge list of saved games. But all your other character builds would be futher down this list and if you decided to delete older saves then you had to be sure not to delete a save from another character that you had created. What do you think. Should each character you create have it's own list of saves and not have them all crammed into the one big list of saved games.
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CHangohh BOyy
 
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Post » Fri Nov 27, 2015 5:05 pm

Yes.

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sas
 
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Post » Sat Nov 28, 2015 5:55 am

Yeah, I will be disappointed if saves aren't separated by character in Fallout 4. Hopefully they implement it in a way similar to the way Bioware implemented it the Mass Effect games, which took a great approach to multiple characters in my opinion.
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Da Missz
 
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Post » Sat Nov 28, 2015 2:08 am

That would be nice.

But there are some great save organizer mods that were created for F3 and FONV.

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Rebecca Dosch
 
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Post » Fri Nov 27, 2015 4:12 pm

I suspect it'll be like Skyrim's save system.
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Big mike
 
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Post » Sat Nov 28, 2015 3:50 am

I too would like to see that. I love creating characters and sometimes sit around doing just that. This leaves you with a whole bunch of mess on consoles.

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Kate Murrell
 
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Post » Fri Nov 27, 2015 3:40 pm

Yeah, at least on PC you can manually place groups of saves in separate folders.

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lilmissparty
 
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Post » Sat Nov 28, 2015 5:07 am

On PC, just use Wrye Flash. It has game profiling for different characters as well as easy utility features for doing so (for example, it allows easy duplicating, copying, and deleting of any files you select so that you can easily transfer them from one profile to another or duplicate/remove them at will).

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Connie Thomas
 
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Post » Sat Nov 28, 2015 2:01 am

That's what I've always done but I guess it doesn't help console players. Then I've been told I'm strange for playing multiple characters at once

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Kayla Oatney
 
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Post » Sat Nov 28, 2015 12:44 am

On PS3 you could copy save files to external drives and move them about. I can't recall if you could stick them in internal subfolders too, but you couldn't access the folders ingame anyway, so it was much the same as on PC with manual folders.

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Anna Kyselova
 
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Post » Fri Nov 27, 2015 2:35 pm

It would be simpler if they just allowed you to name your save files. That way, you can just write in which character it is, like Bad Scientist or Good Sledgehammer.

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neen
 
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Post » Fri Nov 27, 2015 5:20 pm

It would be handy if the PC's name was 'salt' used for a folder with all of their save games in it.

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LuCY sCoTT
 
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Post » Sat Nov 28, 2015 2:46 am

Hmm. I'd swear that my regular PC saves have a character name attached to them. It still gets messy when you've got several saves from different characters & locations, all mixed up in one long list.

A basic system like Bioware did in ME & the Dragon Age games, would certainly be nice. (Select character to be "active", only it's saves show up in the Save/Load window) A seemingly simple quality-of-life improvement.

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ZzZz
 
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Post » Fri Nov 27, 2015 5:35 pm

Seems like a no-brainer for a game players are likely to spend hundreds of hours with various characters in.

But we asked to save profiles for Fallout 3 as well and apparently it was not a high priority then.

This is just one of the (PC) UI improvements I'd like Bethesda dedicate some time to.

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Yama Pi
 
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Post » Fri Nov 27, 2015 3:01 pm


Yes, it's possible with a console command on PC.
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An Lor
 
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Post » Fri Nov 27, 2015 8:01 pm

Having save profiles would certainly keep the ever dreaded "Bro, did you save over my file?" crisis at bay.

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JERMAINE VIDAURRI
 
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Post » Fri Nov 27, 2015 10:22 pm

No, I mean I think the default saves are like that. Hmm......

...ah, yes. The saves have names like "Lara, My Megaton House, 50.11.49.fos" or "Sumiko, Arlington Public Library Lobby, 23.18.01.fos" Of course, that's just the actual file name. I'd have to go boot my PC and run the game again to see if it shows up in the Load Save window.... And it's still just a long list of all the saves mixed together in date order of when they were made.

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Kortknee Bell
 
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Post » Sat Nov 28, 2015 4:17 am

:blush: Right, character's name is the first thing below the screenshot on the load screen, with a bigger font and different color than the other info.

Too obvious, i guess :lmao:
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Stacy Hope
 
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Post » Fri Nov 27, 2015 7:11 pm

Why would you do that manually when utilities exist to do it for you? (actually, the utilities make the separate folders for sets of saves and point the game to the one you want prior to launch).

It used to be a storage issue (at least on console versions), but I'm not sure WHY the would not make some sort of built in character separated save system now.

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Zoe Ratcliffe
 
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Post » Sat Nov 28, 2015 4:42 am

This is correct. It really isn't a PC-specific feature any more and has not been for perhaps 15 years, certainly not since the original Xbox with the inclusion of HD storage.

Interestingly, this particularly feature included as standard fits with Todd's insistence that he and the team "look at how people play our games". Not sure where he is looking but people have used this feature via Wrye's tools since Oblivion. Don't recall if Wrye Mash had profiles or not, but I know it was very easy to run multiple characters.

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Krystal Wilson
 
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Post » Fri Nov 27, 2015 6:09 pm

They do tend to have quite the selective hearing :wink:
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kirsty williams
 
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Post » Sat Nov 28, 2015 2:10 am

It's interesting.... I've been using mods for ages, but the utilities beyond OBMM/FOMM/etc just have never been on my radar. Never used the load order things, or Wrye, or any of it. Didn't even use the mod manager with Skyrim, just the default file-activator in the launcher. The whole thing with NMM being online & downloading stuff just didn't feel right.

(Oh, I have used FO3Edit, just because Weapon Mod Kits install instructions says you need to make a merged patch. No idea how any of the rest of the utility works, though.....)

...hmm, thinking back, it took me forever to take the plunge and start using OBSE with Oblivion, too. Guess I'm just wary of the more intrusive-seeming stuff. :shrug:

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GabiiE Liiziiouz
 
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Post » Sat Nov 28, 2015 3:59 am

I'd rather they have taken inspiration from BioWare's separate character files saving system than BioWare's dialogue wheel and semi-set protagonist.

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Jonathan Montero
 
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Post » Fri Nov 27, 2015 9:15 pm

This would be amazing, too many times I try to delete an old save and I accidently see it's another file before I click it. Would be much better for organization too.

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Your Mum
 
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