Sequel and DLC Ideas

Post » Mon Mar 14, 2011 6:54 pm

I think that the Ark should be attacked by some other force, I am thinking pirates. This will united the Ark against a common enemy.
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City Swagga
 
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Post » Mon Mar 14, 2011 7:22 pm

Because of the Parkour? - For me that's definately a big argument against it. Zombies shouldn't be parkouring. Zombies are brainless, practically dead corpses with mostly broken muscular systems.

I always had a problem with this as well. And for the record -

- Zombies are the undead. They are slow, stupid, and want to eat your brains.
-What you see in L4D or moves like 28 Days Later, are the infected. They are not dead people who came back to life. They are people who where once regular human beings, who are no infected with some unknown virus, usually man-made. They are usually filled with rage, and will violently attack anything alive and/or not infected.
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Lloyd Muldowney
 
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Post » Mon Mar 14, 2011 9:01 pm

Maybe, but it's much easier just to say "Zombies."
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ijohnnny
 
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Post » Mon Mar 14, 2011 2:44 pm

Maybe, but it's much easier just to say "Zombies."

It's also incorrect.
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Leah
 
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Post » Mon Mar 14, 2011 4:45 pm

It's also incorrect.

lots of things are incorrect but we do them anyway, zombies if your talking voodoo aren't undead anyway. they are mindless slaves. it's just a general catchall title for any number of post human predators.

a brink zombie to me is a fast moving small build which can leap about like some vicious man eating free runner, the slow moving lumbering heavy which pulverises his prey into a fine soup, and the common type which has enough of it's faculties left to use handguns.
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Joe Alvarado
 
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Post » Mon Mar 14, 2011 6:13 pm

lots of things are incorrect but we do them anyway, zombies if your talking voodoo aren't undead anyway. they are mindless slaves. it's just a general catchall title for any number of post human predators.

But we're speaking of 2 specific types of zombies in pop-culture, not every inclination of "Zombie" known to man. How many instances have you seen "voodoo zombies" (lol, that sounds ridiculous) in film or games?
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Daniel Lozano
 
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Post » Mon Mar 14, 2011 6:36 pm

a little known game called monkey island has featured them about 9 times throughout it's history.

and the "voodoo zombie" actually do exist, certain drugs are given to people to lower their pulse to almost undetectable, the lack of oxygen to the brain would probably cause brain damage, the body is declared dead, stolen, another body is buried and the original finds it's way to cane plantations where it's revived made VERY sure it's pretty much braindead and put to work. some people have gotten better and escaped. they aren't violent

whether it's true or not we'll never really know, voodoo practitioners claim it is and they have recipes for making zombie potions. look it up if your interested. dead rising from graves are not zombies, and those old movies never really said they were either. they are just undead.
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Catherine Harte
 
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Post » Tue Mar 15, 2011 1:44 am

I'm not too keen on giving them handguns, as this would reduce their horde-ish nature, I like the idea of making it a kind of halloween what-if scenario, much like the blowing up the reactor mission.

How about an escape-to-survive mission where the level is being shelled, is flooding, and there's a hurricane, where you end up coming back to parts of the level you've already been and take advantage of the change it's gone through to proceed.

(just thought I'd throw in something fresh to keep this from getting stuck on zombies.)
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Vincent Joe
 
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Post » Mon Mar 14, 2011 10:24 pm

Seriously Brink is about bringing something new to the table. Zombies are overdone.

AGREE.
Let's not for this one.
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Jerry Cox
 
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Post » Mon Mar 14, 2011 4:27 pm

But we're speaking of 2 specific types of zombies in pop-culture, not every inclination of "Zombie" known to man. How many instances have you seen "voodoo zombies" (lol, that sounds ridiculous) in film or games?

Doesn't Resident Evil 5 have "voodoo zombies"?

And is LeChuck really a voodoo-zombie?
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Laura Simmonds
 
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Post » Tue Mar 15, 2011 12:00 am

Awesome idea! People should be allowed to possibly import textures, or maybe models for use in game. It's a one time charge of maybe $10, and people can buy your set if you allow it for maybe a $1 or something. Great idea for clans.
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SaVino GοΜ
 
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Post » Mon Mar 14, 2011 7:22 pm

Not a great idea. It would definately destroy the cohesive art-style of BRINK.
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noa zarfati
 
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Post » Mon Mar 14, 2011 7:12 pm

Not a great idea. It would definately destroy the cohesive art-style of BRINK.


Well, with no filter process you're right, but if you look at TF2 then you're wrong.

Better not to outright disclaim an idea on the internet, especially when you're talking to an internet GOD ;)

But I understand where you're coming from, in general people will not be able to reproduce an artistic feel, but again, like most suggestions/opinions, not a good idea to tell someone they are wrong. Bad form my man, bad bad form.
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Craig Martin
 
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Post » Mon Mar 14, 2011 2:10 pm

If you're talking about charging people to buy specific pieces of gear, then hell no. No thank you.
Packs I'm down for if they are $15USD or less.
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Andres Lechuga
 
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Post » Mon Mar 14, 2011 8:32 pm

If you're talking about charging people to buy specific pieces of gear, then hell no. No thank you.
Packs I'm down for if they are $15USD or less.


Simply experimenting with the idea of allowing custom user content into the game. If there was no price restriction the system wouldn't work. Whatever price it may be is up in the air, and by no mean's would it be determined by a user's post on the forums. Customization is the first step, the next step is user created customization. Currently developers of games like APB are pioneering this new direction of gaming, but as of yet there's no set or accepted method as the entire process is still in it's infancy. Be open rather then closed, otherwise no progression occurs.
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~Amy~
 
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Post » Mon Mar 14, 2011 12:49 pm

Simply experimenting with the idea of allowing custom user content into the game. If there was no price restriction the system wouldn't work. Whatever price it may be is up in the air, and by no mean's would it be determined by a user's post on the forums. Customization is the first step, the next step is user created customization. Currently developers of games like APB are pioneering this new direction of gaming, but as of yet there's no set or accepted method as the entire process is still in it's infancy. Be open rather then closed, otherwise no progression occurs.


Oh no doubt, and by no means was my post supposed to be taken that way.
I was simply posting an opinionated sentence.

Ive played a few games that offer such customization, and do things against what I feel is right ethically, but it didn't stop me from playing them.
And don't get me wrong, I respect the fact that a business has financial needs and microtransactions seem to do well for the most part.
I just heavily disagree with the way most development teams go about releasing them. A lot of times, you can buy something that breaks the gameplay for everyone else.

That, I don't agree with.
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koumba
 
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Post » Mon Mar 14, 2011 11:49 pm

Much like a lot of stuff in Brink, user created customisation is a crazy new idea, which needs experienced, proficient developers who can make it work, or quickly decide that they can't, and then be willing to drop it for something they can handle.

I feel there'll probably be enough customisation options in Brink, besides, if you give too many options, (too many to browse all of them), the player is overwhelmed and goes mostly for the default option.
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no_excuse
 
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Post » Tue Mar 15, 2011 4:01 am

another idea for DLC

The ark spots land far off in the distance and soon crash upon sandy shores. The security thought it would be wise to stay on the arc hoping to harvest food from a nearby forest. The resistance thinks otherwise After wandering off and leaving the arc and security to their fate, some resistance members stumble upon an old ruined city and soon find out it's inhabited. The people here are going through a similar crisis. Low on supplies and population rising. They however decide to hide this in hope the resistance will a sufficient amount of supplies. After the people are close enough to the resistance they gain knowledge of the arc. The people raid it and turn on the resistance immediately. This happening the arc, dwellers resistance and security must join to rid of these natives.

Tell me what you think.
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Mylizards Dot com
 
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Post » Tue Mar 15, 2011 12:54 am

The Pocahontas-Episode?
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Alexandra walker
 
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Post » Mon Mar 14, 2011 10:15 pm

Lol

Seriously though, its' a ggod idea if a third team's needed, what sort of look would the raiders have?
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Terry
 
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Post » Mon Mar 14, 2011 7:22 pm

I think that the Ark should be attacked by some other force, I am thinking pirates. This will united the Ark against a common enemy.


First, we need to know how Brink concludes. Although I agree with your idea it may not fit within the story to have both sides united.

Second, the Ark floats, right? It would be interesting if the Ark was able to move for the sequel (or perhaps it already does).

Third, what if the residents on the Ark become the pirates, or at least one faction of them?

Lastly, there are quite a few cities that are located high enough to survive global flooding. Resources would be scarce but it would be no different than surviving on the Ark. What if the new opponent was the population that survives on land? In this manner you maintain a conflict but still add something new, including culture and environment.
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Jessie
 
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Post » Tue Mar 15, 2011 12:41 am

I don't really want them to leave the Ark for a long time (unless they do at the end of Brink) because it's a really interesting place. There's a lot of story opportunity. Anyway, i'm not looking for a sequel for many, many years, and I don't think story based DLC is likely, or necessary.
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Toby Green
 
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Post » Mon Mar 14, 2011 8:24 pm

hear is my dlc idea . If you are going to escape from a giant wave why not go into space. Their can be alot of people in a space station .
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Agnieszka Bak
 
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Post » Mon Mar 14, 2011 2:30 pm

hear is my dlc idea . If you are going to escape from a giant wave why not go into space. Their can be alot of people in a space station .


Yeah, and then you have the low supply issue to deal with lol
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Allison Sizemore
 
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Post » Mon Mar 14, 2011 11:09 pm

Yeah, and then you have the low supply issue to deal with lol

yea but on the ark thay are having the same problem so it may happen.
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Genevieve
 
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