A serious concern regarding gold

Post » Fri Aug 19, 2011 11:44 pm

Having a wife would be a big money sink. :whistling: :D
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Alexander Lee
 
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Post » Sat Aug 20, 2011 3:44 am

Personally, I see getting "rich" as a sign that you're successful and/or powerful. That you're doing things right. And I don't really feel like I need things to spend it on. (I certainly didn't avail myself of most of the gold sinks in Oblivion... never tried to collect houses, tried to never use NPC repair or recharge services, etc.)


So, feel free to add "gold sinks" for rich players to spend stuff on. Just don't make them required things, like massive unavoidable taxes / house upkeep / etc..... that puts an un-needed burden on the people who don't collect gold, just because you feel you have too much. :shrug:
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mike
 
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Post » Fri Aug 19, 2011 11:45 pm

With so many things being served on a silver plate for us in Skyrim, I'm pretty sure that we'll be able to earn too much gold too fast, like in previous games.
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Soraya Davy
 
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Post » Sat Aug 20, 2011 3:17 am

With so many things being served on a silver plate for us in Skyrim, I'm pretty sure that we'll be able to earn too much gold too fast, like in previous games.


Don't say that. :toughninja:
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chinadoll
 
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Post » Sat Aug 20, 2011 6:26 am

you had to work hard to be rich in OB. I'd go out spelunking for hours at level 32 and only make 60ish gold per chest. Granted, there were high selling weapons, but I had low weight limit, because of my build.


Yeah, but "feather" spells and potions were easily abused, by myself included, to circumvent the inability to carry everything.

I like feather spells and potions, but I think their power should be reduced. That way there are more tough decisions to make.

Hell, I'll be honest. I would clear out a cave and make multiple trips to a nearby city, selling everything. It would take a long time, but I'd end up with 10-20k in profit. I don't want this to be possible, or as easy. I did the same stuff in FO3 as well. It took a lot of time, but you could make a lot of money.. The easiest solution is to lower the amount of gold you can receive from selling weapons and armor, and also where shop owners don't have a limit-less amount of gold. In Oblivion, they had the max amount they could pay you for something, but you could sell them as many items as you'd like. In FO3, they fixed this. Shopkeepers only had X amount of money on hand.

So, if you decide to make multiple trips, you're going to have to do so in multiple cities with multiple vendors. And if you lower the amount of gold you can get from selling weapons and armor, it makes this strategy less attractive.
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Sudah mati ini Keparat
 
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Post » Sat Aug 20, 2011 10:11 am

Personally, I see getting "rich" as a sign that you're successful and/or powerful. That you're doing things right. And I don't really feel like I need things to spend it on. (I certainly didn't avail myself of most of the gold sinks in Oblivion... never tried to collect houses, tried to never use NPC repair or recharge services, etc.)


So, feel free to add "gold sinks" for rich players to spend stuff on. Just don't make them required things, like massive unavoidable taxes / house upkeep / etc..... that puts an un-needed burden on the people who don't collect gold, just because you feel you have too much. :shrug:


Doesn't that, in essense, make gold (or whatever currency) pretty redundant in the big picture?

I agree with not needing "gold sinks", though -- but "idle" ones at that is my personal meaning (as in things that do not really serve a gameplaypurpose).
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ruCkii
 
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Post » Sat Aug 20, 2011 12:50 am

Good post. You make a lot of good points, but I just wanted to comment on the last sentence. "Too much of a swing in the other direction", sure...

But there should be a happy medium. You didn't seem to acknowledge a happy medium could exist. I think it's just a matter of tinkering with prices, and creating more things to pour money into. It seems they have spent a lot of time with the economy, so I expect it won't be easy to become rich. It might take 100 hours to be able to reasonably label yourself "wealthy". And, at that point, most of your extra wealth can be poured into other things. Always having things you need to buy, and things you want to buy, is important, at each status level (poor, middleclass, wealthy).


Good point, I guess I didn't leave a lot of room in there for "middle ground". :-) I didn't mean to imply that the devs must go with one extreme or the other, my bad. In fact, it is indeed my preference that they find some sort of balance that makes it so attaining wealth isn't impossible, but also isn't so easy that money becomes trivial after 20 hours of gameplay or something (arbitrary figure there).

Also, just wanted to comment on your later post in the thread.... I also made multiple runs on every dungeon to sell absolutely everything in Oblivion, somehow feeling like I was "wasting" the opportunity to make money if I let things sit on the floor. In fact, I remember actually becoming upset when heavy armor pieces kept dropping in dungeons, because every couple of them meant another trip to town. That was of course all my own doing, but it was amazing how compelled I felt to do it.

Perhaps in Skyrim if they do limit the amount of gold any one vendor has, and make the charge for fast travel significant, it won't be nearly as alluring to try that approach again. I also think the idea that different vendors will start to pay less for certain things as supply goes up is another great way to curb the practice of selling 15 sets of Daedric Armor to the same guy off one dungeon run.
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Roberto Gaeta
 
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Post » Sat Aug 20, 2011 6:47 am

I always try and get as much money as I can asap
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Austin Suggs
 
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Post » Sat Aug 20, 2011 2:23 am

The only problem I had with gold was with Alchemy, before I even reached level 2 I had my alchemy maxed and so much gold my menu couldn't even display all the digits, apparently it can't show a million and up. It wasn't really that the potions where too variable but there where so many herbs everywhere, they need to make alchemy a little harder this time.
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sally R
 
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Post » Sat Aug 20, 2011 2:33 am

I say have far more goods available for purchase and have some still catch even a high-level player's eye. The more, the merrier.
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Nicole Mark
 
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Post » Fri Aug 19, 2011 11:25 pm

bleh i hated in AC BH when a thief stole over 100 thousand florins and managed to get away cause i had to kill guards cause i had no medicine! no idon't want that. but i do agree we should have alot of stuff to drop massive amounts of septims on.
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Ezekiel Macallister
 
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Post » Fri Aug 19, 2011 11:33 pm

gold dumps such as mansions and whatnot will hopefully be more abundant in skyrim
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Nice one
 
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Post » Fri Aug 19, 2011 10:36 pm

This is something I really hate about todays RPG's. It seems to be the standard to make money obsolete after about 5 hours of play. Why would I accept the 5 gold quest to gather fish for some farmer when it means absolutely nothing?

Resident Evil 4 handled money really well. There were more things to buy than you had money to spend in a single playthrough, so it was impossible to build up stockpiles of cash. Mass Effect 2 handled money really well too for its format, because you could only get a finite amount of cash, and the upgrades were expensive.

I don't care if its expensive superficial items like decorations, just always let you have something to dump cash on.
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Robert Jackson
 
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Post » Fri Aug 19, 2011 11:42 pm

One of the reasons I got bored of playing Fallout 3 and New Vegas was that by mid-game I had so many bottlecaps with me that I could buy whatever I desired, even if I already had the best gear and all the implants I could, and I hadn't gone on a stealing or killing/looting spree anytime while playing. I only looted the corpses of raiders I killed, and looted abandoned places, and gained money from side-quests. I love sneaking and stealing in video games but then there was no point to that because I was already so rich. And there were no places I could actually spend my money thus raising the need of obtaining more.

I never had that problem in Oblivion, because we could spend money on training, buying horses, or buying houses and upgrading them in all of the major settlements.

I think this is a serious topic. Getting very rich in the beginning of the game shouldn't be easy. That makes dungeon-diving and the whole thief archetype pointless.

They should reasonably adjust the amount of money we can find in the world or obtain via quests, OR they should invent new ways rich characters can spend their money. I'm sure we'll be able to buy houses and horses, but we should also be able to customize our houses, by paying gold. And there should be expensive clothing and jewelry that are actually expensive, not 15 gold, more like 200 gold or 1000 gold, so our rich characters can dress up like they are actually rich. Maybe there could be charities, or orphanages where we can make donations, or street pickpockets who could rob some of our gold and run away. Maybe we could help improve some of the local buildings (upgrade them) like in AC2 Monteriggioni, helping the town economy or the residents in some way. Anything to prevent our character from getting too rich too soon.


This was a BIG problem for me also in New Vegas and I fixed it by making houses buyable.

I hope its the same in Skyrim.

-KC
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Christine
 
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Post » Sat Aug 20, 2011 6:27 am

I think this isn't about the price of items... this about players scavenging every last piece of loot, getting overencumbered by 500%, crawling on all fours to the store and selling that [censored].

Boom: lots of gold.


Really, they do it like this so players that CAN'T carry tonnes of [censored] won't be damn poor. You shouldn't have to haul all the crap you see (and spend a long time doing it) to make a little money. Maybe you search the corpse and take one or two trinkets but you shouldn't strip him nvde... strip all of the 20 bandits nvde. Of course if you sell all that junk you're going to be rich.

Quest money and rewards alone should be enough to get you through the game. Looting every corpse down to the bone is all additional stuff. Solution: don't loot every single corpse.

On your play through, like with mine, don't hoard everything. When you kill a man, don't automatically go to his corpse and grab everything. Save yourself some time and skip it. Take what you definitely need and leave the rest. I would never use a fallen man's sword (unless it was glowing and made of gold or something).
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Ria dell
 
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Post » Sat Aug 20, 2011 9:34 am


Also, just wanted to comment on your later post in the thread.... I also made multiple runs on every dungeon to sell absolutely everything in Oblivion, somehow feeling like I was "wasting" the opportunity to make money if I let things sit on the floor. In fact, I remember actually becoming upset when heavy armor pieces kept dropping in dungeons, because every couple of them meant another trip to town. That was of course all my own doing, but it was amazing how compelled I felt to do it.

Perhaps in Skyrim if they do limit the amount of gold any one vendor has, and make the charge for fast travel significant, it won't be nearly as alluring to try that approach again. I also think the idea that different vendors will start to pay less for certain things as supply goes up is another great way to curb the practice of selling 15 sets of Daedric Armor to the same guy off one dungeon run.


haha, that is so funny. I was the exact same way. "God dammit, why did you have to be wearing such a nice set of armor!"

Your point is excellent too, btw, in regards to supply. You sell one Daedric Armor for 500 gold, but if you try to sell 15, by the 15th set, it might only be worth 80 gold.

So between armor not being worth as much (generally), shopkeeps only having X amount of gold (like FO3), and supply/demand having an impact on prices, I think this will greatly help with our OCD :)
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Claire Mclaughlin
 
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Post » Sat Aug 20, 2011 5:25 am

I never actually had that problem for two reasons:

1) I never sold anything. I save all of the loot I ever collect and store it in my house. Eventually I have to move to a new house, because the loading time for opening the containers gets too long. :P

2) I never buy anything. I just use equipment that I find, it's waaay better than anything you can buy anyways.
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Roddy
 
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Post » Fri Aug 19, 2011 11:06 pm

2) I never buy anything. I just use equipment that I find, it's waaay better than anything you can buy anyways.


If you don't buy anything, wouldn't the cash you get from quests just pile up?
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Vivien
 
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Post » Sat Aug 20, 2011 1:05 am

Saving up for your first house, and a place to store things in oblivion took just the right amount of time. I'd like Skyrim to be about the same.
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Lynette Wilson
 
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Post » Sat Aug 20, 2011 2:27 am

I content myself with dropping 99% of what I find at a shrine to Sheogorath, in every tes that's had one.
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Trevi
 
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Post » Sat Aug 20, 2011 2:05 pm

what id love to see is an for the system to function based on supply and demand .You cant sell 50 iron swords because the vendor only sells one an in game week so you cant just keep selling them to him.You could only profit in things that are in demand .Other wise you could smelt the swords and sell the ore at a low price.It would make rare things rewarding as people would actually buy them.Thing like meat would be in demand alot .This would keep people from farming a certain item over and over as income.Make you want to explore more areas.Keep the gold harder to obtain .Add some more money sinks like taxes the need to leave the spouse money on every so often.Stable fee's .Some more high priced items .And you could get wealthy if you wanted but it would be more challenging.
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Damian Parsons
 
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Post » Sat Aug 20, 2011 7:49 am

I have an idea....
Maybe the highwaymen (say you chose to fight and you lose) would knock you out and rob you of some items or money, and you would wake up, rather than dying and re-loading saves... Anyone???

:cookie: ?? :D
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Tracy Byworth
 
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Post » Fri Aug 19, 2011 11:43 pm

Doesn't that, in essense, make gold (or whatever currency) pretty redundant in the big picture?


For me, at least in OB & FO3, getting enough money to manage/survive/get established, is one of the "early game" things to do. Once you hit mid-to-late game, it's no longer something I need to pay attention to... and that's fine, to me. "Survival" is something you do when you're starting out / not successful yet. Once you're successful & powerful, basic survival is no longer what you're concerned about - big quests / big monsters / etc becomes the focus. Or just doing what you want (exploring, RPing, whatever).




If you don't buy anything, wouldn't the cash you get from quests just pile up?


Yep! That's why I stop paying attention to it. It becomes no longer important. And that doesn't bother me at all. (Just another different point of view, eh? :D)


(Like some of the others here, I try to become self-maintaining in OB. I make my own potions with ingredients I harvested; I repair my own gear - to the point of not using any enchanted gear until my Armorer is high enough to repair it; I recharge my weapons with soulstones, rather than paying an NPC; etc. Beyond buying repair hammers, I basically have no expenses. This is once I'm established, of course.... right at the start, there's a need to buy stuff. And, unless I'm using a basic house mod, buying some storage space is part of that "get established" phase.)
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D IV
 
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Post » Sat Aug 20, 2011 1:37 pm

It was easy in NV because of the casinos, snowglobes, and there's a bunch of secret locations and caves have that treasure troves, like theres this cave off in the east full of night stalkers that has a box of 7600 caps in it.
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Ann Church
 
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Post » Sat Aug 20, 2011 12:15 am

  • Alchemy
    In Oblivion it was way too easy to make gold by leveling alchemy. There are at least 5 farms around the world which are easy to fast travel to in the start of the game, at these places you can just loot all veggies and fruits, without consequences.
    Crafted potions were just selling for way too much gold.

  • Armor & Weapons
    Wasn't there an option to break down gear in Skyrim, creating parts used for enchanting new gear? Or was this feature only for items already enchanted?
    If you can break down all items, it means it might be a little harder to earn gold, since we will have less gear loot to sell.

  • Vendors
    Unlike Morrowind, Oblivion merchants had endless gold, with only a cap for how much they would pay for a single item.
    Going back to the Morrowind model of merchants with a finite amount of gold, would be a great thing in my opinion.

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Mark Churchman
 
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