you had to work hard to be rich in OB. I'd go out spelunking for hours at level 32 and only make 60ish gold per chest. Granted, there were high selling weapons, but I had low weight limit, because of my build.
Yeah, but "feather" spells and potions were easily abused, by myself included, to circumvent the inability to carry everything.
I like feather spells and potions, but I think their power should be reduced. That way there are more tough decisions to make.
Hell, I'll be honest. I would clear out a cave and make multiple trips to a nearby city, selling everything. It would take a long time, but I'd end up with 10-20k in profit. I don't want this to be possible, or as easy. I did the same stuff in FO3 as well. It took a lot of time, but you could make a lot of money.. The easiest solution is to lower the amount of gold you can receive from selling weapons and armor, and also where shop owners don't have a limit-less amount of gold. In Oblivion, they had the max amount they could
pay you for something, but you could sell them as many items as you'd like. In FO3, they fixed this. Shopkeepers only had X amount of money on hand.
So, if you decide to make multiple trips, you're going to have to do so in multiple cities with multiple vendors. And if you lower the amount of gold you can get from selling weapons and armor, it makes this strategy less attractive.