A little background on my problem:
The first current generation console I bought was a PS3, and one of the first games I bought for it was Oblivion. To this day Oblivion on the PS3 is the most fun I've ever had with a videogame, and I've played hundreds upon hundreds of hours across multiple files.
I liked Oblivion so much that I bought it 4 different times. The regular Oblivion for PS3; GOTY Edition for Xbox 360; GOTY Edition for PC (I'm not a PC gamer and I was overwhelmed by all the modding capabilities of Oblivion); and GOTY Edition for the PS3.
One of the many things I noticed, having played the game on all platforms, was the dayplain disparity between the PS3 version and the 360 version, in terms of loading time and graphics especially. In fact, I did a direct side-by-side comparison many times, running both version simultaneously at full resolution on the same television set. I would position myself at the exact same place (say directly outside Bruma, facing the Northern Gate) and compare the two screens. It really is a striking difference, and as far as I'm concerned, it's as good a proof as any of the hardware disparity of the two consoles. The PS3 has finer texture resolution (roof shingles and Dadreic armor notches stand out dramatically well in the PS3 version, whereas on the 360 the textures are muddled and undefined), better looking backdrops and foliage, and the draw distance is either farther or loads more quickly. One really needs to have the two side by side to apprehend the real difference, and anyone can read about more on this subject on the wiki: http://en.wikipedia.org/wiki/Development_of_The_Elder_Scrolls_IV:_Oblivion
The PS3 version of Oblivion was released exactly a year after the 360 and PC versions, and the advantage of being given its own extended development cycle certainly showed in the finished product. The porting was handled in part J4 Studios, and despite the patches which were later given to the 360 version, the hardware disparity is still very, very obvious.
This brings me to my concern. We have seen a number of multiplatform games suffer quality downgrades on the stronger platforms (the PS3 and PC) to streamline the development cycle for all platforms, resulting in a game that is very much consistent in quality across all platforms, despite inherent hardware differences of significant magnitude. My fear is that both the PC and the PS3 version of Skyrim will suffer from a similar corner-cutting and quality downgrade because they are being developed in tandem and probably together with the technologically weaker 360 version. It does not take a great deal of imagination to grasp why this is very upsetting for PC and PS3 owners.
As someone who owns all the major console and has (though rarely uses) a high-end rig, I would like to know whether this is a legitimate concern. I think in all fairness each platform deserves to be treated and developed for independently, because otherwise the final product will naturally be a representation of the weakest hardware, that is to say, the Xbox 360. I am not adverse to buying several versions of Skyrim as I did Oblivion; but if the PS3 version will only be the 360 version burned on to a Blu-Ray disc, I think I will have to go ahead with the PC version.
Any and all information on this subject will be most appreciated.