I seriously hope we finally get a PC-style UI back.

Post » Fri May 27, 2011 10:57 pm

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.


Tell that to Bioware who did a separate PC interface for Dragon Age. Trying tell Eidos it's not worth developing an optimized UI for Deus Ex 3 on PC when they're doing exactly that. Bethesda failure to cater for a large part of its audience by sticking to its 'one-size fits all' mantra on interface design is pretty shameful.
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stephanie eastwood
 
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Post » Fri May 27, 2011 10:23 pm

Why drive a Ferrari which has engine from an Lada when you could get the Real Experience™ with only a little more time invested? Develope the PC-oriented UI - it's a no brainer...


i'd rather drive a niva than a ferrari, straight up.

i'm in the minority in that even though i played Oblivion and Fallout 3 on PC, i really liked their UIs. they were very clean and organized, which matters a lot to me when i'm trying to find something. it would've been nice to be able to remap the F1-F4 keys, yeah. i would've liked a bigger font, and Morrowind-style ctrl/shift-clicks to drop single items and stacks (which if i'm not mistaken Fallout 3 addressed, though it's been a while since i've played it so i can't really remember).

more than that, though, and in addition to using the mouse - i would've liked to be able to use wasd to navigate through them, using a and d as alternatives for the controller shoulder buttons (bumpers? triggers?) and w and s to scroll up and down. it's irritating as hell having to click an icon when the UIs are clearly designed to be able to flip through the tabs.

i don't care about grids or whatever, lists are just fine (though it would be nice if equipped items were listed at the top of the inventory and/or moved to their own tab, so as not to take up space randomly), but at least make it faster to navigate. our left hand isn't doing anything in menus when it could easily be.
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Daniel Brown
 
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Post » Fri May 27, 2011 9:48 pm

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.



So you want everyone else to suffer because of the disability you've stuck yourself with? I can tell you're new to the series.
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Soku Nyorah
 
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Post » Sat May 28, 2011 5:00 am

They should definitely not do an ugly huge UI again. Even if they resort to being lazy, we have the Modding community to help us out, so its not like we are gonna be forced with a hideous UI for too long(I hope)
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jesse villaneda
 
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Post » Sat May 28, 2011 2:47 am

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.

I have never played Morrowind in my life, only Oblivion and its one of the best games ever made. I really HATE the UI on it and if they made a new one that would be fantastic. Plus now that they are supposidly on their very own brand new engine, they have complete control and know exactly what they are doing so achieving two separate UI's wouldn't be hard at all.
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kirsty williams
 
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Post » Fri May 27, 2011 10:58 pm

I really hope the devs don't sit back and say, "why make a PC UI when a modder will come out with DarNified UI. I resent that I have to wait weeks or months after one of their games come out for it to be fixed by modders.
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teeny
 
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Post » Sat May 28, 2011 9:43 am

Yes a UI just for PC, please.
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Steven Nicholson
 
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Post » Sat May 28, 2011 9:29 am

Jesus, the way you people piss and moan you'd think it leapt off the screen and slapped your mother and grandmother. The only complaint that could really be considered valid was Beth's decision to use that eye-searing parchment motif for menus.
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Nany Smith
 
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Post » Fri May 27, 2011 9:45 pm

A more PC friendly UI would be nice.

Also, on the UI, I'd also like to see the inventory broken down more, I hated scrolling through all my keys and other equipment. Keys and books and misc items should be in seperate catagories too.
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Chloe Yarnall
 
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Post » Fri May 27, 2011 11:02 pm

One button to display everything.

To be able to customize windows individually.

To be able to pin these windows individually so they stay open during gameplay.

Something based on Windows and Web 2.0, designed for use with mouse.

They can do it, I know.

PS. Tabs are good. Tabs within tabs with animations not.
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Euan
 
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Post » Fri May 27, 2011 8:06 pm

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.



Troll alert!
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Lewis Morel
 
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Post » Fri May 27, 2011 8:46 pm

I honestly don't care. I thought the interface for Oblivion was adequate, and at least it was polished. In fact, I think the UI from Morrowind would have felt out of place in Oblivion.
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Bek Rideout
 
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Post » Sat May 28, 2011 12:33 am

I own both an Xbox and a PC rigged for gaming and 3d modelling. There are advantadges to each and there's nothing wrong with a developer trying to make as much profit as possible with their IPs by cross development to all platforms.

-However-, every gamer wishes to see engine buffed up to its best potential in their platform of choice, therefore each version should be customized to look as good as possible with whatever hardware they have available, instead of scaled down to fit TV screen resolutions and video memory constraints. As much as I like to play some games in the comfort of my living room couch and using a gamepad, that doesn't mean the new engine shouldn't take advantadge of tomorrow's technology, DX11, tesselation, ambient occlusion and more of the latest eyecandy. It's very possible to make the engine highly scalable as long as it's planned from the beginning. There are a number of games out there doing it, there's no reason why Bethesda can't pull it off.

Oblivion still looks fantastic today with very-high resolution maps and a heavily edited .ini file, but it is also very resource hungry and highly unstable thanks to poor memory management, lack of polygon occlusion and the way it was preset to run decently on consoles. However, if the engine was optmized for PCs on the actual PC release with larger resolution maps, modified UI, hotkeys and improved view distances, there wouldn't have been so many protests among different kinds of users. Take a hit from Bioware, Lucasarts, Ubisoft and other developers whose games are not exactly the same across every platform. I'd rather think Bethesda is learning from their past design decisions and has been developing Skyrim for a long time, on a "done when ready" basis, like Blizzard does. And that philosophy has yet to backfire, as far as we've seen.

I wouldn't oppose scalable options but I'd be annoyed if they designed the PC version only for powerful machines just to cater to the (relatively) few that have them. Design for it to scale for those machines yes, but not at the exclusion of everyone else. They'll get far more PC customers with modest system requirements.
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louise hamilton
 
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Post » Fri May 27, 2011 10:34 pm

Without DarN, I might be worried about the UI.

Because we have such a magnificent fellow as DarN around, I have 0% concerns.

Of course you need the PC version to enjoy is magic, which I wouldn't have any other way.

Miax
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Mariaa EM.
 
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Post » Sat May 28, 2011 6:57 am

I liked the click and equip/use system better than morrowind's crappy drag and drop. as long as they keep that i'm happy.
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Euan
 
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Post » Sat May 28, 2011 12:13 am

I seriously hope Bethesda learns from the number of UI and text size mods for oblivion and at least makes small changes to the UI for PC. I can understand wanting to engineer a system that works on both the consoles and PC, but there really should be more hot keys and quicker menu access on the PC. Morrowind's menu system wasn't perfect, but it let you size things how you liked and it showed a ton of info all at once without animations to slow it down.
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Donald Richards
 
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Post » Fri May 27, 2011 6:29 pm

Without DarN, I might be worried about the UI.

Because we have such a magnificent fellow as DarN around, I have 0% concerns.

Of course you need the PC version to enjoy is magic, which I wouldn't have any other way.

Miax


And on that note I'll re-post what I found telling in another thread. (At least I hope.)

I have hope!

I'm a UI programmer here at Bethesda, among other things.


http://www.tesnexus.com/downloads/file.php?id=10763 Please? *begs*

Ha, I love DarN!

He bugs me with all sorts of interesting questions and conundrums. It's great! :D


Me too. DUI is the first thing I install when I get the games, and he's had time to implement it.

Ok, I'm going to read into that comment, and assume that is a hint. (No I am not asking for it to be confirmed, though I am not stopping you either. :P)


The fact DarN bugs him all the time would lead me to think he's taken the hint and will do better for Skyrim for us PC folks. I am reading between the lines, but lets hope it's true.
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meghan lock
 
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Post » Fri May 27, 2011 9:35 pm

I just don't want size 72 font in my menus. Though im sure the modders will be all over that once it drops.
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Undisclosed Desires
 
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Post » Sat May 28, 2011 8:58 am

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.

Dragon Age 2 will do it.
I really hope Bethesda learned their lesson with this one. I can't wait to see some gameplay, even screenshots! :D
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Crystal Clear
 
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Post » Sat May 28, 2011 3:08 am

The fact DarN bugs him all the time would lead me to think he's taken the hint and will do better for Skyrim for us PC folks. I am reading between the lines, but lets hope it's true.

Yes, and what I find most impressive is that the Bethesda developers actually ANSWER HIM, REGULARLY.

This is both rare and wonderful at the same time.

I suspect DarN will have as much pressure on him to develop another fabulous UI as Bethesda has to get the game itself out the door!

"... I just installed the game and saw the UI, DarN how long are you going to take on DUI for SkyRim? EVERYONE PM HIM!"

Hehehe
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carrie roche
 
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Post » Fri May 27, 2011 8:14 pm

LOL XD

I really hope they provide a better interface but I'm willing to bet my... ehm... ball point pen (I'm a cheap bastard, shut up!) that PC people will still download custom UIs because they provide more things (DarN's stuff certainly provides a lot of new features apart from the smaller hud). At least I know I will :D
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kat no x
 
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Post » Fri May 27, 2011 8:04 pm

What strikes me as strange is that DarN has produced a superior UI for the last 3 Bethesda games - clearly he has an artistic-eye for how UI's should work.

Hopefully Bethesda will take note and either hire him, or follow his example of what an intuitive UI looks like. We really shouldn't NEED DarN as much as we do, after 3 games, the lesson should be learned by now. :)

IMHO.
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Kim Kay
 
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Post » Sat May 28, 2011 2:07 am

As a console player I say: why not? No use in restricting PC users when they've got all those keys at hand. I wouldn't want to see exclusive gameplay elements and features on PC, but using that keyboard to it's full extent for UI doesn't seem unreasonable.
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FITTAS
 
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Post » Sat May 28, 2011 5:32 am

we want PC ui.
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Ashley Clifft
 
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Post » Sat May 28, 2011 5:48 am

Agreed, console menus are gaff on the PC. It's a good thing DarN works on UI mods, bless him.

As a console player I say: why not? No use in restricting PC users when they've got all those keys at hand. I wouldn't want to see exclusive gameplay elements and features on PC, but using that keyboard to it's full extent for UI doesn't seem unreasonable.


Listen to this wise man!
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A Dardzz
 
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