I seriously hope we finally get a PC-style UI back.

Post » Sat May 28, 2011 6:18 am

I don't think I've ever read a more wrong statement in this forum.


I have. You just wait a bit longer and they'll start popping up more as newer people join.

Voted PC version, but to be fair there needs to be a toggle because there are folks out there who use console controllers on their PC. So the option needs to be maintained for PC users to play console style if thats what they want to do.


Not really, the main peripherals used on a pc are the mouse and keyboard, so the UI for a PC game should be developed with that in mind. The other people will have to adjust. I don't expect a different UI if I use a plane joystick to play the ES games, for example.
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Queen
 
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Post » Sat May 28, 2011 7:46 am

I always liked Oblivion's UI.
Of course shortcuts can't hurt I guess.
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Dalia
 
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Post » Sat May 28, 2011 8:09 am

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.

Wanting to have an UI that is comfortable to navigate and takes advantage of the PC's keyboard and mouse setup has nothing to do with being a 'Morrowind vet', it's common sense.
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Donald Richards
 
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Post » Fri May 27, 2011 10:37 pm

As long as it has proper gamepad support if I en up getting a nice PC.
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sarah taylor
 
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Post » Fri May 27, 2011 7:17 pm

Jesus, the way you people piss and moan you'd think it leapt off the screen and slapped your mother and grandmother. The only complaint that could really be considered valid was Beth's decision to use that eye-searing parchment motif for menus.


Leaping off the screen to slap my mother and grandmother would be about the last thing I accuse it of. More along the lines of just sitting there like a useless lump, and making me do twice the scrolling and tabbing, for half the information, as I would in anything with a REAL menu screen. MW had individual windows for your inventory, stats, spells, and map, all on the screen simultaneously, with the ability to resize or individually call them up or disable them. You could see about 90% of the more "relevant" information at a glance, with NO additional clicking, and get more details about select items by hovering the cursor over them. You could view your inventory by category, and the game would remember the last setting, so you could see ALL weapons or ALL armor, along with your major stats and world map, as soon as you opened the menu. Going from that to a UI where you had to call up each of the menu pages individually, then tediously scroll through about 8 items at a time in that menu, and STILL get less info on each of them, bordered on a crime.

Granted, the ability of an old TV screen with a CRT, using the inherently limited NTSC video standard, gives terrible text, so you've got to use a font size that's better suited for billboards than a book. That doesn't mean that everyone needs to suffer with it, though. Some consoles can deliver much better graphics than others, and those could benefit from their own UI as well. The actual game is 98% of the work; making a menu interface tailored to the platform would be 2% at most, and give us a far better experience than the aggrevation we put up with in OB.
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BRIANNA
 
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Post » Sat May 28, 2011 6:00 am

Leaping off the screen to slap my mother and grandmother would be about the last thing I accuse it of. More along the lines of just sitting there like a useless lump, and making me do twice the scrolling and tabbing, for half the information, as I would in anything with a REAL menu screen. MW had individual windows for your inventory, stats, spells, and map, all on the screen simultaneously, with the ability to resize or individually call them up or disable them. You could see about 90% of the more "relevant" information at a glance, with NO additional clicking, and get more details about select items by hovering the cursor over them. You could view your inventory by category, and the game would remember the last setting, so you could see ALL weapons or ALL armor, along with your major stats and world map, as soon as you opened the menu. Going from that to a UI where you had to call up each of the menu pages individually, then tediously scroll through about 8 items at a time in that menu, and STILL get less info on each of them, bordered on a crime.

Granted, the ability of an old TV screen with a CRT, using the inherently limited NTSC video standard, gives terrible text, so you've got to use a font size that's better suited for billboards than a book. That doesn't mean that everyone needs to suffer with it, though. Some consoles can deliver much better graphics than others, and those could benefit from their own UI as well. The actual game is 98% of the work; making a menu interface tailored to the platform would be 2% at most, and give us a far better experience than the aggrevation we put up with in OB.


perfectly put
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Len swann
 
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Post » Fri May 27, 2011 8:53 pm

I liked the Morrowind inventory more then Oblivions, and I play both on consols.Somthing about Morrowinds inventory just kinda gets me in and out in the quickest time possible.
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Ladymorphine
 
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