I seriously hope we finally get a PC-style UI back.

Post » Sat May 28, 2011 9:01 am

Oblivion. FO3. FO:NV

I'm tired of hitting tab and going through slow animated menus. Why can't I press "m" and instantly open Map? Why can't I press "i" and instantly open Inventory? etc. etc.


Seriously, I'm not playing with a limited controller so please stop making me act like I am.
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SUck MYdIck
 
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Post » Sat May 28, 2011 6:41 am

Yes please! it's not rocket science to make a decent PC u.i. for a PC game, in case the PC version is still a game concieved for PC and not a console game in disguise.
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Davorah Katz
 
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Post » Sat May 28, 2011 12:39 am

It would be too hard for consoles. I doubt that they would make a separate UI just for PC, never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.
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Dean Brown
 
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Post » Sat May 28, 2011 7:06 am

It would be too hard for consoles. I doubt that they would make a separate UI just for PC,never heard of anyone doing that. They are there to make money, not to please Morrowind vets. Deal with it.


WRONG. Most big name multi-plat titles do this.

It's not just a niche morrowind fans, its every pc gamer. I'd say 95% of our games have simple UI binds that I mentioned.

Why should Bethesda be the only lazy ones? Hell if the super "evil" and greedy Activision and EA can do it why not them?
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Becky Cox
 
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Post » Sat May 28, 2011 12:29 am

I might be wrong here since it's been quite a while since I played OB but couldn't you press the F1-F4 keys to go directly to a particular menu?
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Pete Schmitzer
 
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Post » Fri May 27, 2011 8:58 pm

I might be wrong here since it's been quite a while since I played OB but couldn't you press the F1-F4 keys to go directly to a particular menu?

Yeah, but the UI still svcked big time.
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Guinevere Wood
 
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Post » Sat May 28, 2011 4:21 am

The importance of this cannot be overstated.
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evelina c
 
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Post » Sat May 28, 2011 5:28 am

Console UI are very blocky compared to what computer orientated UI's are so I do hope they decide to make separate UI for the PC, especially considering how much one interacts with each element of the UI.
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Alexx Peace
 
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Post » Sat May 28, 2011 8:06 am

yeah i remember the f-keys. they weren't bind-able and still opened slowly due to the useless animations.
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Rachel Tyson
 
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Post » Fri May 27, 2011 7:04 pm

Yeah, but the UI still svcked big time.

I agree with you there. Always used DarN's UIs in OB (in FO3 and NV as well) because the vanilla ones were simply horrible... and because DarN can make some pretty awesome UIs.
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Latisha Fry
 
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Post » Sat May 28, 2011 7:32 am

I agree with you there. Always used DarN's UIs in OB (in FO3 and NV as well) because the vanilla ones were simply horrible... and because DarN can make some pretty awesome UIs.

as much as I loved those mods, nothing beats pressing M real quick and a map instantly popping up and can stay there as you move
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JD FROM HELL
 
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Post » Fri May 27, 2011 6:58 pm

I don't mind the interface personally hell I like the Mass effect 1 system more then Mass effect 2 but then again i'm not picky regarding UI's
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SUck MYdIck
 
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Post » Fri May 27, 2011 10:31 pm

Just wondering, if they didn't give a seperate UI, how about the same UI with hotkeys? No reason having a console-oriented UI would mean you can't se hotkeys.
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Scared humanity
 
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Post » Sat May 28, 2011 12:59 am

You already have hotkeys in Oblivion. I don't see why they'd remove them in the PC version.
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Mandi Norton
 
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Post » Sat May 28, 2011 10:12 am

Yeah, separate UI's are a must-have. Just a little more labor, and everyone becomes happy.
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 8:58 am

Just wondering, if they didn't give a seperate UI, how about the same UI with hotkeys? No reason having a console-oriented UI would mean you can't se hotkeys.

You mean having a visible hotkey bar, like most MMOs have? I'd not be against that, especially if they made several hotkey sets you could quickly switch between.
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Breautiful
 
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Post » Sat May 28, 2011 5:05 am

As long as they allow me to turn the hotkey display off. I didn't have any problems remembering what item/spell was binded to a certain key, I don't need any reminding that takes up screen space in a game that isn't like WoW or Dragon Age.
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Mike Plumley
 
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Post » Fri May 27, 2011 10:03 pm

The UI was acceptable in Oblivion and Fallout, except inventory management. I sure wanted to kill someone after the 20th time I pressed the "yes drop the whole stack in that chest dummy and stop bothering me with that stupid question!" only to have the game pickup EVERYTHING inside the chest back into my inventory because somehow this time the game though it was "smart" by automatically splitting one item from that stack and not presenting me with the "how much you want to move?" popup.


The fact the menus take some time to show can happen, the fact we cannot see the world while looking at the map is kinda fine and "realistic" I guess. It's part of the game. But when the game goes out of his way to present you inane popups after popups meant for the pad users and then they try to fix it by giving us shortcuts that are so overloaded cause they are mapped directly from a gamepad limited buttons that they did the insane thing to use the same button for the "drop all" and "take everything in that container" action, something has to be done.



Hint : it the incredibly rare even we somehow want to split a stack of items, we want to use a standard and well understood Shift+Click modifier to present us with the "how much?" popup and baring that Shift modifier, we never ever want to see it!
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 7:40 pm

Deus Ex Human Revolution is going to have a separate UI developed for the PC version. I don't know how it's going to turn out but I'm sure it's much better.
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 9:26 pm

There's no reason to gimp PC versions because the same game is released on a console. With a game series like The Elder Scrolls where a lot of people prefer PC versions anyway, that's just stupid.
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sam westover
 
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Post » Fri May 27, 2011 6:28 pm

Why drive a Ferrari which has engine from an Lada when you could get the Real Experience™ with only a little more time invested? Develope the PC-oriented UI - it's a no brainer...
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Jon O
 
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Post » Sat May 28, 2011 2:56 am

Why drive a Ferrari which has engine from an Lada when you could get the Real Experience™ with only a little more time invested? Develope the PC-oriented UI - it's a no brainer...

Bit of an odd comparison considering the time it takes and costs to A. remove the lada engine, B. buy a ferrari engine and C. install and test the ferrari engine :P

Sorry...

I do agree though, the UI could certainly be improved for the PC versions. Especially Oblivion's UI felt rather sluggish.
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Shelby McDonald
 
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Post » Fri May 27, 2011 9:17 pm

I own both an Xbox and a PC rigged for gaming and 3d modelling. There are advantadges to each and there's nothing wrong with a developer trying to make as much profit as possible with their IPs by cross development to all platforms.

-However-, every gamer wishes to see engine buffed up to its best potential in their platform of choice, therefore each version should be customized to look as good as possible with whatever hardware they have available, instead of scaled down to fit TV screen resolutions and video memory constraints. As much as I like to play some games in the comfort of my living room couch and using a gamepad, that doesn't mean the new engine shouldn't take advantadge of tomorrow's technology, DX11, tesselation, ambient occlusion and more of the latest eyecandy. It's very possible to make the engine highly scalable as long as it's planned from the beginning. There are a number of games out there doing it, there's no reason why Bethesda can't pull it off.

Oblivion still looks fantastic today with very-high resolution maps and a heavily edited .ini file, but it is also very resource hungry and highly unstable thanks to poor memory management, lack of polygon occlusion and the way it was preset to run decently on consoles. However, if the engine was optmized for PCs on the actual PC release with larger resolution maps, modified UI, hotkeys and improved view distances, there wouldn't have been so many protests among different kinds of users. Take a hit from Bioware, Lucasarts, Ubisoft and other developers whose games are not exactly the same across every platform. I'd rather think Bethesda is learning from their past design decisions and has been developing Skyrim for a long time, on a "done when ready" basis, like Blizzard does. And that philosophy has yet to backfire, as far as we've seen.
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Markie Mark
 
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Post » Sat May 28, 2011 10:23 am

Considering that I don't own a PC.
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Jack Bryan
 
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Post » Fri May 27, 2011 11:59 pm

Consoles will always svck in the UI aspect and pointing as long as you can't play with a decent keyboard and mouse with them.
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Nana Samboy
 
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