seriously!

Post » Sun Aug 08, 2010 6:41 pm

Spoilers if you havent finished main quest.

Why does the game end after MQ? did obsidian ignore this very issue when it came up for bethesda in FO3. Or are they just planning on making a fix when they ship out the dlc like in broken steel. I can get how the mistake was made the first time, but doing it twice, I am having a hard time that this is an accident.
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Sierra Ritsuka
 
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Post » Sun Aug 08, 2010 5:36 pm

It's not an accident. They did it on purpose.

http://www.gamesas.com/index.php?/topic/1131103-the-game-has-ended-oh-no-what-am-i-supposed-to-do/
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Neko Jenny
 
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Post » Sun Aug 08, 2010 3:53 pm

Spoilers if you havent finished main quest.

Why does the game end after MQ? did obsidian ignore this very issue when it came up for bethesda in FO3. Or are they just planning on making a fix when they ship out the dlc like in broken steel. I can get how the mistake was made the first time, but doing it twice, I am having a hard time that this is an accident.

i am about too PM you my 6 good reasons speech.

there are alot of good reasons why it ends.

and why its better off this way
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Claire Jackson
 
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Post » Mon Aug 09, 2010 3:33 am

Seriously, there should be no spoilers in the General Discussion forum.

Moving this.

And the ending wasn't a mistake. They seriously knew what they were doing, and did it on purpose. There is a quote from Sawyer that explains it.
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Umpyre Records
 
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Post » Mon Aug 09, 2010 1:00 am

Not interested anymore since the last 387.644.881.912 threads about this issue.

The end.
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SEXY QUEEN
 
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Post » Sun Aug 08, 2010 10:16 pm

I always thought that being able to continue a game after completing the main storyline should be fixed so that you can NOT keep going. Just my preference.
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Davorah Katz
 
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Post » Mon Aug 09, 2010 1:07 am

seriously!

Stop complaining, Obsidian did the right thing.
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Luis Longoria
 
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Post » Sun Aug 08, 2010 2:15 pm

seriously!

Stop complaining, Obsidian did the right thing.


Uh, no. I am going to keep complaining because Obsidian did the WRONG thing.

I read that sawyer quote thing, and it made no sense. Literally every rpg I own lets me keep playing. The ones I had in the past that did not, I don't have any more, because I traded them, or even just through them out. Why? because this is post 2000 and most rpgs don't simply end. Yeah, I liked the MQ. it was good, but to say that they would have to have re scripted the antire game is stupid.

here is an easy solution, did you do the legion mq? let the player keep playing and just replace ncr in the strip with Legion. I am not asking for an endless quest line, maybe I just want to role play a little after the ending. Yeah I can live with it the way it was, its just not as good as it would have been.

And just saying that I am stupid for wanting to play a game even after I beat it's main quest is not a good argument for Obsidians lame choices. before I go on to state a list of game titles that LET the player keep playing I am going to also adress the fact that while it was said that every fallout title preceding FO3 had a definite end. Guess what!? the fall out genre belongs to Bethesda now, and their most prominent and consecutive game of the year winning games (the elderscrolls) lets you keep playing without having all of the problems that is used as an excuse in that lame sawyer quote.


Games that let you continue to play after beating the main quest:

Fable
Morrowind, Oblivion
Dragon age origins
FO3 (with broken steel, which was added BECAUSE mass people asked for it!!!!)
Grand theft auto (not an rpg, but you still get to play after wards even after doing a long list of unbelievable acts that required no "re scripting". so what if you have all the possible gang territories in san andres, its still fun to keep killing your rival gangs.
Red Dead Redemption.

And much more lamer games with not even a tenth of New vegas's budget.
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Micah Judaeah
 
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Post » Mon Aug 09, 2010 4:45 am

If you want a game that keeps playing go play World of Gaycraft...
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Jah Allen
 
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Post » Sun Aug 08, 2010 4:00 pm

And many of the ones, after the 'end', don't really have anything worth doing. I'd rather restart and try a different path, than just go on, and on, and on, and on...

I'd vote for more char-levels before I'd bother with wanting the game to go past 'the end'.. Besides.. You've won.. you've done it.. it's THE END.. Let it end.
I actually prefer an actual ending.. If there isn't.. it actually cheapens the 'win' because it's not really that final battle.. It's not the end of the story. It's some sappy and often stupid trailing thing that serves no purpose.

I'm glad they gave an actual end. Kudos to Obsidian
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Rhysa Hughes
 
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Post » Sun Aug 08, 2010 3:04 pm

just go on, and on, and on, and on...




It's HEAVEN AND HELLLLLLLLLLLLLLLLLLLLLLL!
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Daniel Brown
 
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Post » Sun Aug 08, 2010 11:21 pm

hehe..

to paraphrase that annoying song....

*sings*
'this is the game that never ends......'

:D

Or thankfully.. It isn't :)
Besides, it's not like it's hard to save the MQ for the 'end' as it were. If you want to rush it.. go for it.. you'll have skipped 80% of the game.
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djimi
 
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Post » Mon Aug 09, 2010 5:54 am

That's Dio you are dissin' [censored]! Have some respect!!
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carley moss
 
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Post » Sun Aug 08, 2010 3:27 pm

Fable
Morrowind, Oblivion
Dragon age origins
FO3 (with broken steel, which was added BECAUSE mass people asked for it!!!!)
Grand theft auto (not an rpg, but you still get to play after wards even after doing a long list of unbelievable acts that required no "re scripting". so what if you have all the possible gang territories in san andres, its still fun to keep killing your rival gangs.
Red Dead Redemption.

Dragonage origins doesn't count you can do some DLC areas you skipped but you can't go back to any of the main game areas after you beat it.
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Charles Mckinna
 
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Post » Sun Aug 08, 2010 7:04 pm

I can't believe the amount of people actually in suport for endings now ( I am and have been from the start ).

I made a post yonks ago about how you would like to see your character end NV's plot.
The amount of pro ending folk were out numbered 9 - 1, fickle, fickle, fickle opinions.

Sorry still sore about that, if you don't fast travel and explore areas of difficulty before or during the MQ kicks into 5 arc's it leaves a fair amount of the map.
then once the MQ kicks off, you have a choice of where to go.
If you ignore the strip and do every possible sidequest from around NV and pick up all the major settlements on your pip boy map.
Stoping off at places along the way, you end up with very little to do after apart from monster hunting in area that you've been to before, this time just with better guns.
The MQ is the only part that offers anything new to the map and better npc's to fight.

Like as many have said I would rather go back and try something new out, than unlock a post game free roam, as I spent the entire game for weeks free roaming already.
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Taylah Haines
 
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Post » Sun Aug 08, 2010 9:29 pm

Story-wise, I'm okay with an end with no more gaming afterwards in principle.

In the case of NV, however, I felt that the game's storyline, if one was roleplaying rather than just exploring, led to the end of the game with most of the map unexplored. For THAT reason, I felt the game should either have allowed for more play after the "end", OR have had plotline reasons to explore more of the map (as in Fallout 3, in which there also seemed to be less of a "must do next plot quest ASAP" quality). That is why, even if NV is bigger than FO3, it FELT smaller.

When playing I very quickly (relatively speaking) got into the endgame path and didn't explore much of the gameworld. That's because from a roleplaying point of view, even taking the circuitous route (Nipton, Novac, etc.), it makes sense to go to Vegas ASAP, visit House and confront Benny, visit Caesar, etc. Even if one wants the independent ending, just visiting the other power groups is enough, no need to actually do missions for them. There were several companions never met, major locations never visited, etc. because none of them were relevant to the main story my character was pursuing and (quickly) got locked into (locked into from a story/roleplaying point of view, when e.g. told Benny who shot your character in the head is in the casino, does it make sense to go wandering around the wasteland?).

Now that the new patch is available I will play again, see if doing all the independent faction quests, or perhaps the NCR quests, naturally produces more exploration and side missions. If so, great. If not, I have real problems from a story and suspension-of-disbelief-roleplaying point of view in ignoring what would (in a "real world") be urgent and important plot quests to instead go around exploring the wasteland for no reason.

Also, if doing things like introducing DLC that raises the level cap etc. (I assume it will eventually come to the PC...), there should either be a strong story justification for a pre-endgame character doing it, or (as with FO3 Broken Steel) allow an endgame character to continue on.
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Damian Parsons
 
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Post » Mon Aug 09, 2010 4:26 am

And many of the ones, after the 'end', don't really have anything worth doing. I'd rather restart and try a different path, than just go on, and on, and on, and on...

I'd vote for more char-levels before I'd bother with wanting the game to go past 'the end'.. Besides.. You've won.. you've done it.. it's THE END.. Let it end.
I actually prefer an actual ending.. If there isn't.. it actually cheapens the 'win' because it's not really that final battle.. It's not the end of the story. It's some sappy and often stupid trailing thing that serves no purpose.

I'm glad they gave an actual end. Kudos to Obsidian


I completely agree with you Alex!
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Chris BEvan
 
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Post » Sun Aug 08, 2010 8:38 pm

Yeah seriously all you need to do is explore the land and hit 30 before you even enter the strip. If you do that you'll have mucho hours logged on your character then.
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Rachyroo
 
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Post » Sun Aug 08, 2010 8:25 pm

I personally like it. It gives my actions a purpose. Makes me feel bad for doing something bad or not doing something at all. Dig?
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Catherine N
 
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Post » Mon Aug 09, 2010 1:15 am

OR like do what everyone else does make a save at the "point of not return" beat the game, then reload said previous save game and grind the wasteland for anything they missed.

Also your Vast list of RPG's with no "ending" is microscopic compared to the ones that "have an ending". You named like what 3 games?

Here's some games with an ending:

Baldur's Gate Series
Planescape: Torment
Icewind Dale series
Fallout 1
Fallout 2 (Similar to the DA:O comment, yes you can "continue" after the end but no new content aside form some Easter eggs and cheat items open up so your stuck grinding random encounters or finishing up quests you missed.)
Neverwinter Nights series
KOTOR series
Mass Effect Series (Again in ME2 yes you could "continue" after the end but again no new content is added and since it's a mission based game you literally have nothing to do but mine out planets if you actually did all the missions before the end.)
Dragon Age: Origins and expansion

Those are just the few I can think of off the top of my head. The "play after the end" is almost totally restricted to the TES series.
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Josephine Gowing
 
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Post » Mon Aug 09, 2010 12:11 am

the main quest does move pretty fast. But the part that I stopped at was when either mr. house wanted me to kill off a group (BOS) or other groups wanted me to kill mr. house. yes, there is a military buildup happening. but after realizing I was going to have to kill a major NPC faction or person, I decided to stall the main quest and go do other things.

i think it is realistic to stop there. you already took care of the guy that shot you and got your chip back and maybe delivered it.

as for "playing after the mainquest"......just save your game BEFORE the big final part, go play that part, see all the slides, and then GO BACK to the OLD save game.

the idea that you can change everything and then keep playing makes no sense. what if you sided with NCR, saw slides that said they take over, and THEN you go back and murder all the NCR...you would need new slides for that.

and I pretty sure the PC will get a mod where you CAN keep playing. (seriously the PC mods so far ROCK!0



my biggest gripe is that there is so much left to do after you reach level 30. I used a mod that makes it twice as hard to level and so I have gotten a lot done and have not yet hit level 30.
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Prue
 
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Post » Mon Aug 09, 2010 7:19 am

i haven't won the game. i must have put in 500 hours playing. the game is different from FO3. i am just seeing what the game has to offer. with my current PC, i am going to win the game.

i don't like an ending. but i know it is going to end at some point. so i intend to explore the entire game map before i get to the strip and have to talk to the four major fractions. the thing is most know the when the game is going to end and so can avoid it from doing so.
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TIhIsmc L Griot
 
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Post » Sun Aug 08, 2010 6:59 pm

They said there wont be an anything after the main quest because it would be to hard to make all the possible outcomes.
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marina
 
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