Hooray, time for a cs. I love making these^^. I had this one in my book for a while now
Name: Iryanil (Ur-yaugh-nil) the III
Nickname: Too proud of his heritage for a nickname, demands to be called Iryanil (Iryanil the III prefferably)
Gender: Male
Race: Altmer (High Elf)
Age: 31 and a half (Also stresses the half; wants to be older, to be more respected, it seems)
Birthsign: The Tower
Height: 6' 5'' (I'm not good with heights either; i know mine, thats it) (That is really tall for a person, but i'm not sure for Altmer <:?)) (last parenthesis there is not a clever smiley face, it is an end parenthesis XD *like this one*)
Build: Muscular, not bulky though, but not quite slim. Buffer than most Altmer, but not enough to make him stand out.
Eye Color: A murky gold, almost bronze; but he calls it gold (Is that usual of Altmer? I confess i have no idea ><)
Hair Style: Parted down the middle, medium length going down from his bangs behind his ears, though most of the time some falls in front of them. The rest, being the back and sides, is swept back and held with oil and a potion of his own making. It appears shiny, but is not oily or greasy to the touch. No facial hair.
Hair Color: Satin Blonde with a few darker lines, but they can only be seen in the light, when he forgot to color them that morning.
Class: Illusionist (is what he calls it, but it resembles an assassin)
Focus: Magic
Skills: Alchemy, Illusion, Speechcraft, Security, Acrobatics, Light Armor, Hand to Hand (However, he is fairly well trained in alteration, shortblade mostly daggers, sneak, and a little mysticism. He is not particularly adept at these, but he would have you believe differently)
Abilities: Personality and Agility
General Appearance: A typical snobby Altmer, pale gold skin and often wears a bemused look on his face, although it can also appear smug. He has delicate fingers and hands, as if he played a musical instrument, but they also seem to have scars on the knuckles from frequent fighting and hand to hand training. His stomack is flat, not a six pack, but seems to be getting there; his chest is the same, flat but muscular. He has slender, tapered shoulders and wiry-strong arms. He will often pose whenever he stops walking.
Scars and tattoos: Only scars are the ones on his knuckles and a single cut running along his calf, which he hides with clothing or bandage whenever he can. A single tattoo of a gemstone on the palm of his left hand, the type cannot be determined for the color has long faded, leaving a black outline with his gold skin coloring the inside.
Clothing: Wears finery whenever possible: gold, black, blue, red, or purple. He refuses to wear green or yellow, and you will never see him in it. Silk or satin shirts for resting indoors, but settles for a pure cotton weave when he must; he wears fur in the wintertime. On missions, he wears a well oiled chainmail vest and gauntlets, silenced; perhaps by magic. Over his chainmail vest, he will wear a flat black shirt; covering his gauntlets with a long strip of black cloth wrapped around all but the fingers. Also for missions, he wears black pants that end at his ankles and similarly black shoes, with padding for the heel and balls of the foot.
Accessories: Often wears a belt, matching his outfit, black for mission attire, adorned with potion and poison bottles, a few low quality daggers, and a pouch. The bottles and daggers are wrapped and attached with black cloth similar to his gauntlets. He carries in said pouch two soulgems, both greater quality, lockpicks, and several powders and other ingrediants which he will either use raw or combine in a potion. Within his shirt he often carries a spare dagger, smaller than the ones on his belt, and constantly poisoned with a special ingrediant which he has become immune to. He will also carry lengths of rope, small pieces of chain, long enough to wrap around a person and still have a little left, and other tools to large or too cumbersome to go into his pouch or on his belt, are sometimes wrapped around his chest or within the folds of his shirt.
Armor: If a mission requires open combat without option, he will apt to have a few pieces of leather pads on his legs and arms under his clothes, and a small, black leather pauldron on his right shoulder.
Weapons: Favors magic and his hands, but if the situation requires speed or he is without magic, he will use one of many daggers on his person. If he runs out, or cannot get to one, he can summon one with general ease. Rope, chains, wire, and other versatile items for traps, confinement, etc. can also be used as weapons, if the situation requires.
Magic: Knows many illusion spells including invisibilty, chameleon, rage, charm, calm, night eye, paralyze, silence, and many spells not available in game, but can be found in lore and are most definately not uber or anything of the like. He has some destruction ability, but prefers non-elemental spells like damage health; he also has some conjuration skill, mostly in summoning daggers. He can use most useful alteration effects like burden, shields, open, and water breating. His mysticism skill is limited to mild to moderate soul traps and a teensy bit of telekenisis, just to show off. His restoration is really just healing minor scraqes on his own person.
Mentality: When he's not being aloof or removed to seem cooler, he can actually be a very boring person to talk to. His favorite topics are generally academic, ranging from history to theology, psychology to algebra, he is more than willing to show off his years of intense research. If you can get him to talk about a matter serious and relevant, he can be one of two ways: frightened out of his mind, or set in stone and willing to do whatever it takes. He questions most theories and religions in a very scientific way, but will never admit he's wrong about anything; he doesn't really believe in Sithis, being a very established lore master, knowing His purpose. Lives off of a small amount of inheritance in the form of family heirlooms he stole from his older siblings, contract money, and money he gets for training and teaching other brotherhood members.
History:
- Grew up in a lower middle class family, was fourth child in a family of six children.
- Grew up in Morrowind, father was an owner of a monopoly of apotcheries and mother was a minor politician
- Father killed by a morag tong assassin hired by a rival apotchery business. Mother soon killed herself, leaving orphans including Iryanil
- He was fourteen at the time, and was spending most of his time getting the guards to help him take some of his siblings inheritance for his own
- Eventually couldn't get a much wanted item and killed his younger brother in a fit of passion. He regrets it now, but he is not still grieving becasue as a consequence he was invited to Brotherhood.
- Ever since has spent life mastering skills and being an assassin and teacher.
Talents: Persuasionist, is one of the ones who bribed politicians and guards to turn a blind eye to DB. Also used illusions to deter more troublesome citizens from sanctuary without trouble. Good potion and poison maker. Sells spells and teaches illusion, amongst other things.
Oddities: Capable of ingesting many types of poisonous plants without harm due to a stomach abnormality; most can still effect him by method other than orally, except a few he trained himself against. He often uses this as a bluff. He is a very good mathemetician, and has been kicked out of many pubs for counting cards. Views men as inferior (like most Altmer), is afraid of beast races (like many people), and views Dunmer as "savage elves"
Note: If it ends up being after purging of sanctaury, then he was on a mission in Morrowind, and was taken out of consideration as a traitor, so was never hunted down being he had a good alibi supported by many contacts in the Dunmer country.
(Sorry Durza, kinda stole your layout ><)