[Help] Set custom NPC face texture

Post » Wed Apr 17, 2013 10:34 pm

Hey there. I've recently written & released a skyproc patcher called EBD - EveryBody's Different (http://skyrim.nexusmods.com/mods/34637).
Basically it varies several properties of NPCs to make them more varied. It main feature is setting up different body and face textures. They can be added by the user and are organized in packs. It automatically assigns only matching body and face textures. It's a bit like Automatic Variants but for NPCs.

The body textures are set up using the "WNAM - Worn Armor" field. This works fine and as expected. The face textures are set up using the "FTST - Head Texture" field. This field is even used by many vanilla NPCs for setting up the complexion (like age or freckles). Check the screenshots of TESVEdit for examples: http://i.imgur.com/b9ylz7V.png and http://i.imgur.com/YqyqfqW.png

Now here comes the problem: None of the NPCs uses the face textures I assign. I can assure you the texture sets are set up properly. The patcher just gets the face texture each NPC uses, (either via the FTST field if it is already set up or via the race record where the standard face texture for each race is stored) copies it, and overwrites the path with its own files. The path is 100% correct and the texture files exist.
For a comparison check these images:http://i.imgur.com/4W5xoKW.png and my patcher: http://i.imgur.com/SBX47Rd.png
Strange fact: If I use setnpcweight on a NPC it will use the face texture I set up via the patcher, however the face color will be off (and it remains only for one session).

I tried many things to fix the face textures. I even added them to the race record as "Face Details Texture Set" (see: http://i.imgur.com/M3gxomd.png). However this only led to my player character being able to use the face textures with the complexion slider (and this works fabulously). The NPCs still don't use them.

I really don't know what I could to fix the face textures. I'd greatly appreciate any help as I put a lot of work into that feature and it would increase the usefulness of my patcher enormously.
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