SetAtStart

Post » Fri May 27, 2011 10:35 pm

I want to set a weapons back to its original position if the player picks it up and then leaves it in the same cell where it was found, but it's not working. There's not a lot of info on what SetAtStart works on. Can someone enlighten me on this function?
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Queen Bitch
 
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Post » Fri May 27, 2011 8:25 am

I'm thinking it's more for world objects like the buttons on Ghostgate and not items like weapons. Of course, that could just be what I'm reading. Could you post your script?
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Lifee Mccaslin
 
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Post » Fri May 27, 2011 10:34 pm

I'm thinking it's more for world objects like the buttons on Ghostgate and not items like weapons. Of course, that could just be what I'm reading. Could you post your script?

Maybe I can with this http://www.uesp.net/wiki/Tes3Mod:SetAtStart.
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Rachel Briere
 
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Post » Fri May 27, 2011 2:25 pm

I'm afraid I deleted all my scripts in a fit of frustration. I don't usually act so rash, but I decided to scrap the idea entirely (and I'm having a bit of a modding meltdown at the moment). It's good to know this doesn't work for items and weapons though. It will save me a bit of a headache in the future. :(
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Rob Davidson
 
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