SetEnemy Player?

Post » Wed Dec 24, 2014 1:14 am

Hi. I'm encountering some issues with stealthboys.

Apparently if you stealth, run away, and then come back my NPCs don't mind that you were shooting them before.

How can I make sure that the NPCs are always going to be hostile? Can I use SetEnemy on player?

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Charleigh Anderson
 
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Post » Wed Dec 24, 2014 12:42 am

We should really have a Quick Questions; Quick Answers thread on here.

on topic: that's not normal behavior, have you looked at the vanilla combat packages? Did you just set the npc to hostile by ticking the flag?

If it doesn't work, then you could try putting them into a hostile faction.

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Stephanie Kemp
 
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Post » Wed Dec 24, 2014 2:21 am

Thanks for the advice -

Update: Track Crime wasn't checked in that NPCs Faction

Update: SetEnemy xxxxFaction PlayerFaction 0 0 also works.

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Eilidh Brian
 
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