Spose I can create a Frenzy-type magic effect to cast on the actor but that's dirty.
...Event OnUpdate() If bGetGameLoaded() ; Iterates once per save load Else ; Normal, reiterating code EndIfEndEventBool Function bGetGameLoaded() If GhandiREF.GetActorValue("Aggression") == 0 ; # = Default value for actor / probably 0 for most GhandiREF.SetActorValue("Aggression", 100) ; # = Desired value / 100 = Frenzied? Return True Else Return False EndIfEndFunction...
forceav aggression "2"modav aggression 1Unfortunately it told me "Actor Value 'Aggression' cannot be modified in scripts or the console."