Spose I can create a Frenzy-type magic effect to cast on the actor but that's dirty.
...Event OnUpdate()	If bGetGameLoaded()		; Iterates once per save load	Else		; Normal, reiterating code	EndIfEndEventBool Function bGetGameLoaded()	If GhandiREF.GetActorValue("Aggression") == 0 ; # = Default value for actor / probably 0 for most		GhandiREF.SetActorValue("Aggression", 100) ; # = Desired value / 100 = Frenzied?		Return True	Else		Return False	EndIfEndFunction...

forceav aggression "2"modav aggression 1Unfortunately it told me "Actor Value 'Aggression' cannot be modified in scripts or the console."


