I'm trying to get an NPC to speak (while not anywhere near you, and disabled) ala Meridia speaking to you when you pick up Meridia's Beacon from a chest. From what I can tell, it places a normal XMarker, with Stores Text and a display name, at the chest. When you get the beacon, it will play the scene - first moving the XMarker to the PC, and then playing the scene. In the scene, the actor speaking is the XMarker, but the Speaker for the info is the NPC, post processing required is checked, and the audio output override is set to SOMDialogue2D (not required, makes the voice travel farther and does post processing I think? I added it anyway).
So I'm playing the scene, and the scene is played, and tries to start, but fails (when checking with If Scene.Start()). I have no idea why it's failing. Here are some pictures of the scene:
http://imgur.com/a/zzgnO
If anyone could help, it would be fantastic. I really want to fix this by tomorrow so I can get this done.