Setting up a Static Book Display in Nifscope

Post » Sun Mar 15, 2015 6:03 am

I am trying to create my own static book displays by joining multiple books together in Nifscope ready for easy placement on a shelf in the CK. But I am getting an error in Nifscope....

When I open a vanilla book in Nifscope I see these yellow and blue circles, that is the animation yes? I can safely remove that by removing that Branch?.....

http://i110.photobucket.com/albums/n99/Shezrie/Book1_zpsh0fjk92r.jpg

I have Book One open in one Nifscope and Book Two open in another. I know that I need to go to Block/Copy Branch the NiTriShape from Book Two to Book One. However there are three NiTriShape that make up each book, obviously I need them all.

http://i110.photobucket.com/albums/n99/Shezrie/BookCopyBranch_zpsfq1psxjq.jpg

So I 'Copy Branch' of one and when I go to the BSFhadeNode of Book One and try to 'Paste Branch' I get this error.....

http://i110.photobucket.com/albums/n99/Shezrie/BookError_zpsmf85yvc2.jpg

Hopefully I am explaining my issue clearly, I have no trouble with meshes with just one NiTriShape to copy paste to another mesh, but books and any mesh made up of multiple parts is giving me problems and I am not sure what I am doing wrong here.

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Stephanie I
 
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Post » Sun Mar 15, 2015 9:46 am

Been awhile since I played with a book. From a quick look the yellow and blue circles are constraints, you will notice that Beth. has in this case explicitly called the NiNodes bones (which they are) and constraints can keep a boned nif under control when Havok kicks in.

IIRCs there's only 2 NiTriShapes you need (cover and edges) and one (there might be even more buried in the structure) are pages.

Yeah it won't like you trying to copy paste the BSFadeNode, even if you could you don't really want all the extra junk that comes with it like those constraints. If you really had to you could Block convert it to an NiNode and then see if you can copy past it.

It's better if you open up another instance of Nifscope and load up the Bookcase / display then only copy paste over the meshes you need. If you select the mesh you want in the render window it will highlight it and the owning NiTriShape in the Block list.

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Barbequtie
 
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Post » Sun Mar 15, 2015 5:20 am

Books are considered rigged meshes, and as such are not suited to the mashup tutorial I pointed you to previously. Not that it can't be done, but needs more detail and explanation to do it. It would also require an entire new collision be made on the final mashup. I could write you up a new tutorial if you'd like.

It's actually better to be done in a 3D modeling program where all 3 book parts can be joined into one, books can be rotated and aligned, and proper collision can be made.

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DeeD
 
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