Settlement constantly getting destroyed

Post » Mon Nov 30, 2015 5:25 am

Wondering if anyone was having any similar issues.

Sunshine Tidings is pretty much constantly getting destroyed. This last time I got a notification that I had failed to defend Greentop but nothing was destroyed, instead I make my rounds through the settlements and Sunshine is completely wrecked, which makes this the 6th time its randomly been destroyed. Every plant, defense turret, and generator have been destroyed every time this has happened.

The settlement has super high defense because i thought it may fix the issue but no I just end up having to use more mats to fix everything. It is also walled off minus 1 gate (thought it may have been my turrets shooting things and causing an attack).

14 Food?(doesn't make math with only 2 farmers), 15 water, 5 power, and 133 defense.

There are random bodies that don't de-spawn as well. If i move them, when I leave and comeback they reset to their default positions.

The only thing I can think of is that these bodies re-spawn and attack when I leave.

Having a blast with this game but little things like this are starting to add up. Like being locked out of getting the Science bobblehead, since the quest that lets you explore that area wont trigger.

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Roddy
 
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Post » Sun Nov 29, 2015 6:12 pm

Check missions on a regular basis. You get pop up missions to defend settlements, but they are very easy to miss and you HAVE to be present.

Doesn't matter how many turrets you have or if all the settlers have power armor, if you aren't around the settlement gets overrun and everybody killed, though nothing seems to get destroyed.

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kevin ball
 
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Post » Sun Nov 29, 2015 10:07 pm

One thing I've noticed is that when your settlement is attacked, the enemy forces dont' really lumber in to the settlement to kill. BUT this only applies for the few that I actually have set up with defense's(Sanctuary and the drive in). They spawn in close to your base at these locations. Maybe there in lies your problem? You have an entire area corralled off and it's like a killing pen for the AI?

I can't think of a reason why the bodies dont de-spawn. That sounds like a bug. Every time my settlement's have been attacked, I've been standing right there while it happens, which is a big coincidence. In sanctuary, I watched super mutants appear out of thin air 2x and at the drive in, the same thing happened. I was at the smog one time while it was being attacked by a group of ghouls, but they spawned down the road that run's adjacent to the settlement and I was able to grenade the hell out of them before they got anywhere near my settlers.

This sort of thing is something that I hope is fixed in the long run. It would be great if they all spawned outside of the defensive perimeter, but that just doesnt seem to be the case with some area's of the map...

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jennie xhx
 
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Post » Sun Nov 29, 2015 10:55 pm

No the post responses above are NOT correct. There are some wicked bugs that destroy perfectly fine settlements with no attacks. Not only that, but all your AID food and water supplies disappear. Also, with high enough defenses your settlements are supposed to be generally safe from attack. Want to disagree? Proof is here - I can't post links yet, but check out my video on YouTube by copying and pasting the following code into YouTube search: I_ce6iZvXM4

Skip to 1:21 if you don't want to see reloading screens. This is on PS4.
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Johnny
 
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Post » Mon Nov 30, 2015 6:04 am

I was under the impression that if your defense was higher than your food and water combined that it would deter raiders from attacking. I suppose I shouldn't have used destroyed i guess, I meant everything had to be repaired.

It got wrecked without a wall which is why I put up a wall and thought 133 defense would keep raids off the place, Even then I don't get the notifications that it's under attack or that I've failed to defend it.

The bodies are from when I cleared the place out to take it over. There's a few bodies in some funny positions. One had died and fell on a table that I've long since removed so he just kinda floats above and slightly in a bed now. Thought it was funny to have a settler sleeping with a dead body.

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Scotties Hottie
 
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Post » Mon Nov 30, 2015 7:52 am

I actually havent experienced enough bugs on the xbox version to go along with your response. Nothing has ever disappeared on me that I've put in my settlement.

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Danger Mouse
 
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Post » Mon Nov 30, 2015 5:38 am

Not always. My radio tower is destroyed so I don't get to hear notifications and I check my pipboy very regularly for the "defend us" quests. You do have some time before a settlement gets wrecked after you get the notification so it's there for a while. Last night I was looking through that settlements thing that shows issues and Sanctuary was reporting no defense, food, or water. At some point they had gotten DESTROYED, and I mean everything. The NPCS were still alive which I think is only because they are all named npcs, but everything else? Completely broken, No way there was a notification they needed my help, not with how OCD I am about keeping on top of settlements.

There's a bug somewhere, but I haven't had enough time to pinpoint where it might be to submit a report.

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Chris Guerin
 
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Post » Sun Nov 29, 2015 9:03 pm

Response to jpinard (can't figure out how to respond to a quote)

There may be a bug in that the attack wasn't shown, but note that your defenses were low. Defense should equal the sum of Food+Water. I've read that somewhere and when I check my Pipboy I notice that the alert disappears when I get my defenses up to that level.

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Bad News Rogers
 
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Post » Mon Nov 30, 2015 9:02 am

that's the place with the ghouls right? i also tried to move the bodies and they re-spawned right back where they were kill originally when clearing out the area. I did notice that on my 2nd attempt to move the dead body of 1 ghoul that dang thing came back to life and i had to take it down. maybe this is the cause : ghouls come back to life and are allready on the inside?

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Avril Louise
 
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Post » Mon Nov 30, 2015 1:40 am

Confusion because some people are assuming only one kind of attack exists and mixing up the consequences. There are multiple attack types, with different consequences.

Intended design or bug, who knows - but I've observed consistent attacks that
1- are the misc quest mission type attacks - these you get a very brief, easy to miss pop up message that fades quickly, hence easy to miss warning. These attacks are listed under quests in misc section as a defend mission.

If you do not go - attacks are auto resolved. Intended design or bug, but auto resolved settlement attacks inflict far, far more dmg than ones you manually resolve (by going there, even if all you do is just stand there while heavy defenses do the job by themselves). Either defense rating is not factored enough for auto resolved atttacks, or is bugged.

2- random spawn attacks that have no mission failure consequence - these are attacks that have no misc quest mission, they just spawn at some rng variable but I have witnessed at least half dozen times now attacks on my settlements as I approach, fast travel, or sitting there crafting when I hear shots and see mobs spawning,

There is no mission inflicted on you for these. So good news is no mission failure consequence of significant settler deaths by 'failing' the mission. Just the normal casualties if your defenses are not enough.

There may be more types but above two are ones I feel sure about and have witnessed many times, enough to draw reasonable conclusion above.
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Alexis Acevedo
 
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Post » Mon Nov 30, 2015 7:02 am

This has happened to me several times at Red Rocket. I have no food or settlers yet, just a walled in compound with turrets and super mutants spawn right outside my wall across the street. The first time it happened I was crafting stuff when I heard the turrets...thought wtf is going on then I saw the super mutants in the street and my junkyard dog attacking them. :)

Will they open the gate if my dumb dogs don't open it for them?

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Matt Terry
 
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Post » Mon Nov 30, 2015 1:38 am

Those random spawn attacks you mention aren't random.They are just normal enemy npc spawns that are always there when you are(if their respawn timer is up,ofcourse).Like greygarden for instance,there's a raider scavver that'll always spawn at the bottom of the hill at the rusted out vehicles,and your entire settlement of people will run out to fight it,heh.

Provisioners also have a habit of dragging further out npc spawns into your settlements aggro range.There's a train yard near one of the settlements that has a wandering supermutant patrol,my damn provisioner always drags them near my settlement and one of them carries a missile launcher,quite annoying.

Other than those normal spawns,i haven't seen any random dynamic enemy attacks on my settlements,only the misc missions,and i have played a very long time.

(not to you specifically) Yeah the dead body thing is seriously annoying,i've got a raider hanging by his arm from a roof i can't get rid of,and several ash piles littering settlements that won't go away either.

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Rob
 
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Post » Mon Nov 30, 2015 2:27 am

This is exactly what keeps happening at Sunshine except repeatedly. I'm now fast traveling to Sunshine after any "Dungeon" run to see if I can catch what, if anything, is going on.

Yes that's the place, there's one human body as well. Like I said one of the dead ghouls looks like he's laying in bed with my settler, couldn't resist.

Well there must be some hardcoe spawn near Sunshine then. I've now built a structure around my plants and water, taken any high sitting defense turrets to the base level, and built a double high wall on the edges of my settlement that are facing uphill. Now pretty much completely out of those resources and most of my caps, I hope it is enough. Freakin' Fort Knox.

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Victor Oropeza
 
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Post » Sun Nov 29, 2015 9:54 pm


I am not referring to spawn points of mobs near settlements - yes, those are soawns that always pop whenever their timer resets. I am talking about fully inside settlement borders, random spawns just with misc mission attacks - but no mission.

Example - was crafting in sanctuary and had multiple pods of mutants spawn in the locations i am now becoming familiar with as semi rng - where they soawn is random but the total list ppof spawn locations seems few. My spawns are if lucky on the bridge and just outside far northern green border.

But if not, very popular spawn points are behind the workshop house, just north of the circular courtyard, in between the two abandoned home sites that are after bridge but before workshop house, etc.

Unless you are telling me that you have specific knowledge that wilderness encounter cells - the respawning known locs for encounters that reset with time, are literally placed inside centers of settlements, then we are playng different game seeds. I jave many hours as well and dont dispute you saying it has never happened for you. But you are ascribing my report as a mere exterior wilderness cell spawn location when I am cleaely saying these are inside the borders, settlement attacks.

I call them random because unlike the fixed point, timed spawns in what i call wilderness cells or locations, these random non-mission attacks on settlements dont occur on fixed respawn time. if inside the border attacks not associated with missions were just like any other timed random spawn, then i would have had regular, consistent spawns at roughly known time intervals. They do not occir that way, hence my desc as random.

They do seem to share the settlement attack spawn poimts though because i have now seen enough i can predict where most the next attacks will come from and have re-arranged my turrets to be near instant killers of most spawns.

The only consequence now that matters is the bug re mission to,defend settlement attacks that somwtimes get stuck as un-resolved despite killing everything. At that point, mission will never fail so long as you stay at that settlement - sleep, pass time, no change. But when you leave, without an alert saying you failed, you fail this bugged mission and within a day every item that takes resources to build is set to zero state - e.g. The worst damaged state.

No idea what scenario other players encointer this often repeated issue, but for me, it is 100% only when i successfully defended my settlement, but got stuck in the mission not ending. This is maybe 1 in 12-15 attacks so not that high an occurence, but still,frustrating and a chore to repair afterwards.
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Brian LeHury
 
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Post » Sun Nov 29, 2015 9:55 pm

Are settlement gates automatically closed durrng an attack? They're forever open when I'm there or fast travel back.
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Sophh
 
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Post » Mon Nov 30, 2015 2:35 am

No they do not close the gate. From my experience, some of them will open the gate and run out to fight the attackers. The gates seem to be mostly useless, since the attackers can spawn within a walled off area. I've never seen an attack spawn anywhere near my gate. It's always been near the bridge, inside the neighborhood just past the bridge or near the Circle drive for Sanc.

I want to try and build a settlement as one building. Ground floor placed on dirt for crops and water, then whatever else you may want to add on floors above. Haven't seen an attack spawn within a building so hopefully I will get to test this out once I get my mats up again.

Problem with this is some of the settler beds can't be moved or will not allow me to move or delete them for some reason and shows them as red, owned beds (Finch and Abernathy).

Has anyone tried this?

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Robert Devlin
 
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