Settlement enemy spawn points

Post » Sun Feb 07, 2016 10:06 am

Does anyone know where the spawn point are for enemies at settlements. I reduced defenses in Sanctuary and Red Rocket, and got attacked at Red Rocket while harvesting crops. I hear shooting, and there I see 4 super mutants behind me. At the back of Red Rocket where it is walled off with no turrets.



I don't have Red Rocket walled off completely, just at the back with the hill. My front is open with one guard post and a turret, and on the side, facing sanctuary, a big gap so that my provisioner can walk in and out.



And so after seeing the mutants spawn inside Red Rocket, I was wondering are the spawn points random, or have I sealed off somewhere I shouldn't of for them to spawn inside?

User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Sun Feb 07, 2016 8:47 am

They are hidden in the coding unfortunately but but they are not random. Settlements usually have 2-3 set spawn points for enemies. Might be worth experimenting to see where they come from and plan your base around it. svcks I know. :sadvaultboy:

User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Feb 07, 2016 2:24 am

I put 3-4 turrets in 4 areas, usually the corners

User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sun Feb 07, 2016 1:04 am

Ah that's annoying, so kinda pointless building walls and such then. Juts a few turrets here and there. I just thought walling off large settlements messed the spawns up. Dayummm.

User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sun Feb 07, 2016 4:18 am


I wouldn't say pointless, they add to the aesthetic. It's just best to pretend the muties tunneled their way into your base, like giant green moles...pretty sure there's no real way around it (if the spawn points were outside the actual settlements mobs would probably just get sidetracked and never turn up)

User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Sun Feb 07, 2016 12:46 am

Well... they don't tunnel, they actually drop out of thin air onto the ground if you've ever actually see them spawn.



Every settlement has multiple, specific spawn points for attackers, both inside and outside the place.



Sanctuary, for example-



*the bridge into town from red rocket


*the path from Vault 111


*north end of town, in between two houses



You wall those off, put up guard posts, place multiple high turrets- missiles and heavy lasers- and you will stop pretty much everything and just find dead attacker's bodies right at the outside range of your turrets outside the walls.



But- there's spawn points inside too- at Sanctuary there's two spots along the street through town where enemies will literally fall out of the sky. This is where you mix in inside turrets, placed high with good coverage, and arm 20+ settlers with good weapons and give the dedicated guards heavy but rarer stuff like miniguns and gauss rifles, and they'll make short work of most attacks without much help.



Walls are incredibly effective if you use them right- that's why they're in the toolkit, but they don't stop the stuff that generates inside, and if you don't have the turrets to eat up stuff outside the walls, your settlers will run outside them to join the fight anyways and put themselves in danger.

User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat Feb 06, 2016 8:35 pm

I don't have any issues with Red Rocket. My wall is along the road on the east, at the edge of the small hill on the north, a few feet from the building in the back and along the hedge line in the south. Maybe your back wall is out too far. The enemies spawn there and at both ends of the road.

User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sun Feb 07, 2016 12:14 am

I know warwick Homestead is the worst, it's directly at the gates and almost always super mutant and you fast travel spawn right next to them. Put turrets there.

User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sun Feb 07, 2016 6:57 am


When you suggest 'walls out too far', do you mean, if they are close to the 'green limit' to where you can build, that would be building too far? As my wall, like yours, is built along the east side too. and thats where they spawned inside the settlement.



Red Rocket is a small place, I wouldn't of thought building a wall along the 'green line/wall' would cause an issue :(

User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sun Feb 07, 2016 11:26 am

Well as others have already pointed out enemies do have spaicfic spawn points in each settlment, and if you actually know them than walls can be incredibly effective but i do agree that the spawns out of thin air in the midle of a walled settlment make 0 sence, they should have just make em always spawn a bit outside of build area and towards the settlment they are attacking, unless ofcourse its Vertiberd attack with airdrop or instutute portal in attack those should be able to get behind walls etc.. .(am sure some mod will take care of that)

User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sat Feb 06, 2016 9:04 pm


Yeh that's what I was wondering originally, I seen today on this forum the Sanctuary spawn points. Just wondered if others knew the spawn points for other settlements, so it would be much easier to build and defend. I just those those wizards with mods would of knew, by like cracking the codes, making things, doing things, wizard things that modders do haha



Wish I had a PC :sadvaultboy:

User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun Feb 07, 2016 7:02 am

Enemies can spawn in settlements...I had seven raiders appear in the garage at Red Rocket, with the roller door down.

User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sun Feb 07, 2016 5:40 am

What I tend to do is create a settlement and stick a couple of gun turrets on a rooftop somewhere and then forget about it.

When the first attack comes, sort it out and then work out where the bulk of attackers came from and fortify that point. Usually that means a length of wall or a sealed block protecting a generator or two and laser turrets on the top.

Next time it happens, look for where else you have problems and add fortifications to that area.

You don't need to wall in the entire settlement this way and you're sure of putting your defences where they do the most good.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sun Feb 07, 2016 12:28 pm


Yeh I think Il do the same, walls seem to be useless. Maybe 1 guard post at either end, couple of turrets and move my mini shopping center...in the center, if I can, seems difficult to put anything there. Not a lot you can do with Red Rocket when you think about it.

User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sun Feb 07, 2016 6:18 am


I've been experimenting with the "build up" approach. Stick a platform on supports and then stick your beds, shops and workstations inside.

Scrap the ground level furniture, make sure there are some seats and the like upstairs and most of your settlers should stay in the arcology. You'll still have crops and farmers on ground level, but most of the rest of your infrastructure can be protected.

Then you can have one ladder on the ground as an access point, and fortify the approach.

That said, I've yet to test this against a serious assault.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sat Feb 06, 2016 8:47 pm

In my experience...



Nordhagen has a spawn inside the settlement on the beach to the south. And enemies spawn in the dunes to the north.


The Castle has only ever been attacked at the main gate.


Greentop is only ever attacked from one side to the east.


Oberland enemies spawn beyond the tree line just off the road to the east and down the cliffs to the south.


Coastal Cottage human enemies spawn on the hill to the north east and in the clump of trees to the north west. Mirelurks come up the hill.


Tenpines Bluff spawn down the hill to south and from the west.


Starlight enemies spawn on the east and the hill to the west. Random supermutants have spawned to the north.


County Crossing enemies spawn in the marsh to the east and from the factory to the west.

User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am


Return to Fallout 4