All I know is that on my "Evil" Character (not really Evil, just misunderstood), it's gonna be like Minecraft with the villagers and the Electrified iron fence around them for their own protection all over again
All I know is that on my "Evil" Character (not really Evil, just misunderstood), it's gonna be like Minecraft with the villagers and the Electrified iron fence around them for their own protection all over again
if possible id make a place of healing.. a medical/science center dedicated to helping those in need as well as offering shelter and a home and of course it will be defended with the latest state of the art plasma technology... because.. nothing sais hello like warm glowy plasma balls.
Its a good thing the brotherhood wont be attacking.. cus if possible id fit this place with only the best of plasma technology... but if they did attack.. id make sure that their power armor wouldnt stand a chance (though i doubt its possible.. it should be though if your settlement was advanced enough)
First settlement will be called Trashheap.... It will be smaller,and it will focus on being a safe haven for people from the wastes.
Second settlement will be the largest, and it'll be called barter town. It will focus on trading, and will be the center of my caravans.
No Idea if we can name Settlements or not, but it would be nice to see. I'd Name one Firstlight or something like that. Maybe even Firsthold after a town in TES.
Even if we can't, which would kind of be a bummer.... For role play purposes, I'll still refer to my settlements as such.
I will build my own town.
I will call it Andale.
We will be the perfect town of the year, every year.
Happiest town ever...
Don't eat the schnitzel, they're using people.
Hey, my towns will be perfectly sound... unless you're a raider, if so... your goods'll be on sale 2 minutes after arrival
Ye olde shacktown
A small village for hardworking people were they are safe (totally not).
Town mayor and ajatollah of nuka bottles etc... will guarantee that no raider nor hostile cannibal will cause any harm (nope).
Excellent enviroment for families with state of the art education system ( ain't no schools ya fool).
Best defence system of the whole wasteland (you wish).
Growing population and opportunities for entrepreneurs ( i ate them all)
We export and import all the goods wasteland can offer (nothing at all, you can be sure of that).
Welcome to shacktown and enjoy ( in my belly).
For laughs I'd anchor one on a major brothel like the Blue Destiny in Fallout 3 or the Gomorrah in NV....all the businesses would be designed to support the place and separate the svckers, erm customers from their caps, like booze and chem dealers and a pawn shop. And of course a small army of mercs to defend all of it. I'll probably have to wait for the GOTY to drop on PC before I do that though.....as I doubt they will allow that in game.
Make a brothel called the crab shack........
gonna call mine Detroit. Hire democrats to run the settlement. double flame turrets
Find a relatively flat, open, central location preferably on waterfront on the map. This will act as the nexus of my new trading hub. Build a cosmopolitan and heavily fortified trade center about 4 times the size of megaton with multi levels like Megaton. But with the ambience of the overhauled FONV Strip in a overhaul mod like the NV Restoration Project.
Build security walls (some 15 ft high) with 4 security watch towers at each corner that are about 75% the height of Tenpenny Tower (if possible). Fortress walls will be as much steel possible to safeguard against Super Mutant, raider, and mutated critter attacks. Goal is to build a very secure and prosperous trading hub safe from random raider/super mutant attacks.
Zone specific community areas open to NPC sandboxing:
Gonna have TONS of work to do building my base just right before I commit to any deep adventuring in the wasteland come fall
You really thought it out, didn't you? Bold are the ones I think I would have to steal, especially the med clinic and lab. May also add a barracks for the guards to sleep in shifts.
Alaric i hope ya ain't making blueprints with autoCAD or something. The game ain't out yet mate. Hold your horses a few months
I hope that in addition to making settlements, we, as the community leader, could pass decrees that affects the settlements, like for example:
-Isolationism: no trade except with other "sister" settlements that we make. Imagine making some kind of Brotherhood of Steel
-No stimpak decree XD must be hilarious and evil to see people dying because they are simply prohibited to do that
-Forced labour XD that is also evil, but they will tribute you with food and anything
-Organised religion. Imagine making a new wasteland cult like the Treeminders or the Hubologists or the Bright Brotherhood!
Oh, and it would be interesting to see diplomacy between settlements! If only we could do invasions to capture other small settlements and basically make a new country hahaha (would be optional tho, and i think it is also hard to implement), or even become a raider settlement
And last thing, I hope that there will be perks that allows you to create more styles of settlement e.g. hi-tech settlement with automatic doors
can't wait to see what options are going to be available. I think it would be cool to make a settlement that supported trade in both goods such as food and materials. As well as of course, six trade. Kinda like Megaton but without the bomb. Just a large walled settlement with flame/laser/gatling guns on the walls. Big heavy gate and such. Inside the settlement there would be like the trade district. Redlight district and of course living areas. But I won't settle for just one settlement. I'll probably build my own little personal shelters all across the land.
I just hope these raider attacks are not random spawned ones where I suddenly get a notice my settlement is under attack and I'm on the far side of the map and deep inside some ruin. Would be realistic and svck to make it back and find my settlement in ruins.
Posted this in my own thread that quickly fell to page gazillion, but it fits great here as well.
This to me is my most wanted feature in the fallout universe since Fallout Tactics. The ability to carve your own niche out of the wasteland.
Aside from being able to do it, there hasn't been too much information released about how far we will be able to take it.
Settlers?
Will we have any control over settlers than come seeking shelter -can we task them with scavenging, or manning a post, setting up a restaurant, or bar? Can we give them gear we've scavanged or created? How autonomous will they be?
Type of settlement?
Will we be able to create a safe haven for slaves, or a slavers den? Will we be able to create our own tribe of raiders and send out parties to raid caravans and other settlements? Can we send out patrols to eliminate raiders in the area and protect caravans passing through our territory? Will the dialog of those that settle into our town be effected by the type of society we create?
Interacting with other settlements?
Will there be some sort of diplomacy with other settlements? Can we raid them? Trade with them? Charge tolls for caravans passing through our territory? Will other settlements seek to raid us?
If half of the above is something planned I doubt I'll touch the main quest line. I'll be too busy ruling my own little corner of the waste with a rusted iron fist.
(and once mods enter the equasion requiring you to keep your people watered, fed, and happy -holy smokes!)
Imagine if you could build a wasteland empire, and even conquer and subjugate all other factions. (well that is too much hahahahaha)
But seriously, what we need are those ideas, and these:
- Settlers that we could relate to, and some which have their own side quests
- The significance of your settlement in quests e.g. your settlement give aid to other factions in factions quests such as materiel or even volunteers
- Random events that require your decision/your involvement (basically random quests), for example: the settlers found a trove or pre-war materials, but could only salvage some. You decide what to salvage. Or a rival wants to usurp your position as a community leader. And, if they could configure these quests depending on the location of the settlement, it will add more variations to the quests.
If these ideas could be implemented, my life will be completed at last.
When I finally make a raider type character I'm going to name a town F$@% Off.
Misc person: "Where do you live?"
Raider: "F*%$ Off."
Misc person: "How rude!"
Plus with a name like that it should keep the general riff raff away. And how many people want to attack a town named F%$# Off?
EDIT: Ok, when did the censorship filter stop working? Was a bit surprised to post and have to hurriedly censor my post.
I really don't want to run everything in the settlement. I mean that would be a separate game in and of itself and if I was really running a settlement I realistically wouldn't have time to run off and adventurer elsewhere. So I hope it's something I can just help set up and leave others in charge.