Settlement Ideas

Post » Fri Nov 27, 2015 12:34 am

All I know is that on my "Evil" Character (not really Evil, just misunderstood), it's gonna be like Minecraft with the villagers and the Electrified iron fence around them for their own protection all over again :evil:

User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Thu Nov 26, 2015 11:33 pm

if possible id make a place of healing.. a medical/science center dedicated to helping those in need as well as offering shelter and a home and of course it will be defended with the latest state of the art plasma technology... because.. nothing sais hello like warm glowy plasma balls.

Its a good thing the brotherhood wont be attacking.. cus if possible id fit this place with only the best of plasma technology... but if they did attack.. id make sure that their power armor wouldnt stand a chance (though i doubt its possible.. it should be though if your settlement was advanced enough)

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Thu Nov 26, 2015 11:32 pm

New Andale.

User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri Nov 27, 2015 4:49 am

First settlement will be called Trashheap.... It will be smaller,and it will focus on being a safe haven for people from the wastes.

Second settlement will be the largest, and it'll be called barter town. It will focus on trading, and will be the center of my caravans.

User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Fri Nov 27, 2015 6:03 am

No Idea if we can name Settlements or not, but it would be nice to see. I'd Name one Firstlight or something like that. Maybe even Firsthold after a town in TES.

User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Fri Nov 27, 2015 12:27 pm

Even if we can't, which would kind of be a bummer.... For role play purposes, I'll still refer to my settlements as such.

User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Nov 27, 2015 6:09 am

I will build my own town.

I will call it Andale.

We will be the perfect town of the year, every year.

Happiest town ever...

User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Fri Nov 27, 2015 7:11 am

Don't eat the schnitzel, they're using people.

User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Fri Nov 27, 2015 8:42 am

ill have to remember to never visit any of your crazy towns ;D im sure glad none of you run a city in real life or wed all be doomed.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri Nov 27, 2015 12:31 am

Hey, my towns will be perfectly sound... unless you're a raider, if so... your goods'll be on sale 2 minutes after arrival :devil:

User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Fri Nov 27, 2015 6:25 am

Ye olde shacktown

A small village for hardworking people were they are safe (totally not).

Town mayor and ajatollah of nuka bottles etc... will guarantee that no raider nor hostile cannibal will cause any harm (nope).

Excellent enviroment for families with state of the art education system ( ain't no schools ya fool).

Best defence system of the whole wasteland (you wish).

Growing population and opportunities for entrepreneurs ( i ate them all)

We export and import all the goods wasteland can offer (nothing at all, you can be sure of that).

Welcome to shacktown and enjoy ( in my belly).

User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Thu Nov 26, 2015 8:44 pm

For laughs I'd anchor one on a major brothel like the Blue Destiny in Fallout 3 or the Gomorrah in NV....all the businesses would be designed to support the place and separate the svckers, erm customers from their caps, like booze and chem dealers and a pawn shop. And of course a small army of mercs to defend all of it. I'll probably have to wait for the GOTY to drop on PC before I do that though.....as I doubt they will allow that in game.

User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Fri Nov 27, 2015 1:55 am

Make a brothel called the crab shack........

User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Fri Nov 27, 2015 9:22 am

I'm stealing that. LOL

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri Nov 27, 2015 7:01 am

Go ahead lol :D

User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri Nov 27, 2015 12:57 am

gonna call mine Detroit. Hire democrats to run the settlement. double flame turrets

User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Fri Nov 27, 2015 5:57 am

Find a relatively flat, open, central location preferably on waterfront on the map. This will act as the nexus of my new trading hub. Build a cosmopolitan and heavily fortified trade center about 4 times the size of megaton with multi levels like Megaton. But with the ambience of the overhauled FONV Strip in a overhaul mod like the NV Restoration Project.

Build security walls (some 15 ft high) with 4 security watch towers at each corner that are about 75% the height of Tenpenny Tower (if possible). Fortress walls will be as much steel possible to safeguard against Super Mutant, raider, and mutated critter attacks. Goal is to build a very secure and prosperous trading hub safe from random raider/super mutant attacks.

Zone specific community areas open to NPC sandboxing:

  • Restaurant/bar area
  • several farm/crop fields to grow food for community (this includes modded illegal crops like Mary Jane in future)
  • mix small houses to Megtron styled houses
  • weapon smith & Armory
  • Public crafting areas for NPC sandbox
  • medical center/clinic
  • Chems dealer/Apothecary - bascially local drugs store (sells illegal & OTC drugs both home grown in town and from Brahmin caravans)
  • Dairy - to process Brahmin milk into other edible dairy products --definite mod since Beth not likely to include this as food feature
  • Water Plant - to de-irradiate water supplies found inside the town like Megaton's
  • Electric power plant - need several of these units to light up the city
  • Laboratory has several chem craft stations for NPC sandbox use
  • Gambling casino
  • prosttute section
  • Cage fighting ring (if possible based on that NPC fight ring in the video)
  • Bank - if we can't have a pip boy feature like the FONV Bank Mod for the pip boy.
  • Movie theater - shows pre-war projector movies
  • Fishing shop? - if on waterfront. Could sell stuff like rebreather, modded scuba suits etc.
  • Central Marketplace where Brahmin convoys will originate/terminate at
  • various stand alone shops on various levels
  • Guard shacks at various tactical levels on ground perimeter & top levels
  • Functional bathrooms - using script to use toilets correctly!
  • Prison for rp purposes only
  • Pod simulator (Tranquility Lane style) if possible. Use these simulations to train and increase shooting skill

Gonna have TONS of work to do building my base just right before I commit to any deep adventuring in the wasteland come fall

User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Thu Nov 26, 2015 10:28 pm

You really thought it out, didn't you? Bold are the ones I think I would have to steal, especially the med clinic and lab. May also add a barracks for the guards to sleep in shifts.

User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Thu Nov 26, 2015 10:42 pm

Alaric i hope ya ain't making blueprints with autoCAD or something. The game ain't out yet mate. Hold your horses a few months

User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri Nov 27, 2015 11:27 am

I hope that in addition to making settlements, we, as the community leader, could pass decrees that affects the settlements, like for example:

-Isolationism: no trade except with other "sister" settlements that we make. Imagine making some kind of Brotherhood of Steel

-No stimpak decree XD must be hilarious and evil to see people dying because they are simply prohibited to do that

-Forced labour XD that is also evil, but they will tribute you with food and anything

-Organised religion. Imagine making a new wasteland cult like the Treeminders or the Hubologists or the Bright Brotherhood!

Oh, and it would be interesting to see diplomacy between settlements! If only we could do invasions to capture other small settlements and basically make a new country hahaha (would be optional tho, and i think it is also hard to implement), or even become a raider settlement

And last thing, I hope that there will be perks that allows you to create more styles of settlement e.g. hi-tech settlement with automatic doors

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Fri Nov 27, 2015 3:44 am

can't wait to see what options are going to be available. I think it would be cool to make a settlement that supported trade in both goods such as food and materials. As well as of course, six trade. Kinda like Megaton but without the bomb. Just a large walled settlement with flame/laser/gatling guns on the walls. Big heavy gate and such. Inside the settlement there would be like the trade district. Redlight district and of course living areas. But I won't settle for just one settlement. I'll probably build my own little personal shelters all across the land.

I just hope these raider attacks are not random spawned ones where I suddenly get a notice my settlement is under attack and I'm on the far side of the map and deep inside some ruin. Would be realistic and svck to make it back and find my settlement in ruins.

User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Fri Nov 27, 2015 8:04 am

Posted this in my own thread that quickly fell to page gazillion, but it fits great here as well.

This to me is my most wanted feature in the fallout universe since Fallout Tactics. The ability to carve your own niche out of the wasteland.

Aside from being able to do it, there hasn't been too much information released about how far we will be able to take it.

Settlers?

Will we have any control over settlers than come seeking shelter -can we task them with scavenging, or manning a post, setting up a restaurant, or bar? Can we give them gear we've scavanged or created? How autonomous will they be?

Type of settlement?

Will we be able to create a safe haven for slaves, or a slavers den? Will we be able to create our own tribe of raiders and send out parties to raid caravans and other settlements? Can we send out patrols to eliminate raiders in the area and protect caravans passing through our territory? Will the dialog of those that settle into our town be effected by the type of society we create?

Interacting with other settlements?

Will there be some sort of diplomacy with other settlements? Can we raid them? Trade with them? Charge tolls for caravans passing through our territory? Will other settlements seek to raid us?

If half of the above is something planned I doubt I'll touch the main quest line. I'll be too busy ruling my own little corner of the waste with a rusted iron fist.

(and once mods enter the equasion requiring you to keep your people watered, fed, and happy -holy smokes!)

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Fri Nov 27, 2015 4:21 am

Imagine if you could build a wasteland empire, and even conquer and subjugate all other factions. (well that is too much hahahahaha)

But seriously, what we need are those ideas, and these:

- Settlers that we could relate to, and some which have their own side quests

- The significance of your settlement in quests e.g. your settlement give aid to other factions in factions quests such as materiel or even volunteers

- Random events that require your decision/your involvement (basically random quests), for example: the settlers found a trove or pre-war materials, but could only salvage some. You decide what to salvage. Or a rival wants to usurp your position as a community leader. And, if they could configure these quests depending on the location of the settlement, it will add more variations to the quests.

If these ideas could be implemented, my life will be completed at last.

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri Nov 27, 2015 10:32 am

When I finally make a raider type character I'm going to name a town F$@% Off.

Misc person: "Where do you live?"

Raider: "F*%$ Off."

Misc person: "How rude!"

Plus with a name like that it should keep the general riff raff away. And how many people want to attack a town named F%$# Off?

EDIT: Ok, when did the censorship filter stop working? Was a bit surprised to post and have to hurriedly censor my post.

User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Fri Nov 27, 2015 2:05 am

I really don't want to run everything in the settlement. I mean that would be a separate game in and of itself and if I was really running a settlement I realistically wouldn't have time to run off and adventurer elsewhere. So I hope it's something I can just help set up and leave others in charge.

User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

PreviousNext

Return to Fallout 4