Settlements and how to get rid of radiant MM quests

Post » Mon Jan 11, 2016 6:31 am

So after the umpteenth time needing to 'save' useless Abernathy farm from god knows what across the map, i got tired of their [censored] and decided to get rid of this settlement all together.
But i kinda like the location for building purposes.

If i were to...dispose of the current inhabitants and not attract new settlers, keeping the place for myself alone,does it still trigger radiant Minute Men quests?
Can provisioners bound to the farm still count as radiant quest givers?

Some details i'd like to make sure of BEFORE i...repossess the place.

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zoe
 
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Post » Mon Jan 11, 2016 8:12 am

There is a mod that resolves this for PC users, no idea for consoles.

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Dan Scott
 
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Post » Mon Jan 11, 2016 3:26 pm

console based, so preferably something that doesn't require mods or commands ^_^

Just wanna make sure i don't lose the settlement workshop access or still get the damn radiant quests if i dispose of the inhabitants.
I'm hoping in making it a second place like the Red Rocket Station, with no strings attached, but since it was claimed through the Minute Men quests, i'd rather make sure than ruin something in the long run.

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Helen Quill
 
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Post » Mon Jan 11, 2016 2:41 pm

Are you talking about the kidnappings and raiders ?
I may be wrong but I think that in order to not have any of those quests issued, you'll have to have no settlers in any settlement.

I get those from every fanged settlement I run.
They are boring as hell after the fourth or fifth run throug the same place.
*lol, "fanged"?
...stupid autocorrect
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Tha King o Geekz
 
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Post » Mon Jan 11, 2016 7:08 am

If you want to get rid of the radiant Minutemen quests altogether, there's a workaround. Send Preston to a settlement that you rarely visit. Don't listen to Freedom Radio, because you get the radiant quests through there. If you use the Castle a lot, turn off the speakers for Freedom Radio (with the blue breaker box at the base of the tower). If you have some of the radiant quests in your quest log, just leave them there and eventually you'll fail them. This removes it from the quest log (with no serious consequences aside from a slightly reduced happiness rating). You'll get a notification to go talk to Preston, but it won't trigger a new quest. Just stay away from the settlement that he's at, and he won't be able to talk to you to give you a new one.

Occasionally you'll get these radiant quests from the settlers themselves. Usually if you see a settler standing in the same spot for a long time, they're waiting to give you a radiant quest. Just avoid these settlers. Give them a wide berth when walking through. If you get stuck and one starts asking "Did the Minutemen send you?" don't respond, and just walk away. It won't trigger the quest.

This is what I did. I kept getting the same ones over and over again. I did 'Kidnapping at Abernathy Farm' three times. Each time a settler was being held hostage by the same group of raiders at the Federal Rations Stockpile. It was getting old. Once I get through more of the main game I'll probably take on some more of these radiant quests, but for the time being it's great to not constantly have these quests to do.

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Love iz not
 
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